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Author Topic: Axe and Nspire-Lua emulators arrival -  (Read 1217 times) Bookmark and Share
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DJ Omnimaga
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« on: 20 April, 2012, 09:12:03 »
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Jacobly on the forums has just released a demo of what is going to be an Axe emulator to run your Axe programs on the PC!

Currently, it uses the same approach as TI-Boy SE where the Axe source code gets packaged inside the emulator executable, but hopefully in the future there will be a launcher like other emulators. So far it seems to emulate Axe language and grayscale almost perfectly. Basically this means that in the future, it will be possible to emulate Axe Parser games without the need of an actual calculator emulator (and a ROM). However, could this possibly be expanded in the future so that it accepts extra commands for multiple resolution and color depth support, allowing one to create computer games using almost only Axe code and not have to learn a new language to port their calc games to the computer?

On the TI-Nspire side, Jimbauwens is working on a similar project, this time with Lua! It will be compatible with Linux, possibly Windows and with your browser.


YouTube video by Adriweb showing an Nspire Lua script (CubeField) running on an iPad :
http://www.youtube.com/watch?v=lLtfsV6zjHI
<a href="http://www.youtube.com/watch?v=lLtfsV6zjHI" target="_blank">http://www.youtube.com/watch?v=lLtfsV6zjHI</a>

The discussion topic can be found here. Hopefully it comes to fruition!
« Last Edit: 20 April, 2012, 18:08:05 by adriweb » Logged

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« Reply #1 on: 20 April, 2012, 09:13:44 »
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I dont know what to think of the axe source packed in the executable. I think I rather like it especially when color and more computer functions could be added.
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« Reply #2 on: 20 April, 2012, 10:28:13 »
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Also something very nice: http://tiplanet.org/forum/viewtopic.php?p=123113&sid=908abe877410032af582a58723441e76#p123113
A 92+ emulator in JavaScript!
It's a bit slow in firefox but works perfect in google chrome!
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« Reply #3 on: 20 April, 2012, 11:40:26 »
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Nice news! A bit brief on jimbauwens' PCspire but these have been pretty big developments recently.
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***List of Programs in the TI-nspire Stadium***
Group Release 2012/04/07 on omnimaga.org

Games
   Noteable Release    ticalc.org Release Development/Not Publicly Released
2010/05/08 TI-nspire Hold 'em
   2012/04/07 v1.1.2   2012/04/10 v1.1.3  2012/04/14 v1.2.1
2010/08/03 Cosmic Legions
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   2012/04/14 v0.8.1

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2010/11/07 中文 (Chinese) Demonstration
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2010/09/26 Shanghai Metro
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2010/12/22 TI-nspire Programming Tutorials
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2011/04/22 Interlink
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2012/03/22 Hierarchy
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2010/07/14 Strategy Battle
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   Created to list significant releases of my programs. A page similar to this List of Programs in the TI-nspire Stadium was included in the documentation of most of my programs until sometime in Late 2011/Early 2012.

All games and programs coded in TI-nspire Basic.
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« Reply #4 on: 20 April, 2012, 17:14:30 »
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Added a video

http://www.youtube.com/watch?v=lLtfsV6zjHI


( <a href="http://www.youtube.com/watch?v=lLtfsV6zjHI" target="_blank">http://www.youtube.com/watch?v=lLtfsV6zjHI</a> )
« Last Edit: 20 April, 2012, 18:08:25 by adriweb » Logged


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« Reply #5 on: 20 April, 2012, 17:51:45 »
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that's just crazy ö wOw
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« Reply #6 on: 20 April, 2012, 20:16:53 »
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* Freyaday is very excited
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« Reply #7 on: 20 April, 2012, 20:20:22 »
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In the version that Adriweb was showing I manually linked the gyroscope functions of iOS to the left/right buttons.
However, Lua on a real calculator can talk to a vernier gyroscope sensor. If Chockosta would add support for that sensor, and I would implement the method in WebSpire then the result would be even better Smiley
« Last Edit: 20 April, 2012, 20:20:29 by jimbauwens » Logged

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« Reply #8 on: 20 April, 2012, 22:26:38 »
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These look awesome... are they only for Linux?
Anyway, nice job!!!!!!
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« Reply #9 on: 20 April, 2012, 23:26:04 »
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Nice job to both!  Grin
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« Reply #10 on: 20 April, 2012, 23:32:05 »
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I dont know what to think of the axe source packed in the executable. I think I rather like it especially when color and more computer functions could be added.
I don't mind it, although I worried that once I have like 40 Axe games packaged that way my computer gets cluttered with plenty of small executables. Also it takes more space due to having 40 copies of the emulator Big frown

Anyway that stuff is awesome Cheesy

TheNightenedOne the Axe one works on Windows too, while the Nspire Lua one can be ran in your browser if you don't have Linux.
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« Reply #11 on: 20 April, 2012, 23:41:13 »
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PCspire works on any magor platform Wink
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« Reply #12 on: 20 April, 2012, 23:41:51 »
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Oh ok I wasn't sure if it had Windows compatibility yet.
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« Reply #13 on: 21 April, 2012, 17:23:02 »
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Wow, I love this way to play to Cubefield !

It would indeed be nice to use Vernier sensors...
But I don't have any of them, and I don't think that there is a way to emulate them.
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« Reply #14 on: 21 April, 2012, 23:32:13 »
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Porting from linux is much easier in most cases than porting from windows. It looks like the Axe emu is using SDL, which makes it no exception. SDL ports to windows very easily.

Why not just make your own sensors? An Arduino could easily use a low-rate serial connection with the calc's link port, and sensors with that can be quite complex and very low-cost, while still being quite small. (Imagine arduino mini, not arduino uno)
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