Author Topic: Pop ups in axe  (Read 7082 times)

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Offline LordConiupiter

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Re: Pop ups in axe
« Reply #15 on: July 01, 2010, 11:03:41 am »
perhaps u should create an appvar from 768 bytes, and store the current screen there temporarily???
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Offline ztrumpet

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Re: Pop ups in axe
« Reply #16 on: July 01, 2010, 11:08:26 am »
I think the problem's been resolved now. :)  He's just redrawing the whole screen upon the exit of a pop up. :D

Offline nemo

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Re: Pop ups in axe
« Reply #17 on: July 01, 2010, 11:15:10 am »
exactly, thank you ztrumpet. although there will be an appvar for saving tilemaps and their corresponding tilesets.

offtopic, ztrumpet i'm working on a new exodus level (:


Offline ztrumpet

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Re: Pop ups in axe
« Reply #18 on: July 01, 2010, 11:16:59 am »
exactly, thank you ztrumpet. although there will be an appvar for saving tilemaps and their corresponding tilesets.
Cool. :D

[offtopic]
offtopic, ztrumpet i'm working on a new exodus level (:
Awesome! ^-^[/offtopic]
« Last Edit: July 01, 2010, 11:17:11 am by ztrumpet »

Offline DJ Omnimaga

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Re: Pop ups in axe
« Reply #19 on: July 01, 2010, 06:59:07 pm »
glad that the issue was fixed, and Nice to hear also about the new Exodus level :)
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