Author Topic: SirCmpwn's Sprite Editor  (Read 20065 times)

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Offline Eeems

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Re: SirCmpwn's Sprite Editor
« Reply #15 on: January 06, 2011, 09:17:07 pm »
Hmm, I'm not sure, this is an axe parser specific project...
/e

Offline turiqwalrus

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Re: SirCmpwn's Sprite Editor
« Reply #16 on: January 06, 2011, 09:23:03 pm »
this looks great, especially the intro. As SirCmpwn said, the grayscale is a little slow on the editor, but that doesn't really matter. I'm hoping for the source.
EDIT: ok. I'll remember that---------------^
thanks for the source. I don't have a connect utility at the moment while I wait for my laptop to come.
I'm resorting to SourceCoder and manual typing.
« Last Edit: January 06, 2011, 09:46:20 pm by turiqwalrus »

SirCmpwn

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Re: SirCmpwn's Sprite Editor
« Reply #17 on: January 06, 2011, 09:41:24 pm »
Let's keep this in the Axe Parser subforum.  turiqwalrus, thanks for the positive feedback, and I'd prefer if my name was spelled "SirCmpwn" or "Sir Cmpwn", but no underscore, thanks!
Source code, right.  Forgot about that.  Attached.

Offline ztrumpet

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Re: SirCmpwn's Sprite Editor
« Reply #18 on: January 06, 2011, 09:56:50 pm »
Quick modify ftw.  It's good to be a moderator.
yeah, that's exactly what id did lol.  XD  :P
lol, me too. ;D

Offline Munchor

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Re: SirCmpwn's Sprite Editor
« Reply #19 on: January 07, 2011, 02:25:46 pm »
I love the intro SirCmpwn XD. The program looks great, a very professional sprite editor.

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Re: SirCmpwn's Sprite Editor
« Reply #20 on: January 07, 2011, 04:44:29 pm »
Thanks ScoutDavid!

Offline DJ Omnimaga

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Re: SirCmpwn's Sprite Editor
« Reply #21 on: January 08, 2011, 08:14:59 pm »
Yeah I think sprite editors should probably be kept in their respective sub-forums, unless they're universal. Otherwise it will be hard to figure out which one is for Axe and which one is for ASM.
Let's keep this in the Axe Parser subforum.  turiqwalrus, thanks for the positive feedback, and I'd prefer if my name was spelled "SirCmpwn" or "Sir Cmpwn"
You should have seen how Quigibo spelled your nickname and Michael_Lee's in the contest results when he sent them to me. O.O

Anyway nice job :D
« Last Edit: January 08, 2011, 08:15:54 pm by DJ Omnimaga »
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Offline ZippyDee

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Re: SirCmpwn's Sprite Editor
« Reply #22 on: March 26, 2011, 09:06:09 am »
You, SirCmpwn, are an amazing individual :3 This program will be used often, I'm sure.
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SirCmpwn

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Re: SirCmpwn's Sprite Editor
« Reply #23 on: March 26, 2011, 11:27:31 am »
Holy necropost :P
Thank you very much.  I personally use this program almost every day.

Offline ZippyDee

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Re: SirCmpwn's Sprite Editor
« Reply #24 on: March 27, 2011, 02:52:05 am »
I figured resurrection was worth it. :P I got a game idea a few days ago and I was like "Damn...I'm gonna have to make all the sprites for this...I NEED A TOOL!!"

And then I found one.
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Offline leafy

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Re: SirCmpwn's Sprite Editor
« Reply #25 on: March 27, 2011, 03:02:03 am »
There's a couple of bugs and I wish there was a black-and-white mode, but I use this the most over any other sprite editor :)
In-progress: Graviter (...)

Offline Munchor

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Re: SirCmpwn's Sprite Editor
« Reply #26 on: March 27, 2011, 08:24:55 am »
There's a couple of bugs and I wish there was a black-and-white mode, but I use this the most over any other sprite editor :)

I don't use sprite editors anymore, I do it by hand, but I used to use this one.

SirCmpwn

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Re: SirCmpwn's Sprite Editor
« Reply #27 on: March 27, 2011, 11:46:34 am »
I might add a b&w mode if I have some spare time.  leafiness0, what are those bugs?
« Last Edit: March 27, 2011, 11:47:37 am by SirCmpwn »

SirCmpwn

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Re: SirCmpwn's Sprite Editor
« Reply #28 on: March 27, 2011, 10:20:51 pm »
Hey,
I've been working on this tonight, and added the ability to import and export black and white sprites.  I'll upload it as soon as I can.

Offline leafy

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Re: SirCmpwn's Sprite Editor
« Reply #29 on: March 27, 2011, 10:43:05 pm »
Er deleting a sprite causes the first row of the next sprite to glitch up
adding comments into the sprite program causes all sprites after the comment to glitch up

Also stuff I would like to see:
If you change the picture pointer in the program, it doesn't automatically change it back to Pic1

Great work, though.
In-progress: Graviter (...)