Author Topic: tiDE  (Read 70064 times)

0 Members and 1 Guest are viewing this topic.

SirCmpwn

  • Guest
Re: tiDE
« Reply #150 on: June 13, 2011, 10:18:20 pm »
I'VE FIXED THEM ALL!
<.< Erm, I mean, geekboy is a valuable asset to the tiDE team... ;)

Offline Geekboy1011

  • The Oneironaut
  • Donator
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2031
  • Rating: +119/-2
  • Dream that Awakening dream
    • View Profile
Re: tiDE
« Reply #151 on: June 13, 2011, 10:20:12 pm »
no you havent there are still a few open solutions.issues on that chart from me >.> <.< 
* Geekboy1011 goes to add more....tommorow xD

SirCmpwn

  • Guest
Re: tiDE
« Reply #152 on: June 13, 2011, 10:29:32 pm »
In all seriousness, add as many as you like.  And I fixed or commented on and made future plans for all of your issues.

Offline Geekboy1011

  • The Oneironaut
  • Donator
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2031
  • Rating: +119/-2
  • Dream that Awakening dream
    • View Profile
Re: tiDE
« Reply #153 on: June 13, 2011, 10:44:07 pm »
i know and i intend to thats what its there for :P

just need to see some core progress as well as random bugfixes now dont we :P

SirCmpwn

  • Guest
Re: tiDE
« Reply #154 on: June 13, 2011, 10:51:16 pm »
Yeah.  That's the thing, the supporting code is very well fleshed out, but the core barely holds itself together.

SirCmpwn

  • Guest
Re: tiDE
« Reply #155 on: June 15, 2011, 10:53:33 am »

Offline Geekboy1011

  • The Oneironaut
  • Donator
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2031
  • Rating: +119/-2
  • Dream that Awakening dream
    • View Profile
Re: tiDE
« Reply #156 on: June 15, 2011, 10:55:44 am »
Ooooooops thought I was forgetting something last night X.x ill take a few later of things i like..if i remember xD

Offline Munchor

  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6199
  • Rating: +295/-121
  • Code Recycler
    • View Profile
Re: tiDE
« Reply #157 on: June 15, 2011, 10:58:33 am »
Oh wait, is that how tiDE looks now? You changed it a bit, emulator inside the code frame? That's amazing, nice job.


Offline Geekboy1011

  • The Oneironaut
  • Donator
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2031
  • Rating: +119/-2
  • Dream that Awakening dream
    • View Profile
Re: tiDE
« Reply #158 on: June 15, 2011, 10:59:58 am »
its actually docked on the side like any other toolbar which means you can hide it but leave it open and such... i do wonder when linking support will be done in the emu though (sending files i mean)

Offline Munchor

  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6199
  • Rating: +295/-121
  • Code Recycler
    • View Profile
Re: tiDE
« Reply #159 on: June 15, 2011, 11:08:18 am »
its actually docked on the side like any other toolbar which means you can hide it but leave it open and such... i do wonder when linking support will be done in the emu though (sending files i mean)

I guessed it was docked, as everything else in tiDE, I did help make tiDE and tried it :P

SirCmpwn

  • Guest
Re: tiDE
« Reply #160 on: June 15, 2011, 11:56:04 am »
Yeah, that's what it looks like.  The emulator is docked there by default, but it can be moved around.  Multiple emulators and linking will be handled with multiple docked emulators, each with it's own name.

Offline Geekboy1011

  • The Oneironaut
  • Donator
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2031
  • Rating: +119/-2
  • Dream that Awakening dream
    • View Profile
Re: tiDE
« Reply #161 on: June 15, 2011, 11:45:50 pm »


I will just leave this here...

Offline Deep Toaster

  • So much to do, so much time, so little motivation
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 8217
  • Rating: +758/-15
    • View Profile
    • ClrHome
Re: tiDE
« Reply #162 on: June 16, 2011, 12:04:18 am »
Wha... Long time since I've checked this, and whoa that's looking amazing. How complete would you say it is?

Offline Geekboy1011

  • The Oneironaut
  • Donator
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2031
  • Rating: +119/-2
  • Dream that Awakening dream
    • View Profile
Re: tiDE
« Reply #163 on: June 16, 2011, 12:08:42 am »
not the assembler still needs work and there are some quirks left in the ui the debugger still needs alot of work and some other stuff.. i would ask sir though :P

or look here http://tidenv.codeplex.com/wikipage?title=Current%20Progress&referringTitle=Home
« Last Edit: June 16, 2011, 12:09:34 am by Geekboy1011 »

Offline Juju

  • Incredibly sexy mare
  • Coder Of Tomorrow
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 5730
  • Rating: +500/-19
  • Weird programmer
    • View Profile
    • juju2143's shed
Re: tiDE
« Reply #164 on: June 16, 2011, 12:16:46 am »
Same, looks pretty nice :)

Remember the day the walrus started to fly...

I finally cleared my sig after 4 years you're happy now?
THEGAME
This signature is ridiculously large you've been warned.

The cute mare that used to be in my avatar is Yuki Kagayaki, you can follow her on Facebook and Tumblr.