Author Topic: The Complete Guide to Effective Axe  (Read 46633 times)

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SirCmpwn

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The Complete Guide to Effective Axe
« on: June 11, 2010, 07:06:11 pm »
The name of this thread is all you are going to get.  That, and I'll tell you that it is 17 pages so far.

Offline Builderboy

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Re: The Complete Guide to Effective Axe
« Reply #1 on: June 11, 2010, 07:39:28 pm »
* Builderboy Salivates *

When do you think you are going to release it?  Will it be all at once or page by page like Hot dog?

SirCmpwn

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Re: The Complete Guide to Effective Axe
« Reply #2 on: June 11, 2010, 07:42:12 pm »
All at once.  I'm offering up my expertise with Axe in one big document, covering the most effective ways to do everything you ever wanted with Axe.

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Re: The Complete Guide to Effective Axe
« Reply #3 on: June 11, 2010, 07:43:34 pm »
O.o

Me will love you long time if you give me an early release. I have a project I need to start. =O

SirCmpwn

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Re: The Complete Guide to Effective Axe
« Reply #4 on: June 11, 2010, 07:44:23 pm »
Lol, I may consider it.  I'm not sure I want a long-term commitment like that :P

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Re: The Complete Guide to Effective Axe
« Reply #5 on: June 11, 2010, 07:45:23 pm »
* {AP} does nothing long term! ;P

Seriously though. I need this. >.>

SirCmpwn

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Re: The Complete Guide to Effective Axe
« Reply #6 on: June 11, 2010, 07:49:01 pm »
Maybe.  It probably won't take me long to create.  What projects do you have right now?  I may be willing to trade an early copy of this for an early copy of something of yours.

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Re: The Complete Guide to Effective Axe
« Reply #7 on: June 11, 2010, 07:55:03 pm »
Ah, well, I have only just started a project in Axe. I'm completely new to it and need the help of a guide like this.

I'd rather not divulge what the project is to the public until it's almost playable but I can PM/IM you about it if you want. =P

Oh... and don't expect the release to be anytime soon. I'm guesstimating about the beginning of '11 but that depends on how fast I can jump these hurdles in learning Axe.

Regardless, I'm looking forward to this guide (whether or not it's early) and thank you in advance for taking the time to write it. =)

SirCmpwn

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Re: The Complete Guide to Effective Axe
« Reply #8 on: June 11, 2010, 07:58:30 pm »
I'd rather not divulge what the project is to the public until it's almost playable but I can PM/IM you about it if you want. =P

Don't worry about it :)

Oh... and don't expect the release to be anytime soon. I'm guesstimating about the beginning of '11 but that depends on how fast I can jump these hurdles in learning Axe.

O_O

Regardless, I'm looking forward to this guide (whether or not it's early) and thank you in advance for taking the time to write it. =)

Sure.  I'll see about getting you an early copy.

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Re: The Complete Guide to Effective Axe
« Reply #9 on: June 11, 2010, 07:59:23 pm »
Oh man, can't wait until it's release! I'd love to see all the goodies inside this magical document of yours  ;D
I do sprites and stuff, so yeah.

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SirCmpwn

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Re: The Complete Guide to Effective Axe
« Reply #10 on: June 11, 2010, 08:02:16 pm »
Geez, there's already way too much hype for this O_O
The pressure's on, I guess.

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Re: The Complete Guide to Effective Axe
« Reply #11 on: June 11, 2010, 08:26:33 pm »
Wow great to hear about this project XD

I will sure find the tilemapping section handy. It would be nice to have an all in one tutorial for Axe game making.
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SirCmpwn

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Re: The Complete Guide to Effective Axe
« Reply #12 on: June 11, 2010, 08:28:03 pm »
Later tonight I will post the current list of topics, or tomorrow if I have to.

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Re: The Complete Guide to Effective Axe
« Reply #13 on: June 11, 2010, 08:30:47 pm »
Cool to hear ^^

I can't wait

Suggestion, though, try to not make each topic way too long, though. Some people get lost easily through extremly long text.
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SirCmpwn

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Re: The Complete Guide to Effective Axe
« Reply #14 on: June 11, 2010, 08:32:06 pm »
Well, I have it well organized, with a table of contents to find topics easily, and with each large section divided into smaller, logically structured sections.  Each one has an obvious header that gives an idea of what the section is about, as well as the occasional screenshot or diagram.