Author Topic: Stetson Progress  (Read 15439 times)

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SirCmpwn

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Re: Stetson Progress
« Reply #15 on: May 20, 2011, 03:05:42 pm »
TI-84+ is planned, and probably the next model to get support.
Step by step debugging is also planned.

Offline aeTIos

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Re: Stetson Progress
« Reply #16 on: May 20, 2011, 03:11:57 pm »
Ooh, cool!
I'm not a nerd but I pretend:

Offline Munchor

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Re: Stetson Progress
« Reply #17 on: May 20, 2011, 05:36:05 pm »
Quote from: Scout
Very well SirCmpwn, I'd also like a few other things like speed of emulation (100%, 200%, 50%, ...).

Can't wait for a beta release or a RC.
Emulation speed modding is planned, and a beta will probably be sooner than you think.

So how's this coming along?
« Last Edit: May 20, 2011, 05:36:25 pm by Scout »

SirCmpwn

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Re: Stetson Progress
« Reply #18 on: May 20, 2011, 05:56:32 pm »
Speed modding is done.  It was just about the easiest feature to do.

Offline TIfanx1999

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Re: Stetson Progress
« Reply #19 on: May 20, 2011, 06:04:11 pm »
It's nice that this is going to support all Z80 models. =)

SirCmpwn

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Re: Stetson Progress
« Reply #20 on: May 20, 2011, 06:09:55 pm »
Stetson will only support z80, but tiDE itself will support every programmable calculator made by TI ever, and probably Prism, too.

Offline TIfanx1999

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Re: Stetson Progress
« Reply #21 on: May 20, 2011, 06:41:48 pm »
Awesome! ;D

Offline jnesselr

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Re: Stetson Progress
« Reply #22 on: May 20, 2011, 09:27:12 pm »
I like the beta idea!  I can test on multiple platforms, if you want.  I always seem to have some trouble with your software for some reason.  :D

SirCmpwn

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Re: Stetson Progress
« Reply #23 on: May 21, 2011, 02:06:22 pm »
Sure.  Right now, I know it works on Windows and *nix under Mono.  Once I add more features, it's up for testing on Mac, too, as soon as the public beta is out.

Offline Munchor

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Re: Stetson Progress
« Reply #24 on: May 22, 2011, 06:02:02 am »
Sure.  Right now, I know it works on Windows and *nix under Mono.  Once I add more features, it's up for testing on Mac, too, as soon as the public beta is out.

What Mono version is needed? 2.6 or 2.8 or 2.10? Is it .NET Framework 3.5?

SirCmpwn

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Re: Stetson Progress
« Reply #25 on: May 22, 2011, 05:15:33 pm »
It is .NET 3.5, and I always advise to get the latest Mono.

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Re: Stetson Progress
« Reply #26 on: May 25, 2011, 04:26:01 pm »
Although this is mostly intended for development, I wonder if the ability to change the calc speed in the middle of gif/video capture without breaking capture or even having the calc stop when it encounter direct input/getkey code could be possible? That's of course if capture is added in the future, but I thought it would be nice since sometimes we want to capture hard parts of a game, but then there's a long-ass NPC convo we want to speed up through or stuff like that, and for people who wanted to create tool-assisted speedruns.

SirCmpwn

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Re: Stetson Progress
« Reply #27 on: May 25, 2011, 04:37:57 pm »
Although this is mostly intended for development, I wonder if the ability to change the calc speed in the middle of gif/video capture without breaking capture or even having the calc stop when it encounter direct input/getkey code could be possible? That's of course if capture is added in the future, but I thought it would be nice since sometimes we want to capture hard parts of a game, but then there's a long-ass NPC convo we want to speed up through or stuff like that, and for people who wanted to create tool-assisted speedruns.
Those all sound like great ideas, I'll put them on my mental list.  Changing the CPU speed does not affect GIF capture as it is (even though GIF capture isn't done yet <.<).

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Re: Stetson Progress
« Reply #28 on: May 25, 2011, 04:47:52 pm »
Oh I thought it was just emulation speed change, not CPU speed change, kinda like in WabbitEmu or PindurTI. I was suggesting, though, because in Wabbitemu, if you start capturing then change the emulation speed, then stop recording, your GIF ends up being corrupted.

SirCmpwn

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Re: Stetson Progress
« Reply #29 on: May 25, 2011, 04:52:56 pm »
Oh I thought it was just emulation speed change, not CPU speed change, kinda like in WabbitEmu or PindurTI. I was suggesting, though, because in Wabbitemu, if you start capturing then change the emulation speed, then stop recording, your GIF ends up being corrupted.
Yeah, you change the emulation speed, which has the same effect.
And I won't corrupt the GIF, I'll properly handle it.