Author Topic: Gear Algorithm  (Read 2313 times)

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Offline leafy

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Gear Algorithm
« on: March 07, 2011, 01:18:41 am »
Can somebody help me to come up with an algorithm that can draw a convincing gear/sawblade thing that spans the entire width of the screen and rotates as it moves downwards? I have a great idea for my project but didnt have much luck figuring this out :(
Thanks in advance.
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Offline z80man

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Re: Gear Algorithm
« Reply #1 on: March 07, 2011, 01:28:23 am »
Entire width of the screen? Could you explain a little more on how this is supposed to work. My best idea because rotating is heavily proc intensive is to just use several sprites for each stage of the rotation.

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Offline AngelFish

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Re: Gear Algorithm
« Reply #2 on: March 07, 2011, 01:36:43 am »
Well, the screen isn't square, so you'd have to apply a some vector transformations, which wouldn't be fast for the number of lines presumably necessary. But you could be the gear out of sprites by having each tooth as a sprite and rotating those.
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