Author Topic: NES graphics without restrictions  (Read 3116 times)

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Offline Keoni29

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NES graphics without restrictions
« on: April 18, 2014, 08:40:45 am »
I read this article today about nes graphics without palette restrictions. I thought it was cool, so I made a mockup of what metroid could have looked like without 3+1 color palette restrictions. It still uses the nes colors though.


« Last Edit: April 18, 2014, 09:16:07 am by Keoni29 »
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Offline Streetwalrus

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Re: NES graphics without restrictions
« Reply #1 on: April 18, 2014, 09:39:53 am »
That does look pretty cool. :D
Edit : Well, that's an interesting fact I didn't know about. Did the GBC have this restriction too ?
« Last Edit: April 18, 2014, 09:48:12 am by Streetwalrus »
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Offline Eiyeron

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Re: NES graphics without restrictions
« Reply #2 on: April 18, 2014, 10:17:08 am »
Yes, sprites are more or less limited in colors, yet some devs were genius enough to give us 16-bit visual orgy.

EDIT : Realized that a alone screenshot doens't give justice: learn that the game does uses a clock to track if you're at day or at night (game time, not yours) and change smoothly the palette to give us a neat blue sky, then orange evening and a dark night.
« Last Edit: April 18, 2014, 10:19:45 am by Eiyeron »

Offline Streetwalrus

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Re: NES graphics without restrictions
« Reply #3 on: April 18, 2014, 10:37:40 am »
Wow this one does look totally awesome too. :D
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Offline Eiyeron

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Re: NES graphics without restrictions
« Reply #4 on: April 18, 2014, 03:38:22 pm »
Yup, but it suffered of a poor reputation: it came after the GBA, so it was quite hidden by it. Quite the fun game it is.

Edit : to get back progressively on the topic's rail, the GBC is restricted but it's capable of a lot of colors (virtually 65k if you use double image).
« Last Edit: April 18, 2014, 03:42:48 pm by Eiyeron »

Offline Streetwalrus

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Re: NES graphics without restrictions
« Reply #5 on: April 18, 2014, 05:46:09 pm »
Wait you confused me. :/ Is this screenie NES or GBC ?
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Offline Keoni29

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Re: NES graphics without restrictions
« Reply #6 on: April 18, 2014, 06:07:21 pm »
It's gbc and not nes.
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Offline DJ Omnimaga

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Re: NES graphics without restrictions
« Reply #7 on: April 19, 2014, 01:06:23 am »
That looks great indeed. I wish that the NES allowed more colors at once too.  Some devs really did an impressive job at making stuff look great despite the limitations, though.
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Offline TIfanx1999

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Re: NES graphics without restrictions
« Reply #8 on: April 19, 2014, 07:46:26 am »
Looks very nice Keoni! ^^ I had some Sprites from Super Ghouls and Ghosts that I was down converting to an NES pallet. I should see if I can find them and post them. They were pretty true to the original restrictions, but I think a few of them had 4 colours per sprite instead of 3.


*edit* I like that the hud was moved out of the play area as well.

Offline Keoni29

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Re: NES graphics without restrictions
« Reply #9 on: April 19, 2014, 07:51:39 am »
Yeah that was a major improvement in the second game: the hud in a sepeparate part of the screen. It is sometimes difficult to see.
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Offline Streetwalrus

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Re: NES graphics without restrictions
« Reply #10 on: April 19, 2014, 11:08:03 am »
Also lol I just noticed it's the first dragon boss. What's his name already ? He is much bigger and pretty difficult in Zero Mission.
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Offline Keoni29

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Re: NES graphics without restrictions
« Reply #11 on: April 19, 2014, 11:11:25 am »
It's kraid. He is much bigger indeed. This is the first time he appears in a video game. His second appearance was in Super Metroid.
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Offline DJ Omnimaga

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Re: NES graphics without restrictions
« Reply #12 on: April 19, 2014, 12:10:58 pm »
Also in Super Metroid he spans 2 screens in height *.*
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Offline Streetwalrus

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Re: NES graphics without restrictions
« Reply #13 on: April 19, 2014, 12:58:51 pm »
He does in Zero Mission too.
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