Author Topic: Assassins Creed Sprites request  (Read 12370 times)

0 Members and 1 Guest are viewing this topic.

Offline matthias1992

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 408
  • Rating: +33/-5
    • View Profile
Re: Assassins Creed Sprites request
« Reply #15 on: October 09, 2010, 03:58:47 pm »
Albeit I like your sprites do you think you would be able to pull off something more close to the real game if I gave you width 16 pixels and height 24 pixels? or maybe even 24 wide and 32 high? No intends of being rude, I really do like your sprites and was about to use them but i just felt I wanted to graphically stick closer to the original game...

edit:16x32 should be enough. The attached image is a front view at 12x32...now, with this increase in canvas size I will do some attempts of my own at making a walk cycle...just to see if it is possible...
« Last Edit: October 09, 2010, 04:06:31 pm by matthias1992 »
MASM xxxxxxxxxx aborted | SADce ====:::::: 40% -Halted until further notice| XAOS =====::::: 50% -Units done| SKYBOX2D engine ========== 100% -Pre-alpha done. Need to  document it and extend |

~Those who dream by day are cognizant of much more than those who dream by night only. -Sir Edgar Allen Poe-

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55941
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Assassins Creed Sprites request
« Reply #16 on: October 09, 2010, 04:08:57 pm »
Keep in mind that with 32 pixels high sprites, it might be a bit hard to see where you are going when moving up/down, though.

Offline matthias1992

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 408
  • Rating: +33/-5
    • View Profile
Re: Assassins Creed Sprites request
« Reply #17 on: October 09, 2010, 04:16:21 pm »
Keep in mind that with 32 pixels high sprites, it might be a bit hard to see where you are going when moving up/down, though.
Correct but I think I am going to make every level/city two 'screens' high. The lower screen will be containing all the ground action and the upper screen all the free running over the roofs and so...

Basically I intend it to be possible to scroll the screen left, right and up and down. If needed I might cut of the top 3 pixels which would make it 29 pxls high...
maybe because I seem to recall that scaling in levels of 8 is best on calc...mostly because the ion routine was written for that and something in the LCD drivers worked best for that as well. Anyway I still might go with custom sized sprites since a 16x3 area of waste pixels would be, well...eh..., a waste...

Thanks for the concerns though :)
MASM xxxxxxxxxx aborted | SADce ====:::::: 40% -Halted until further notice| XAOS =====::::: 50% -Units done| SKYBOX2D engine ========== 100% -Pre-alpha done. Need to  document it and extend |

~Those who dream by day are cognizant of much more than those who dream by night only. -Sir Edgar Allen Poe-

Offline yunhua98

  • You won't this read sentence right.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2718
  • Rating: +214/-12
  • Go take a dive in the River Lethe.
    • View Profile
Re: Assassins Creed Sprites request
« Reply #18 on: October 09, 2010, 04:52:53 pm »
so I'm assumming the the screen shifts up and down with the character?  othewise it really wouldn't fit.  I'll try to work on some lter, got to go ply soccer now.  ;)

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>

Offline Magic Banana

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 371
  • Rating: +77/-1
  • It's not an apple, it's a ... magic banana.
    • View Profile
Re: Assassins Creed Sprites request
« Reply #19 on: October 09, 2010, 08:20:23 pm »
Well, I found a really good spritesheet that you can go off of to use for your game.
http://forums.mcleodgaming.com/viewtopic.php?f=11&t=9488&st=0&sk=t&sd=a&start=0

I'm kinda busy and I'm already using up the free time I have to finish up some stuff for 8x8 Zelda, but I did do the first standing sprite for you using that spritesheet so you can see what it would look like when put into your specifications.
I do sprites and stuff, so yeah.

Quote from: yunhua98
i'M NOT SURE WHAT A SWORD SKILL IS BUT HERE'S THE SWORD ANIMATION FROM THE TWO SPRITES ON PG 13

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55941
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Assassins Creed Sprites request
« Reply #20 on: October 09, 2010, 10:35:25 pm »
That looks nice :D

For some reasons the head looks a little small for the rest of the body, though

Offline matthias1992

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 408
  • Rating: +33/-5
    • View Profile
Re: Assassins Creed Sprites request
« Reply #21 on: October 15, 2010, 07:28:52 am »
darn me for missing this at first...thanks alot Magig Banana I will probaly use those :)
MASM xxxxxxxxxx aborted | SADce ====:::::: 40% -Halted until further notice| XAOS =====::::: 50% -Units done| SKYBOX2D engine ========== 100% -Pre-alpha done. Need to  document it and extend |

~Those who dream by day are cognizant of much more than those who dream by night only. -Sir Edgar Allen Poe-