Author Topic: Request for a bunch of random 16x16s in 4lvl grey  (Read 9395 times)

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Offline willrandship

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Re: Request for a bunch of random 16x16s in 4lvl grey
« Reply #15 on: March 18, 2011, 05:26:31 pm »
The refresh is per pixel, so the only movement has to be restricted to a few pixels. Cool sprite, though, mind if I use it nonmoving?

Think like you were forced to use Px-On/Px-Off from TI-BASIC for everything, but redscale.

Offline shmibs

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Re: Request for a bunch of random 16x16s in 4lvl grey
« Reply #16 on: March 18, 2011, 05:31:18 pm »
how long does it take to refresh the lcd going solely pixel by pixel, though? it's not more than a second, is it?

Offline willrandship

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Re: Request for a bunch of random 16x16s in 4lvl grey
« Reply #17 on: March 18, 2011, 05:50:35 pm »
nah, but it won't exactly look animated. Things that don't change much will show up better, though.

Hang on, I've nearly got the warrior done.

Offline willrandship

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Re: Request for a bunch of random 16x16s in 4lvl grey
« Reply #18 on: March 18, 2011, 05:55:38 pm »
All done! Here you go!

Edit: Whoops, double post  :-[
« Last Edit: March 18, 2011, 06:14:47 pm by willrandship »

Offline aeTIos

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Re: Request for a bunch of random 16x16s in 4lvl grey
« Reply #19 on: March 19, 2011, 10:36:24 am »
looks nice
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Re: Request for a bunch of random 16x16s in 4lvl grey
« Reply #20 on: March 19, 2011, 10:39:09 am »
Would the game of life be possible?  (Conway's)
« Last Edit: March 19, 2011, 10:39:24 am by SirCmpwn »

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Re: Request for a bunch of random 16x16s in 4lvl grey
« Reply #21 on: March 19, 2011, 10:53:28 am »
Would the game of life be possible?  (Conway's)

that would be awesome :D

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Re: Request for a bunch of random 16x16s in 4lvl grey
« Reply #22 on: March 19, 2011, 09:12:22 pm »
Would the game of life be possible?  (Conway's)
Or perhaps a simulation of Langton's Ant?


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Offline willrandship

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Re: Request for a bunch of random 16x16s in 4lvl grey
« Reply #23 on: March 20, 2011, 12:36:39 am »
hmm...maybe, I might be able to do a 4x4 GOL. Never heard of Langton's Art.

Edit: Make that 2X2 :P Unless I can work out a way to test individual portions of the memory (A little shortsighted :P)

Edit2: hmm, maybe it can be 8x8....

Edit3: Well, If I make it really, really slow, I could make it 4x8 :P but We're talking minutes for one cycle. And the screen's 16x16

Edit4: No for statements, this is going to be BIG.

Edit5: Scratch that: I can make it 4X4 at the max. :P

Edit6: Graagh this is hard. I need TWO copies of the cells available at all times X(

Edit7: Wait....

Edit8: Oh, that says Ant :P That looks so much easier to make :P no need to have two copies of the screen, either. Hmm.....I wonder how hard it would be to integrate 2-bit color....

Edit9: Scratch that, I don't have enough RAM for multicolors. :P

Edit10: For the record, I don't think anything but a 2x2 GOL would be feasible, but I might pull off a 4X4 Ant.

Edit11: I don't know If I have time to make either of these now :P Needs to be done before wednesday. Anyone got any ideas for something really simple? As in, program in half an hour simple? If it needs relative addressing, then it needs to fit in a 4x4 space.
« Last Edit: March 20, 2011, 04:00:13 am by willrandship »

Offline willrandship

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Re: Request for a bunch of random 16x16s in 4lvl grey
« Reply #24 on: March 20, 2011, 04:16:39 am »
Phew, 6 hours. Time to move along with a new post. :P

Don't get me wrong, I would love to show off a GOL or Langston's ant, it's just not practical in the remaining time.  I just need something really simple, like this http://www.garretwilson.com/education/institutions/soas/dissertation/lifecellauto1d.html or simpler.\

Hmm....maybe I should just come up with my own :P

By the way, checking numbers in this cpu, it is much easier to work with quaternary numbers than binary, meaning smaller area but more states is easier than only one state, since testing for individual binary bits is a massive pain right now.
« Last Edit: March 20, 2011, 04:32:05 am by willrandship »

Offline willrandship

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Re: Request for a bunch of random 16x16s in 4lvl grey
« Reply #25 on: March 20, 2011, 08:24:29 pm »
So, I got the Dragon Warrior sprite animated :P

Here's a vid of it, horribly converted from ogv.