Author Topic: YEONG RPG(Back in Action!)  (Read 36906 times)

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Offline Munchor

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Re: YEONG RPG (Up and Running)
« Reply #135 on: February 14, 2011, 08:19:06 am »
well, this is wabbitemu with TI-83+ ROM so you could say that this is TI-83+ speed

It's nice ;D

Offline DJ Omnimaga

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Re: YEONG RPG (Up and Running)
« Reply #136 on: February 14, 2011, 11:57:24 pm »
Cool to hear. :D
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Offline Yeong

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Re: YEONG RPG (Up and Running)
« Reply #137 on: February 18, 2011, 08:59:01 pm »
Ok. Here is some updated info about mah battle engine:
after lotsa redesigning battle screen, this is what I ended up at


Front row will attack slightly stronger, but will take slightly more dmg/get hit more frequently
Side row 1 will do normal attack and defence
Side row 2 will do slightly less attack but get hit less often/less dmg taken
Couldn't upload the pic at the moment :(
Also, Top left, Top Right, and Left bottom spaces are "Lead" chars.
If all 3 of them faint, you lose the battle.
« Last Edit: February 18, 2011, 09:00:08 pm by yeongJIN_COOL »
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Re: YEONG RPG (Up and Running)
« Reply #138 on: February 19, 2011, 03:46:14 am »
Nice and you can change the battle formation, right? Also shouldn't both sides be equal? Otherwise I think you should have it so nearby enemies takes more damage/you take more while the others behind takes less and stuff like that. Or maybe have everything on the same side but do like ROL series: have 3 rows.
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Offline Yeong

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Re: YEONG RPG (Up and Running)
« Reply #139 on: February 20, 2011, 01:41:48 pm »
Well, the reason that side#2 take the least damage is that the monster is too focused on the lead char in front row so they get less focus on the side#2.
I was trying to explain this in-game but well lol ;D
And yes, you can switch the char around.
« Last Edit: February 20, 2011, 01:42:55 pm by yeongJIN_COOL »
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Offline DJ Omnimaga

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Re: YEONG RPG (Up and Running)
« Reply #140 on: February 23, 2011, 01:45:51 am »
Ah ok :D, I guess maybe I'll understand more with screenshots from the game (animated) :P
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Offline Yeong

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Re: YEONG RPG (Up and Running)
« Reply #141 on: February 25, 2011, 07:29:54 am »
Well, I'm planning to explain everything you have to know in-game so the text-skipper can only blame themselves.... >:D
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Re: YEONG RPG (Up and Running)
« Reply #142 on: February 28, 2011, 03:24:50 pm »
Hmm, it's best to not explain too much in-game and have it in a readme, though, otherwise your game will become unnecessarily massive. X.x
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Offline Yeong

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Re: YEONG RPG (Up and Running)
« Reply #143 on: March 01, 2011, 07:18:42 am »
I know. But there's not much to know in-game. The only things that imma explain is battle system and dungeon system
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Re: YEONG RPG (Up and Running)
« Reply #144 on: March 03, 2011, 01:14:53 am »
Ah ok. You could maybe do something like Final Fantasy games, too: Have a house in the first village where you can learn about battle tactics.
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Offline Yeong

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Re: YEONG RPG (Up and Running)
« Reply #145 on: March 04, 2011, 08:13:05 am »
Too classic. :P
In in-game, the old man will pop up now and then to explain you stuff.(This may be too classic, too XP)
Oops. I think i overleaked the info... :P
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Re: YEONG RPG (Up and Running)
« Reply #146 on: March 07, 2011, 03:57:59 pm »
Lol ok, it's up to you. I don't mind if it's too classic, personally, as I grew up with the FF series. :P
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Offline Yeong

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Re: YEONG RPG (Up and Running)
« Reply #147 on: March 16, 2011, 11:48:07 am »
I think imma stop this project for a while (again).
The reason is that I want to get that TCG game done first and mah calc has been unstable since I mezzed with DCS_Basic thingy(Lotsa random reset).
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Re: YEONG RPG (Halted again)
« Reply #148 on: March 23, 2011, 02:41:46 pm »
Do you mean a TCG game for the UTI contest? That would be nice. I hope you backed up your RPG progress, though, and that you're gonna finish it eventually.
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Offline Munchor

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Re: YEONG RPG (Halted again)
« Reply #149 on: March 23, 2011, 02:54:45 pm »
I hope you can continue this later :)