Author Topic: [Axe] OXO  (Read 4914 times)

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Offline ben_g

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[Axe] OXO
« on: March 10, 2015, 06:00:20 pm »
Hi,

I made OXO in axe. For those who don't know the game, it's basically tic-tac-toe, but on a larger board, you need to make 'OXO' instead of a row of the same symbols, and making this combination increases your score instead of giving you an instant win.
It's a lot of fun to play with friends (using single-calc multiplayer), but it also includes an AI which should give you a good challenge.

Screenshot:


controls: you can move the cursor with the arrow keys, [2ND] selects an option in the menu or places an O symbol in game, [ALPHA] places an X in game, [ENTER] confirms the settings in the menu, [S] ([LN]) saves the game and exits (saved games are automatically loaded and deleted at startup) and [CLEAR] ends the game.

Have fun!

EDIT: a 15MHz calc is reccomended (AI calculations are quite slow), but it'll also work at 6MHz.

Click here to download Oxo.
« Last Edit: April 02, 2015, 08:13:22 am by ben_g »
My projects
 - The Lost Survivors (Unreal Engine) ACTIVE [GameCommandoSquad main project]
 - Oxo, with single-calc multiplayer and AI (axe) RELEASED (screenshot) (topic)
 - An android version of oxo (java)  ACTIVE
 - A 3D collision detection library (axe) RELEASED! (topic)(screenshot)(more recent screenshot)(screenshot of it being used in a tilemapper)
Spoiler For inactive:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib) ON HOLD (screenshot)
 - A java MORPG. (pc) DEEP COMA(read more)(screenshot)
 - a minecraft game in axe DEAD (source code available)
 - a 3D racing game (axe) ON HOLD (outdated screenshot of asm version)

This signature was last updated on 20/04/2015 and may be outdated

Offline Sorunome

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Re: [Axe] OXO
« Reply #1 on: March 10, 2015, 06:03:31 pm »
UUiiii, that is looking niiice! :D

THE GAME
Also, check out my website
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Offline chickendude

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Re: [Axe] OXO
« Reply #2 on: March 13, 2015, 09:45:27 am »
Cool, i didn't realize there was an AI at first. That definitely makes the game much more interesting, nice work ben_g!

Offline ben_g

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Re: [Axe] OXO
« Reply #3 on: April 02, 2015, 08:13:57 am »
Updated with a few bugfixes.
My projects
 - The Lost Survivors (Unreal Engine) ACTIVE [GameCommandoSquad main project]
 - Oxo, with single-calc multiplayer and AI (axe) RELEASED (screenshot) (topic)
 - An android version of oxo (java)  ACTIVE
 - A 3D collision detection library (axe) RELEASED! (topic)(screenshot)(more recent screenshot)(screenshot of it being used in a tilemapper)
Spoiler For inactive:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib) ON HOLD (screenshot)
 - A java MORPG. (pc) DEEP COMA(read more)(screenshot)
 - a minecraft game in axe DEAD (source code available)
 - a 3D racing game (axe) ON HOLD (outdated screenshot of asm version)

This signature was last updated on 20/04/2015 and may be outdated