Author Topic: Lua/HTML5 Web Interpreter  (Read 8995 times)

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Offline Sorunome

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Re: Lua/HTML5 Web Interpreter
« Reply #15 on: February 25, 2013, 09:49:40 pm »
wait, could you put reubenquest on it? (so does it have löve)

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Offline Juju

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Re: Lua/HTML5 Web Interpreter
« Reply #16 on: February 25, 2013, 09:50:50 pm »
Might be possible, but not planned. Another project already does this, actually.

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Offline Sorunome

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Re: Lua/HTML5 Web Interpreter
« Reply #17 on: February 25, 2013, 09:56:14 pm »
DERPY!!!!!!!!!!!
And with parenthesis highlighting: i wouldn't only put a box around the other parenthesis but also around the current one.

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Offline Spenceboy98

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Re: Lua/HTML5 Web Interpreter
« Reply #18 on: February 25, 2013, 10:18:41 pm »
How long will it take you to do the keys for LuaZM? So far it looks great. :D
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Offline DJ Omnimaga

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Re: Lua/HTML5 Web Interpreter
« Reply #19 on: February 27, 2013, 03:40:03 pm »
The best thing will be if we can upload LuaZM files and Nspire Lua documents so we can quickly test games. :P
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Offline Juju

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Re: Lua/HTML5 Web Interpreter
« Reply #20 on: February 27, 2013, 03:54:26 pm »
The best thing will be if we can upload LuaZM files and Nspire Lua documents so we can quickly test games. :P
I'm planning a save/load feature :P

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Offline DJ Omnimaga

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Re: Lua/HTML5 Web Interpreter
« Reply #21 on: February 27, 2013, 03:59:37 pm »
Cool to hear :). I thought it would be nice that we don't have to copy the code by hand, which is hard with Lua tns files that lacks the source if you don't know what tool to use to extract it.
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Offline Juju

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Re: Lua/HTML5 Web Interpreter
« Reply #22 on: February 27, 2013, 07:12:25 pm »
UPDATE :o

- loadfile(url) - Loads a remote file in the editor
- New open file dialog! (Doesn't work yet! Might support tns files! If possible!) EDIT: It works!
« Last Edit: February 27, 2013, 08:53:15 pm by Juju »

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Offline Adriweb

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Re: Lua/HTML5 Web Interpreter
« Reply #23 on: February 28, 2013, 04:53:42 am »
It looks even more awesome now :D

(How do you load a .tns file btw? When I try, it just show the content (compressed, encoded) of the .tns file itself and not the script within the document, if that's what to be expected)
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Re: Lua/HTML5 Web Interpreter
« Reply #24 on: February 28, 2013, 11:47:04 am »
could you make the error messages include a line number? :)



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Re: Lua/HTML5 Web Interpreter
« Reply #25 on: February 28, 2013, 12:20:40 pm »
(How do you load a .tns file btw? When I try, it just show the content (compressed, encoded) of the .tns file itself and not the script within the document, if that's what to be expected)
It doesn't work yet. Ideally it should detect if it's a tns or not, if it is, extract the xml file inside and parse it.

could you make the error messages include a line number? :)
This is definitely something I should look at. (The change would be made upstream in the lua.js code though.)
« Last Edit: February 28, 2013, 12:22:03 pm by Juju »

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Offline Adriweb

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Re: Lua/HTML5 Web Interpreter
« Reply #26 on: February 28, 2013, 01:22:01 pm »
Ideally it should detect if it's a tns or not, if it is, extract the xml file inside and parse it.

Good luck :D
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Offline DJ Omnimaga

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Re: Lua/HTML5 Web Interpreter
« Reply #27 on: March 02, 2013, 02:00:04 am »
I tried opening Aspirin for the PRIZM and nothing would happen, then I tried Run in case it actually loaded without notifying me, but it made my browser go incredibly slow until I close the tab D:
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Offline Juju

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Re: Lua/HTML5 Web Interpreter
« Reply #28 on: March 02, 2013, 10:13:30 am »
That probably worked. File>Open loads a file inside the editor (Window>Editor) (maybe I should open the windows by default? What do you think?) and while loops still crashes the browser.

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Re: Lua/HTML5 Web Interpreter
« Reply #29 on: March 04, 2013, 04:09:11 am »
Yeah I think it should open the window by default, like most Windows programs. And I see, thanks for the info. :P
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