Author Topic: World's Smallest Sprite Converter  (Read 5643 times)

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Offline DJ Omnimaga

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Re: World's Smallest Sprite Converter
« Reply #15 on: March 26, 2011, 10:33:49 pm »
okay, that's why Drew doesn't start with a B.  Nicely nicely done FloppusMaximus.
Lol >.> Sir will kill you. :P
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Offline jnesselr

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Re: World's Smallest Sprite Converter
« Reply #16 on: March 26, 2011, 10:34:33 pm »
okay, that's why Drew doesn't start with a B.  Nicely nicely done FloppusMaximus.
Lol >.> Sir will kill you. :P
Oh, most definitely.  It was fun while it lasted though.

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Re: World's Smallest Sprite Converter
« Reply #17 on: March 26, 2011, 10:57:12 pm »
* SirCmpwn disembowels graphmastur and shoves his head where the bowels resided until very recently
In all seriousness, I spent less than 5 minutes on this program.

Offline DJ Omnimaga

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Re: World's Smallest Sprite Converter
« Reply #18 on: March 26, 2011, 11:00:38 pm »
Wow nice, that's quite fast.
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Offline jnesselr

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Re: World's Smallest Sprite Converter
« Reply #19 on: March 26, 2011, 11:01:05 pm »
* SirCmpwn disembowels graphmastur and shoves his head where the bowels resided until very recently
In all seriousness, I spent less than 5 minutes on this program.
Wow, how painful.

Offline meishe91

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Re: World's Smallest Sprite Converter
« Reply #20 on: March 26, 2011, 11:23:42 pm »
In 83/84 basic, I got it down to 99 bytes with a one letter program name.  Wabbit crashed upon export, so I have no proof of it, but I doubt if it can get any smaller.

Edit: If I just have to display it, I can make it smaller (if anyone cares). :P

Check the new topic I made in the TI-BASIC sub-forum ;)
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Offline thepenguin77

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Re: World's Smallest Sprite Converter
« Reply #21 on: March 30, 2011, 06:17:41 pm »
FloppusMaximus, what is this?
Code: [Select]
ld a,l
cp h
ret nc

How did you even come up with that?
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Re: World's Smallest Sprite Converter
« Reply #22 on: March 30, 2011, 06:51:53 pm »
Genius O.o




Offline FloppusMaximus

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Re: World's Smallest Sprite Converter
« Reply #23 on: March 30, 2011, 10:42:47 pm »
Magic! ;)

(Well, actually, serendipity.  I had just done the math to check that 8-bit additions would be sufficient, so I happened to notice that H was just the right value to compare to at that point.  As you can see, plotSScreen + 7 * 12 = 9394h.)