Author Topic: Greyscale First Person Shooter for the TI-84+SE!  (Read 5851 times)

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Offline JoeyBelgier

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Greyscale First Person Shooter for the TI-84+SE!
« on: July 17, 2009, 11:23:10 pm »
random boringness at 5Am
a with paint made 'screenie'
lolz


It'd be cool though
« Last Edit: July 26, 2009, 09:30:33 pm by DJ Omnimaga »
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Offline cooliojazz

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Re: GREYSCALE FIRST PERSON SHOOTER FOR TI84+ SE!!!
« Reply #1 on: July 18, 2009, 12:05:00 am »
That does look nice... how many levls of gray
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Offline Eeems

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Re: GREYSCALE FIRST PERSON SHOOTER FOR TI84+ SE!!!
« Reply #2 on: July 18, 2009, 02:44:19 pm »
looks like 4 I believe
looks interesting, but can it be done?
/e

Offline calc84maniac

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Re: GREYSCALE FIRST PERSON SHOOTER FOR TI84+ SE!!!
« Reply #3 on: July 18, 2009, 03:38:43 pm »
JimE ported a maze3d engine from the 86 to the SE a long time back:
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Offline Eeems

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Re: GREYSCALE FIRST PERSON SHOOTER FOR TI84+ SE!!!
« Reply #4 on: July 18, 2009, 04:08:22 pm »
how about that basic raycaster you were working on

Offline JoeyBelgier

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Re: GREYSCALE FIRST PERSON SHOOTER FOR TI84+ SE!!!
« Reply #5 on: July 18, 2009, 04:12:56 pm »
that would have to be ported first
it works 'fast' becouse it's ran on an emulator on full speed :p
on-calc it would pretty much look like its frozen

I didn't know there was already a 84 grayscale raycasting engine
but still, an engine is not a game :p
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Offline Builderboy

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Re: GREYSCALE FIRST PERSON SHOOTER FOR TI84+ SE!!!
« Reply #6 on: July 18, 2009, 06:25:10 pm »
hellooo?  what about Wolfenstein and doom?  Aren't those raycasting?

Offline Eeems

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Re: GREYSCALE FIRST PERSON SHOOTER FOR TI84+ SE!!!
« Reply #7 on: July 18, 2009, 06:58:09 pm »
and you forgot about Gemini
I was talking about the raycasting engine that Calc84maniac was working on, it was kind of a ASM lib for raycasting, which ran pretty fast

Offline JoeyBelgier

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Re: GREYSCALE FIRST PERSON SHOOTER FOR TI84+ SE!!!
« Reply #8 on: July 18, 2009, 07:13:00 pm »
Those three are my favourite games on calc's, of course I don't forget them
but

Doom sux a bit becouse enemies sometimes come thru the wall/shoot trhu the wall/are visible thru the wall
Wolf sux a bit becous the enemies are transparant (you know, the 'white' parts of them, actually, enemy sprites just suck,don't look like wolf characters, those of Doom were prettier then :p )
Gemini doesn't suck at in any way, or maybe
hm, you know, playing the same games over and over, you know what that does :p


(cool thing about gemini, at actually has a story line)


I have amused myself an hour or two today with a Basic FPS ^^
&feature=channel_page
pretty cool stuff for being basic


 + I didn't know he had a fast one to :p
http://otbp.tifreakware.net/phpBB2/viewtopic.php?t=102  is the only one I know of, and if you read, you'll see the framerate is 1/minute :p
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Offline Eeems

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/e

Offline JoeyBelgier

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Re: GREYSCALE FIRST PERSON SHOOTER FOR TI84+ SE!!!
« Reply #10 on: July 18, 2009, 10:06:47 pm »
DAAAAMN that nice =D

EDIT: Why is my respect decreasing like hell? xD I had like, five, and now it's minus 2, although I didn't say bad things ( I think 0.0 )
« Last Edit: July 18, 2009, 10:10:28 pm by NecroF-_-ckk »
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Re: GREYSCALE FIRST PERSON SHOOTER FOR TI84+ SE!!!
« Reply #11 on: July 18, 2009, 10:12:09 pm »
no idea, maybe somebody doesn't like you?
/e

Offline JoeyBelgier

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Re: GREYSCALE FIRST PERSON SHOOTER FOR TI84+ SE!!!
« Reply #12 on: July 18, 2009, 10:16:20 pm »
Maybe Necro is taking my nickname personal xD
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Offline Eeems

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Re: GREYSCALE FIRST PERSON SHOOTER FOR TI84+ SE!!!
« Reply #13 on: July 18, 2009, 10:17:43 pm »
lol, nah
it's probably somebody who thinks that your post isn't the best, so they put it down... it will probably be back up soon
/e

Offline DJ Omnimaga

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Re: GREYSCALE FIRST PERSON SHOOTER FOR TI84+ SE!!!
« Reply #14 on: July 22, 2009, 06:39:59 pm »
a grayscale FPS would be possible in BASIC, obviously with 90° rotation like other BASIC FPSes, but during enemy fights it would be a bit slow.

Also, I think a first person view RPG would be cool in BASIC, like Phantasy Star  for the Sega Master System
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