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Author Topic: Inferno: Valani's Promise- A new RPG project -  (Read 6193 times) Bookmark and Share
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c.sprinkle
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« on: 08 January, 2011, 17:37:09 »
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So, inspired by all the great RPGs being developed around here, I decided that I didn't want to miss out on the fun. This is my latest project; it is an extensive departure from a typical RPG. You'll learn why in a second. The story is as follows:

Inferno: Valani's Promise
     Your name is Valani. Born the seventh son of a rich noble family, you were left with almost no inheritance. The king at that time was greedy and cruel. In your fifteenth summer, there was a peasant uprising, aided by renegade knights, that toppled the kingdom. The poor folk were glad to see the old ruler go, but that was not the case with your family and other nobles, for they went into hiding and planned a countercoup that would restore the old order of things. You were left behind, preferring to stay and see what would happen. For the next year, you secretly spied on things as the new regime took over. Surprisingly, during this time, your sympathies changed . You began to see things as the poor folk did, and realized the corruption of the old system. At the end of the year, you boldly walked to the palace and disowned your family and noble heritage, pledging total allegiance to the new king. You quickly became steadfast friends, especially after you told the king of the planned attack by the old nobles.

     When the invasion came, you and your new friends were ready. But the nobles' methods were brutal, and the kingdom began to falter. Soon, you realized the need for a more organized defense, and joined the army. You were then twenty-one. Due to your strength, skill, and brilliant tactician's mind, you quickly rose through the ranks of the army, and soon were second only to the king himself. You welded the ragtag army into a cohesive fighting force, and began to win decisive battles. After two years, your army stood at the gates of the last stronghold of the noble families. A siege of three months ended the war. You married the king's beautiful daughter, and settled down to live a happy life. You soon had one child, a son named Evelian.

     But the king fell ill seven years later, and soon died. A struggle began to claim the throne. The king's two twin sons fought viciously over the title, and the country was at war once more. Fearing for the lives of your wife and son, you fled the country and settled in a small town, becoming a farmer. . .


     Ten years later: There have been reports of brigands in your area, but none were confirmed. One normal day, you head to town to buy a new plow. When you return, you call out. Nobody replies. Fearing the worst, you rush into your house. There, lying in a pool of blood, your wife is slumped on the floor. With a heart-rending cry, you rush to her side. She smiles weakly up at you, and then whispers feebly:
     "Evelian has been taken. Promise me you will find him. Promise me, Valani."
     "I will seek him until I find him or death claims me first."
     She looks at you once more, her eyes full of love, then says "Thank you." She goes limp in your arms, dead. Engulfed in grief, you eat nothing for three days. Then, remembering Evelian and your vow, you enter the house. Opening a clothes drawer, you throw out the clothes, and remove a sword. Shining brilliantly, its blade is as sharp as ever. You swing it experimentally, then, satisfied, leave the house. With a look of grim determination on your face, you leave along the road. Pausing for a moment, you look once more at your wife's fresh grave, then turn to go.


Enemies, weapons, and items: see chart

Everything else: TBD; who knows what I'll add?  Grin

Departures from typical RPGs:
     You're thirty-eight years old! (for those who can't add or didn't read!)  Cheesy
     You got married and had a son.
     You're trying to rescue him, not defeat evil forever.
     The biggest one: No magic!    



Latest screenshot:



More weapons/enemies?, gameplay, and descriptions of various things to come. Wait breathlessly.
          
        --c.sprinkle

* IVP chart.doc (100.5 KB - downloaded 72 times.)
« Last Edit: 12 January, 2011, 22:47:02 by c.sprinkle » Logged

Ashbad
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« Reply #1 on: 08 January, 2011, 17:56:07 »
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Yeah, another RPG!  The more the merrier!  Cheesy

Great story so far!  what will the gameplay be like, or have you gotten that far?
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c.sprinkle
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« Reply #2 on: 09 January, 2011, 02:40:45 »
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Thanks for being interested.  Smiley
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« Reply #3 on: 09 January, 2011, 02:42:53 »
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I don't get it. How do you guys make so good plots? I could never come up with something like that! Nice c.sprinkle.
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« Reply #4 on: 09 January, 2011, 02:45:44 »
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I've always liked making up "epic" stories ever since I was a little kid. Let's hope the game lives up to the story. I should. . .  Smiley
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FinaleTI
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« Reply #5 on: 09 January, 2011, 03:02:36 »
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Sounds pretty cool. What language are you planning on using?
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So, yeah, I have a blog now. Nothing special, just your average ghost town.

