Author Topic: Sprites, Please?  (Read 26288 times)

0 Members and 1 Guest are viewing this topic.

Offline MRide

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 711
  • Rating: +14/-0
  • You can't see this.
    • View Profile
Re: Sprites, Please?
« Reply #15 on: September 05, 2010, 11:56:29 pm »
Thanks for the sprite, shmibs.  It looks great.  If I use the right line commands, it won't take too long, because, yes, I am just using them as stills.
Also, I'll take a look at that renderer, Finale TI.  Thanks

Offline shmibs

  • しらす丼
  • Administrator
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2132
  • Rating: +281/-3
  • try to be ok, ok?
    • View Profile
    • shmibbles.me
Re: Sprites, Please?
« Reply #16 on: September 06, 2010, 12:19:09 am »
im happy to help; hopefully they will work
here is herodude with a bazooka
oh, and i fixed up the other two a bit because they looked odd(making that a total of 5 edits :o)

Offline meishe91

  • Super Ninja
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2946
  • Rating: +115/-11
    • View Profile
    • DeviantArt
Re: Sprites, Please?
« Reply #17 on: September 06, 2010, 12:36:03 am »
Those are looking incredible Shmibs. Great work on those.
Spoiler For Spoiler:



For the 51st time, that is not my card! (Magic Joke)

Offline shmibs

  • しらす丼
  • Administrator
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2132
  • Rating: +281/-3
  • try to be ok, ok?
    • View Profile
    • shmibbles.me
Re: Sprites, Please?
« Reply #18 on: September 06, 2010, 03:15:16 am »
one more and then im off to bed
this guy is a evil midget scientist holding a power rod of some sort(dont ask; im very tired XD)
« Last Edit: September 06, 2010, 03:16:53 am by shmibs »

Offline MRide

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 711
  • Rating: +14/-0
  • You can't see this.
    • View Profile
Re: Sprites, Please?
« Reply #19 on: September 06, 2010, 12:19:53 pm »
Wow, shmibs, these are great.  Thanks!

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Sprites, Please?
« Reply #20 on: September 07, 2010, 03:00:46 am »
Looks pretty nice Shmibs. I am happy to see more pixel artists around here, especially with Raylin and Magic being extremly busy x.x (from waht I read on Cemetech, Raylin also lost his contest entry then had to redo it again quick x.x and both has school)
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline MRide

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 711
  • Rating: +14/-0
  • You can't see this.
    • View Profile
Re: Sprites, Please?
« Reply #21 on: September 20, 2010, 10:06:06 pm »
Is there an easy way to get the sprites onto the calc?  I do want them as line commands, but even with FinaleTI's render-er, it seems very tedious.  I found a couple picture to line command converters on ticalc, but I can't figure out how to get the actual sprite on my calc.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Sprites, Please?
« Reply #22 on: September 20, 2010, 10:59:19 pm »
I generally just put them in one 96x64 picture then convert to 8xi with TI Connect or use a bmp to z80 converter. I think SourceCoder 2.5 might be of use for you for that, but I'm not sure.
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline meishe91

  • Super Ninja
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2946
  • Rating: +115/-11
    • View Profile
    • DeviantArt
Re: Sprites, Please?
« Reply #23 on: September 20, 2010, 11:02:02 pm »
Since it is a bitmap file you can go into an photo editor, make sure the size is 96*64. Save it as that size and then just connect to your calculator with TI-Connect and then just transfer it over. Unless you meant something else.
Spoiler For Spoiler:



For the 51st time, that is not my card! (Magic Joke)

Offline MRide

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 711
  • Rating: +14/-0
  • You can't see this.
    • View Profile
Re: Sprites, Please?
« Reply #24 on: September 20, 2010, 11:16:25 pm »
Well, the sprite doesn't take up the whole screen.  Would the methods you are talking about still work if I had to make the sprite only part of the screen?

Offline meishe91

  • Super Ninja
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2946
  • Rating: +115/-11
    • View Profile
    • DeviantArt
Re: Sprites, Please?
« Reply #25 on: September 20, 2010, 11:21:21 pm »
Well all you have to do is change the dimensions to 96*64. I don't necessarily know what happens if you transfer a smaller one but odd things can happen because I've done it before, that was only one pixel off though. All it does is transfer the image onto the graphscreen or into a picture (I can't remember which).
Spoiler For Spoiler:



For the 51st time, that is not my card! (Magic Joke)

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Sprites, Please?
« Reply #26 on: September 22, 2010, 12:05:39 pm »
Sadly for smaller sprites, if SourceCoder won't do it, then you need to use a bmp to hex converter or something and copy the hex by hand :S

I believe LordConiupiter posted one but I think it only does 8x8 and it's lost somewhere in the Axe sub-forum.
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline MRide

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 711
  • Rating: +14/-0
  • You can't see this.
    • View Profile
Re: Sprites, Please?
« Reply #27 on: September 22, 2010, 02:50:38 pm »
Now I've got hex code, should I just use Axe or something to put it on the screen, and then use one of the pic to line converters?

Offline meishe91

  • Super Ninja
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2946
  • Rating: +115/-11
    • View Profile
    • DeviantArt
Re: Sprites, Please?
« Reply #28 on: September 22, 2010, 02:58:16 pm »
Wait, what are these for exactly? What are you trying to do with them? I thought this was gonna be a pure TI-BASIC game.
Spoiler For Spoiler:



For the 51st time, that is not my card! (Magic Joke)

Offline MRide

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 711
  • Rating: +14/-0
  • You can't see this.
    • View Profile
Re: Sprites, Please?
« Reply #29 on: September 22, 2010, 03:08:50 pm »
yeah, but you can't display sprites with hex in BASIC.  I'm trying to get a pic of the sprite, so I can use a program to change it to line commands. (unless you know of a better way)