Author Topic: Pirate RPG  (Read 4710 times)

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Delnar_Ersike

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Pirate RPG
« Reply #15 on: May 17, 2007, 04:37:00 pm »
Here is a water sprite I slapped together in the last 20 seconds:

X is on pixel, 0 is off pixel

XXXXXXXX
X0X0XXXX
0X0XX0X0
XXXX0X0X
XXXXXXXX
XX0X0XXX
X0X0XXXX
XXXXXXXX

Offline trevmeister66

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« Reply #16 on: May 21, 2007, 08:39:00 am »
or something around this:

00000000
00010001
10101010
01000100
00000000
10001000
01010101
00100010
Projects:    nameless RPG: 1.0%  |  Reverse Snake v1.5: 100%  |  Secret Project: 5%  |  DUNGEON: 70%

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Offline dinhotheone

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« Reply #17 on: May 21, 2007, 09:11:00 am »

Offline Speler

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« Reply #18 on: May 31, 2007, 09:07:00 am »
Sorry for lack of progress, I'm just having a bit of trouble designing the first island.

Offline Speler

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« Reply #19 on: July 11, 2007, 09:54:00 am »
To be honest, I have not done any coding for this in ~one month.  In the past week however, I have designed many maps, a dungeon, the combat system and made several large changes to the story line.  Whee, now I must code a dynamic cleanscrolling engine.

Offline trevmeister66

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« Reply #20 on: July 11, 2007, 10:39:00 am »
Phew there's still some progress on this, i was getting worried  :gah:fou.gif I hope this sudden burst of progress continues, as i am looking forward to a demo.
Projects:    nameless RPG: 1.0%  |  Reverse Snake v1.5: 100%  |  Secret Project: 5%  |  DUNGEON: 70%

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Offline Speler

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« Reply #21 on: July 11, 2007, 10:58:00 am »
I don't think I will release a demo, just a beta for bug checks and opinions.  This game would only work in large portions.

Delnar_Ersike

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Pirate RPG
« Reply #22 on: July 11, 2007, 10:14:00 pm »
Yay, progress!

BTW, I wub beta testing. It's not because I get to play parts of the game ahead of time, it's because finding bugs is sometimes funner than finishing the game; to me, finding bugs is the ultimate replay value (that's why I played TVF 3 or 4 times :Dbiggrin.gif ).

Offline lordofthegeeks

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« Reply #23 on: July 11, 2007, 10:27:00 pm »
Can I beta Test?
I debug all my own games :)smile.gif
But then again I only have ti84 +se So I check them on flash debugger :)smile.gif for ti 83 and Ti 83 +se

Short and sweet. :)

Offline kalan_vod

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Pirate RPG
« Reply #24 on: July 18, 2007, 06:15:00 am »
QuoteBegin-lordofthegeeks+12 Jul, 2007, 4:27-->
QUOTE (lordofthegeeks @ 12 Jul, 2007, 4:27)
Can I beta Test?
I debug all my own games :)smile.gif
But then again I only have ti84 +se So I check them on flash debugger :)smile.gif for ti 83 and Ti 83 +se

It would not matter much if it was on the 84 or 83's, the only aspect that would be effected is the OS version (which should be the most up to date) and the speed would be faster.

Looking great, you started this several times before I believe and this time looks like the most progress :Ptongue.gif. I like the mock SS, as the grass looks pretty sweet! The tree is a little dark for my liking, maybe make the inside inverse? Good luck!

Offline Speler

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« Reply #25 on: July 18, 2007, 09:45:00 am »
*Super Speler

Offline kalan_vod

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« Reply #26 on: July 18, 2007, 05:09:00 pm »
Ah, sorry to hear..But, now you can buy a new 84!! (sarcasm) I bought a 83+ SE when my 83+ BE broke, which was when the 84's were released :Ptongue.gif.

Offline Speler

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« Reply #27 on: July 19, 2007, 10:14:00 am »
Iambian spoke to me about writing a custom String based tile mapper for Pirate RPG last night, this would be a major leap foward for the game.  However, I won't have this for a couple of months.  Which means I'll have a lot of fun perfecting maps and the story line in this time.  Don't expect any 'visible' progress on this for a while, but note that I am doing stuff.

Offline DJ Omnimaga

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« Reply #28 on: July 19, 2007, 11:16:00 am »
wow this sucks, i hope you didnt got it stolen :/confused.gif

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Offline Speler

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« Reply #29 on: July 19, 2007, 11:28:00 am »
No, I'm sure it's in my house someplace.