Author Topic: raycasting texture  (Read 15209 times)

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Offline annoyingcalc

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Re: raycasting texture
« Reply #30 on: October 06, 2012, 07:36:57 pm »
im not sure why ponys are all the rage but what is your first langauge? I think I might be able to show you some tips on shortened messages that arent understood by google translate
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Offline nikitouzz

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Re: raycasting texture
« Reply #31 on: October 07, 2012, 10:01:31 am »
I'm frenche, i speack little english, but I don't like google translate
mes records personels :

2x2x2 : 2.18 secondes / 2x2x2 une main : 21.15 secondes / 2x2x2 yeux bandés : 47.59
3x3x3 : 5.97 secondes / 3x3x3 une main : 49.86 secondes
4x4x4 : 1.49 minutes / 4x4x4 une main : 6.50 minutes
5x5x5 : 4.10 minutes / 5x5x5 une main : 18.02 minutes
6x6x6 : 8.10 minutes
7x7x7 : 16.03 minutes
9x9x9 : 58.26 minutes

megaminx : 5.59 minutes / pyraminx : 7.91 secondes / square-one : 1.07 minutes

Offline TIfanx1999

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Re: raycasting texture
« Reply #32 on: October 07, 2012, 02:42:41 pm »
Understandable. Google translate is pretty terrible. D:

Offline nikitouzz

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Re: raycasting texture
« Reply #33 on: October 08, 2012, 05:38:47 pm »
I make a texture ;)

mes records personels :

2x2x2 : 2.18 secondes / 2x2x2 une main : 21.15 secondes / 2x2x2 yeux bandés : 47.59
3x3x3 : 5.97 secondes / 3x3x3 une main : 49.86 secondes
4x4x4 : 1.49 minutes / 4x4x4 une main : 6.50 minutes
5x5x5 : 4.10 minutes / 5x5x5 une main : 18.02 minutes
6x6x6 : 8.10 minutes
7x7x7 : 16.03 minutes
9x9x9 : 58.26 minutes

megaminx : 5.59 minutes / pyraminx : 7.91 secondes / square-one : 1.07 minutes

Offline DJ Omnimaga

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Re: raycasting texture
« Reply #34 on: November 07, 2012, 04:54:34 pm »
Looks very nice. I like how youhave it so it is not full wall height. :)

If only raycasting in Axe supported transparency at a decent framerate, you could even have  a background.
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Offline nikitouzz

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Re: raycasting texture
« Reply #35 on: November 07, 2012, 06:05:08 pm »
hum I see as i make....

I succed the greyscale of my raycaster but isn't beautiful, because my programms is very slow...
mes records personels :

2x2x2 : 2.18 secondes / 2x2x2 une main : 21.15 secondes / 2x2x2 yeux bandés : 47.59
3x3x3 : 5.97 secondes / 3x3x3 une main : 49.86 secondes
4x4x4 : 1.49 minutes / 4x4x4 une main : 6.50 minutes
5x5x5 : 4.10 minutes / 5x5x5 une main : 18.02 minutes
6x6x6 : 8.10 minutes
7x7x7 : 16.03 minutes
9x9x9 : 58.26 minutes

megaminx : 5.59 minutes / pyraminx : 7.91 secondes / square-one : 1.07 minutes

Offline ben_g

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Re: raycasting texture
« Reply #36 on: November 09, 2012, 04:35:51 pm »
If you want beautifull grayscale, you can put the dispgraph^r in an interrupt routine
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Offline Hayleia

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Re: raycasting texture
« Reply #37 on: November 10, 2012, 01:47:22 am »
If you want beautifull grayscale, you can put the dispgraph^r in an interrupt routine
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Re: raycasting texture
« Reply #38 on: November 10, 2012, 03:40:10 pm »
What about when the next frame is loaded (assuming he moves or that there is stuff moving on the screen)? Wouldn't there be flickering everytime he moves around?
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Offline nikitouzz

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Re: raycasting texture
« Reply #39 on: November 10, 2012, 03:50:29 pm »
ben_G :i t's very difficult, because I use one special technical for draw the pixels ^^ and I draw all the pixels througout the loop directly in the L6 list...

no Dj_o :)


mes records personels :

2x2x2 : 2.18 secondes / 2x2x2 une main : 21.15 secondes / 2x2x2 yeux bandés : 47.59
3x3x3 : 5.97 secondes / 3x3x3 une main : 49.86 secondes
4x4x4 : 1.49 minutes / 4x4x4 une main : 6.50 minutes
5x5x5 : 4.10 minutes / 5x5x5 une main : 18.02 minutes
6x6x6 : 8.10 minutes
7x7x7 : 16.03 minutes
9x9x9 : 58.26 minutes

megaminx : 5.59 minutes / pyraminx : 7.91 secondes / square-one : 1.07 minutes