Author Topic: hexadecimal conversion  (Read 7149 times)

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Offline ztrumpet

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Re: hexadecimal conversion
« Reply #15 on: August 18, 2010, 12:52:53 pm »
Hey that's cool!  Porting a program an excellent way to learn Axe given a background in BASIC.

By the way, would a >Hex command be useful?  I already have a >Dec, >Char, and >Tok so in a similar way I can add a >Hex.  There is even a really cool optimization for it that uses the daa instruction which is something I've never used but always wanted to.
Do it! ;D

Offline DJ Omnimaga

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Re: hexadecimal conversion
« Reply #16 on: August 18, 2010, 02:33:38 pm »
I would like to see this ^^
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Offline LordConiupiter

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Re: hexadecimal conversion
« Reply #17 on: August 18, 2010, 03:39:35 pm »
me too!!!
everytime that I was down, you would always come around, and get my feedback on the ground. (modified part from 'Seasons in the sun')

No matter how many errors are bothering you, always try to stay rel-Axe!

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Offline AngelFish

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Re: hexadecimal conversion
« Reply #18 on: August 18, 2010, 05:59:56 pm »
I'll release it after I get the hex conversion working and I write the user instructions down. I think I might have gotten a bit crazy with the features, though.

EDIT: I didn't see Nemo's commented code. I'm going to look it over, although it seems to leave the String undefined. I see the reference to the location of the pointer, but not the definition of the pointer itself.

Nemo, when I try the code with a sample string, it doesn't work. Disp Str1 gives me back a blank line. RCL Str1 gives me about 16 While tokens.

BTW: The graphics and the commands are entirely finished and debugged.
« Last Edit: August 20, 2010, 01:08:45 am by Qwerty.55 »
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