Welcome,
Guest
. Please
login
or
register
.
Tue 9 Feb, 10, 04:14:26
Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
home
news
downloads
projects
articles
forums
arcade
users
IRC
rules
Login
Register
Omnimaga: The Coders Of Tomorrow
>
Forum
>
Omnimaga
>
Our Projects
>
TI-Boy SE - Game Boy Emulator For TI-83+SE/84/Nspire
>
TI-Boy SE
Pages: [
1
]
2
3
...
43
Go Down
« previous
next »
Print
Author
Topic: TI-Boy SE (Read 24289 times)
0 Members and 1 Guest are viewing this topic.
calc84maniac
Coders Of Tomorrow
Offline
Gender:
Last Login:
Yesterday
at 23:41:56
Date Registerd:Wed 27 Aug, 08, 23:09:05
Location: Right behind you.
Posts: 397
Respect:
+13
TI-Boy SE
«
on:
Tue 21 Apr, 09, 01:30:56 »
+2
Indeed, I have been making a Game Boy emulator for the TI-83+SE, TI-84+, and TI-84+SE.
It currently supports two zoom levels, and another is planned as well. When zoomed in, you can configure the camera to follow any sprite (most often you will want this to be your character).
It also supports two out of the four Game Boy sound channels, so you can plug in your headphones and enjoy.
Only two games are known to work at the moment: Tetris and Link's Awakening. Tetris runs at almost full speed, while Link's Awakening is more at about half speed (but still very playable!)
I uploaded a
Youtube video
of Link's Awakening for your enjoyment. Beware, the video and sound aren't fully synchronized.
Next on the list for compatibility is the special rendering techniques which are employed by many games.
«
Last Edit: Thu 18 Jun, 09, 17:23:52 by calc84maniac
»
Logged
Moo!
Drak
Members
Offline
Gender:
Last Login:Sat 23 Jan, 10, 21:02:58
Date Registerd:Sat 24 Jan, 09, 00:27:09
Location: USA
Posts: 116
Respect:
-3
Re: Game Boy Emulator
«
Reply #1 on:
Tue 21 Apr, 09, 03:20:23 »
0
thats amazing.
Logged
this is a signature.
necro
Members
Offline
Gender:
Last Login:Sun 7 Feb, 10, 03:42:21
Date Registerd:Tue 2 Sep, 08, 01:27:51
Location: Ohio, land of stuff
Posts: 283
Respect:
+5
Re: Game Boy Emulator
«
Reply #2 on:
Tue 21 Apr, 09, 08:25:58 »
0
looks amazing
Logged
I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
DJ Omnimaga
Administrators
Offline
Gender:
Last Login:
Today
at 02:30:48
Date Registerd:Mon 25 Aug, 08, 01:00:21
Location: Quebec (Canada)
Posts: 4787
Respect:
+68
Re: Game Boy Emulator
«
Reply #3 on:
Tue 21 Apr, 09, 09:21:22 »
0
Now everyone who said only 68k calcs could achieve such things as GB emulators have been proven wrong. Sure, there's no grayscale at 100% screen zoom but this is still insane so far and I am amazed at how fast it runs given the signifiantly larger GB screen and the fact the 83+ doesn't support a lot of stuff the GB does, even if the processors are similar.
Nice work Calc84maniac and I am surprised how well it emulate games so far
I wonder if it will emulate homebrew games and rom hacks too?
Logged
Former admin of
noahbaby94
Members
Offline
Gender:
Last Login:Sat 6 Feb, 10, 17:48:33
Date Registerd:Sat 27 Dec, 08, 10:22:26
Location: The void
Posts: 601
Respect:
0
Re: Game Boy Emulator
«
Reply #4 on:
Tue 21 Apr, 09, 09:32:20 »
0
Someone just wants the rickroll to work.
Logged
That's what she said!!!
DJ Omnimaga
Administrators
Offline
Gender:
Last Login:
Today
at 02:30:48
Date Registerd:Mon 25 Aug, 08, 01:00:21
Location: Quebec (Canada)
Posts: 4787
Respect:
+68
Re: Game Boy Emulator
«
Reply #5 on:
Tue 21 Apr, 09, 10:09:12 »
0
sorry so far I only know of a NES and SNES rickroll ROM
Logged
Former admin of
kalan_vod
Members
Offline
Gender:
Last Login:Wed 20 May, 09, 21:11:15
Date Registerd:Sun 31 Aug, 08, 19:02:11
Posts: 481
Respect:
0
Re: Game Boy Emulator
«
Reply #6 on:
Tue 21 Apr, 09, 14:06:48 »
0
Looks great! As always, I am amazed by your progress on all of your projects!
Logged
Builderboy
Coders Of Tomorrow
Offline
Gender:
Last Login:
Today
at 02:22:04
Date Registerd:Sun 19 Apr, 09, 18:28:53
Location: Pandora
Posts: 844
Respect:
+35
Re: Game Boy Emulator
«
Reply #7 on:
Tue 21 Apr, 09, 22:07:30 »
0
wow... that is really amazing. So by emulate, you mean run directly from the original game files?
Logged
tsuη ηgα-l tslαm fì'υ-ti srαk?
calc84maniac
Coders Of Tomorrow
Offline
Gender:
Last Login:
Yesterday
at 23:41:56
Date Registerd:Wed 27 Aug, 08, 23:09:05
Location: Right behind you.
