Author Topic: Rule and Conquer gameplay  (Read 4564 times)

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Offline DJ Omnimaga

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Re: Rule and Conquer gameplay
« Reply #15 on: October 24, 2010, 09:52:41 pm »
Maye option 2, kinda like in Starcraft. However have it split in episodes, where you play humans, then next episode another race then another.

The other episodes could be made in the form of expansion sets too.
« Last Edit: October 24, 2010, 09:53:07 pm by DJ Omnimaga »
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ASHBAD_ALVIN

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Re: Rule and Conquer gameplay
« Reply #16 on: October 25, 2010, 01:16:05 pm »
Maye option 2, kinda like in Starcraft. However have it split in episodes, where you play humans, then next episode another race then another.

The other episodes could be made in the form of expansion sets too.

true, as I wasn't planning letting the player use skyland in the game.  That could be a beast expansion pack ;)

also, the chapters is a nice idea :D

Offline DJ Omnimaga

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Re: Rule and Conquer gameplay
« Reply #17 on: October 25, 2010, 03:40:48 pm »
Also expansions would allow people to only have parts of the game on calc at the same time. Good if you are limited in archive. :)
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Re: Rule and Conquer gameplay
« Reply #18 on: October 25, 2010, 03:46:59 pm »
very true, for normal 83+ users :P

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Re: Rule and Conquer gameplay
« Reply #19 on: October 25, 2010, 04:38:10 pm »
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Offline Munchor

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Re: Rule and Conquer gameplay
« Reply #20 on: October 25, 2010, 04:39:25 pm »
Also expansions would allow people to only have parts of the game on calc at the same time. Good if you are limited in archive. :)

That's a great idea, so people would download new parts when they finished old ones :) It's a bit hard for users but it's great for the developper

ASHBAD_ALVIN

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Re: Rule and Conquer gameplay
« Reply #21 on: October 25, 2010, 04:41:09 pm »
Also expansions would allow people to only have parts of the game on calc at the same time. Good if you are limited in archive. :)

That's a great idea, so people would download new parts when they finished old ones :) It's a bit hard for users but it's great for the developper

I'll do my best to strike a balance between usability for me, and for the user.  Who knows, I might even make a "chapter editor", where people can make their own story and mission expansions ;)

« Last Edit: October 25, 2010, 04:41:32 pm by ASHBAD_ALVIN »

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Re: Rule and Conquer gameplay
« Reply #22 on: October 25, 2010, 05:17:36 pm »
new poll, please vote if you possibly can :P

Offline DJ Omnimaga

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Re: Rule and Conquer gameplay
« Reply #23 on: October 25, 2010, 06:37:26 pm »
Option 1. Btw I assume there could still be some missions where some buildings/units are unavailable and where you can build nothing, right?
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Re: Rule and Conquer gameplay
« Reply #24 on: October 26, 2010, 01:19:06 pm »
very true, my friend ;)

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Re: Rule and Conquer gameplay
« Reply #25 on: October 26, 2010, 11:38:24 pm »
Ah cool. It kinda sucks to not be able to build everything when you want, but sometimes it's a good thing because it encourages the player to learn more about the early structures and units.
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ASHBAD_ALVIN

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Re: Rule and Conquer gameplay
« Reply #26 on: October 28, 2010, 04:13:14 pm »
yeah.  I might make the first mission where you can only build forts, castles, and spawn only soldiers (humans)