Author Topic: Help for grayscale  (Read 3298 times)

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Offline LordConiupiter

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Help for grayscale
« on: June 23, 2010, 12:31:51 pm »
I get a 'BAD SYMBOL' error at 46% when I try to compile this code:
Code: [Select]
:[Pic0]->Pic0
:[Pic1]->Pic1
:Pic0->L6
:Pic1->L3
:0->K
:Repeat K
:getKey->K
:DispGraph[sup]r[/sup]
:End
what am I doing wrong this time?
Something with storing in L6 doesn't work or something.
When I jump to with prgm my code is flipping and flickering when I move the cursor.
I am using 0.3.1 at the time.

ps: sorry guys, I got it: I missed a curly bracet before the L3 and L6
« Last Edit: June 23, 2010, 12:38:03 pm by LordConiupiter »
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Offline FinaleTI

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Re: Help for grayscale
« Reply #1 on: June 23, 2010, 12:37:09 pm »
Try using Copy(Pic0,L6,756) instead of Pic0->L6.


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Offline LordConiupiter

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Re: Help for grayscale
« Reply #2 on: June 23, 2010, 12:38:47 pm »
thanks! good tip!

There is another thing I really would like to know: Is there a way to get other kind of data pointers than just only the prgm and AppVars? like Pics? I would like to read my Pic0 and Pic1 straight from my RAM instead of compiling it with my code.

another question: how long does it approximately take to DispGraphr
« Last Edit: June 23, 2010, 01:56:32 pm by LordConiupiter »
everytime that I was down, you would always come around, and get my feedback on the ground. (modified part from 'Seasons in the sun')

No matter how many errors are bothering you, always try to stay rel-Axe!

The HoMM project will be resumed as soon Axe 1.0.0 will be released!
Projects:
Code: [Select]
HoMM:   [==--------]    Project 'resumed': I'm suffering overwhelming new ideas being popped up in my dreams :P
tiDE:   [----------]    Explored and understood the main part of the code: just started writing a Tokenizer.



password of the week: uvanapererubupa (Any pronunciation is the right one ;) )   :D click me, and you'll be raided :D

Offline DJ Omnimaga

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Re: Help for grayscale
« Reply #3 on: June 23, 2010, 02:04:35 pm »
Did you try my Axe Tunnel clone (called Axe Tunnel)? Once, I tried making a version with grayscale and it ran around 1.5x slower. This was back when GS was first implemented, meaning now it would be faster. However it may still be slower than Disp if you refresh the screen extremly rapidly. The best way to check is to experiment with it.
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Offline LordConiupiter

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Re: Help for grayscale
« Reply #4 on: June 23, 2010, 02:26:40 pm »
thanks, I'm already experimenting :P
everytime that I was down, you would always come around, and get my feedback on the ground. (modified part from 'Seasons in the sun')

No matter how many errors are bothering you, always try to stay rel-Axe!

The HoMM project will be resumed as soon Axe 1.0.0 will be released!
Projects:
Code: [Select]
HoMM:   [==--------]    Project 'resumed': I'm suffering overwhelming new ideas being popped up in my dreams :P
tiDE:   [----------]    Explored and understood the main part of the code: just started writing a Tokenizer.



password of the week: uvanapererubupa (Any pronunciation is the right one ;) )   :D click me, and you'll be raided :D

Offline calcdude84se

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Re: Help for grayscale
« Reply #5 on: June 23, 2010, 02:27:58 pm »
As of now, you can only create appvars and read appvars and programs. When more variable support is implemented, however, this will become possible.
* calcdude posts in the features request thread.
« Last Edit: October 09, 2010, 05:53:33 pm by calcdude84se »
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