Spoiler for Projects:
Spoiler for Pokemon TI:
Map engine is going to be redone from scratch, since I was lacking in organization last time. With a project as big as Pokemon, planning and organization is key, so that will probably be the brunt of the work done on this project for the time being.

Spoiler for Nostalgia:
Being worked on. Nothing really new to put here, but it's being worked on.

Spoiler for Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack.

Spoiler for Nostalgia Origins: Sky's Story:
Currently on hold. I am unsure of whether this will remain DCS7 Hybrid BASIC or if it will use Batlib, Grammer or perhaps Axe.
This may see more progress once a demo of Nostalgia is released.
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« Reply #6 on: 09 January, 2011, 03:20:08 »
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Love it. I just had an idea for an RPG I will start after exams...
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Hacker-in-training!   Z80 Assembly Programmer     Axe Programmer
C++ H4X0R             Java Coder                           I <3 Python!

Perdidisti ludum     Cerebrum non habes

"We are humans first, no matter what."
"Fame is a vapor, popularity an accident, and riches take wings. Only one thing endures, and that is character."
Spoiler for Test Results:




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« Reply #7 on: 09 January, 2011, 08:49:51 »
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I'll be using Axe. The whole thing will be in 3-color grayscale and should run quite fast. Smiley
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« Reply #8 on: 09 January, 2011, 18:34:28 »
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I don't get it. How do you guys make so good plots? I could never come up with something like that! Nice c.sprinkle.
I know, me too.  That's what has Elmgon so dormant for so long.  I'm still working on the story. X.X

This sounds awesome.  I can't wait to see it progress.  Good luck! Grin
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« Reply #9 on: 09 January, 2011, 20:03:49 »
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Whee! I have enemies and weapons ready. Check the first post, and feel free to suggest ideas!  You just lost the game
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« Reply #10 on: 09 January, 2011, 21:01:45 »
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May I suggest the addition of a Creeper? http://www.minecraftwiki.net/wiki/Creeper
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Hacker-in-training!   Z80 Assembly Programmer     Axe Programmer
C++ H4X0R             Java Coder                           I <3 Python!

Perdidisti ludum     Cerebrum non habes

"We are humans first, no matter what."
"Fame is a vapor, popularity an accident, and riches take wings. Only one thing endures, and that is character."
Spoiler for Test Results:




c.sprinkle
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« Reply #11 on: 10 January, 2011, 02:10:16 »
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Possibly, although I would have to figure out how to integrate it into an underground world. . .  Undecided

Actually, here's something vaguely based on it. It's a poisonous fungus that drains your health from being in a room with it.
UPDATE: Added to the chart.
« Last Edit: 10 January, 2011, 02:18:58 by c.sprinkle » Logged

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« Reply #12 on: 10 January, 2011, 03:07:08 »
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I still think there should be exploding enemies.
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Hacker-in-training!   Z80 Assembly Programmer     Axe Programmer
C++ H4X0R             Java Coder                           I <3 Python!

Perdidisti ludum     Cerebrum non habes

"We are humans first, no matter what."
"Fame is a vapor, popularity an accident, and riches take wings. Only one thing endures, and that is character."
Spoiler for Test Results:




c.sprinkle
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« Reply #13 on: 10 January, 2011, 23:59:04 »
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They explode if you hit them with an exploding mushroom.  Grin

Update I: Items are ready.  Cool Check the first post.

Update II: Damn that stupid TI-OS! It died and caused a RAM clear at school today. I was using the SirCmpwn Sprite Editor and almost had a demo of a tilemap ready, but all my data got deleted. However, I don't have school tomorrow, so I will have one then. Unless the TI-OS dies again. . .  Angry
*c.sprinkle mutters a long list of expletives.
« Last Edit: 11 January, 2011, 01:07:23 by c.sprinkle » Logged

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« Reply #14 on: 11 January, 2011, 11:14:08 »
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I like the ideas so far. How far into programming are you for this project by the way? I am curious about how it will look like and stuff. Also make sure to not work on something too big (like Ash: Phoenix) if you haven't made many large Axe programs, since the task can be overhelming and you run out of APP code space fast. Backup often, too. Good luck!
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