Posts: 397
Respect:
+13
Re: Game Boy Emulator
«
Reply #8 on:
Wed 22 Apr, 09, 01:04:01 »
0
Quote from: Builderboy on Tue 21 Apr, 09, 22:07:30
wow... that is really amazing. So by emulate, you mean run directly from the original game files?
Yep... it interprets every opcode of the Game Boy's processor. Kind of like parsing TI-Basic, but simpler.
Logged
Moo!
Builderboy
Coders Of Tomorrow
Offline
Gender:
Last Login:
Today
at 02:22:04
Date Registerd:Sun 19 Apr, 09, 18:28:53
Location: Pandora
Posts: 844
Respect:
+35
Re: Game Boy Emulator
«
Reply #9 on:
Wed 22 Apr, 09, 10:18:21 »
0
Brilliant!
Logged
tsuη ηgα-l tslαm fì'υ-ti srαk?
Art_of_camelot
Members
Offline
Last Login:
Today
at 01:32:51
Date Registerd:Fri 29 Aug, 08, 22:55:55
Location: The dark side of the moon
Posts: 515
Respect:
+3
Re: Game Boy Emulator
«
Reply #10 on:
Wed 22 Apr, 09, 21:22:57 »
0
Glad to see a topic for this now. Does sound affect the speed at all?
Logged
Projects:
This space for rent!
ಠ_ಠ
calc84maniac
Coders Of Tomorrow
Offline
Gender:
Last Login:
Yesterday
at 23:41:56
Date Registerd:Wed 27 Aug, 08, 23:09:05
Location: Right behind you.
Posts: 397
Respect:
+13
Re: Game Boy Emulator
«
Reply #11 on:
Wed 22 Apr, 09, 23:25:14 »
0
Quote from: Art_of_camelot on Wed 22 Apr, 09, 21:22:57
Glad to see a topic for this now. Does sound affect the speed at all?
Not noticeably, from what I can tell. It is interrupt-based, so it tries to only interrupt the code when it needs to.
Logged
Moo!
kalan_vod
Members
Offline
Gender:
Last Login:Wed 20 May, 09, 21:11:15
Date Registerd:Sun 31 Aug, 08, 19:02:11
Posts: 481
Respect:
0
Re: Game Boy Emulator
«
Reply #12 on:
Thu 23 Apr, 09, 13:46:14 »
0
If you are able to phrase the code of the GB files, could you make a app that would phrase TI-Basic files more intelligently?
Logged
DJ Omnimaga
Administrators
Offline
Gender:
Last Login:
Today
at 02:30:48
Date Registerd:Mon 25 Aug, 08, 01:00:21
Location: Quebec (Canada)
Posts: 4787
Respect:
+68
Re: Game Boy Emulator
«
Reply #13 on:
Thu 23 Apr, 09, 14:05:24 »
0
now that you mention it, that could be a nice idea =)
If it still used the BASIC editor on calc, it would require a whole load of hooks, though
Logged
Former admin of
calc84maniac
Coders Of Tomorrow
Offline
Gender:
Last Login:
Yesterday
at 23:41:56
Date Registerd:Wed 27 Aug, 08, 23:09:05
Location: Right behind you.
Posts: 397
Respect:
+13
Re: Game Boy Emulator
«
Reply #14 on:
Thu 23 Apr, 09, 23:39:19 »
0
Quote from: kalan_vod on Thu 23 Apr, 09, 13:46:14
If you are able to phrase the code of the GB files, could you make a app that would phrase TI-Basic files more intelligently?
Like I said, Game Boy machine code is a lot simpler than TI-Basic. The reason it's so easy to parse is that assembly opcodes don't do very much at all.
Logged
Moo!
Pages: [
1
]
2
3
...
43
Go Up
Print
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Omnimaga
-----------------------------
=> News
=> Our Projects
===> BasiC++
===> Crystal Defenders
===> Elmgon
===> F-Zero 83+
===> Omnimaga Map Maker
===> Piworld
===> Project M (Super Mario)
===> S.A.D. (Seek and Destroy)
===> Serenity
===> Sprite & Tilemap Editor
===> The Blue Platform
===> TI-89 emulator for the TI-Nspire
===> TI-Boy SE - Game Boy Emulator For TI-83+SE/84/Nspire
=> Feedback and Questions
=>
Old Forum Archive
-----------------------------
Calculator Community Showcase
-----------------------------
=> Featured Community RPGs
===> Escheron: Shadow over Ragnoth
===> Tale Of The Lost Map
===> Pokémon Purple
=> Major Community Projects
===> Axe Parser
===> CaDan SHMUP
=> Calculator Projects And Ideas
-----------------------------
Other Calculator Talk
-----------------------------
=> Calculator News And Discussion
=> Calculator Help And Support
=> TI-BASIC Routines
-----------------------------
General discussion
-----------------------------
=> Computer Projects And Ideas
=> ROM Hacking & Console/Handled Homebrew
=> Pixel Art And Drawing
=> Music Discussion
=> Music Showcase
=> Starcraft Game Planning & Discussion
=> Introduce Yourself
=> Miscellaneous Discussion
Powered by
EzPortal
Loading...