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Topic: BatLib (Read 146818 times)
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DJ Omnimaga
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Re: SpriteLib
«
Reply #75 on:
November 29, 2010, 11:24:42 pm »
Ah I see, well I hope you can fit a lot of stuff before running out of room. X.x
Also try to not make new commands too complicated (either in the readme explanation or syntax-wise), else people tend to not use them. It's also a good idea to not force people to read a wall of text to understand a command.
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Re: SpriteLib
«
Reply #76 on:
November 29, 2010, 11:27:27 pm »
That is a good point... Maybe I can make a basic readme and then another section or document for more in-depth info?
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DJ Omnimaga
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Re: SpriteLib
«
Reply #77 on:
November 30, 2010, 04:29:52 am »
A lite version of the current readme would be good.
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Re: SpriteLib
«
Reply #78 on:
December 03, 2010, 06:05:57 pm »
Here's a program I made to show some of Sprite Lib's capabilities. Run around some! It's a little slow, but I don't really know what I'm going in SpriteLib yet.
«
Last Edit: December 03, 2010, 06:06:16 pm by ztrumpet
»
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DJ Omnimaga
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Re: SpriteLib
«
Reply #79 on:
December 03, 2010, 10:49:45 pm »
Nice, it's supposed to look like below, right?
I wonder if an app is still planned, since Asm() is very slow when the VAT is saturated with 50+ programs
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Re: SpriteLib
«
Reply #80 on:
December 03, 2010, 11:10:59 pm »
Yeah, I will have 5 weeks of free time to work on it the app version... Should I upload an example?
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Re: SpriteLib
«
Reply #81 on:
December 03, 2010, 11:12:44 pm »
You plan to use hooks with the App, right?
Quote from: DJ Omnimaga on December 03, 2010, 10:49:45 pm
Nice, it's supposed to look like below, right?
Yup.
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DJ Omnimaga
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Re: SpriteLib
«
Reply #82 on:
December 03, 2010, 11:16:32 pm »
That would be nice Xeda!
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Re: SpriteLib
«
Reply #83 on:
December 03, 2010, 11:19:01 pm »
Yes, the hooks will make it quick. I have made an APP that works for the first 4 commands or so, but that isn't too useful.
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My pastebin
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Pokémon Amber
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Grammer Programming Language
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BatLib Library
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Jade Simulator
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Zeda's Hex Opcodes
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FileSyst Library
|
CopyProg
|
TPROG
|
GroupRead
|
Lbl Read/Write
|
Z80 Floating Point Routines
(
z80float on GitHub
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Z80 Optimized Routines Repository
DJ Omnimaga
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Re: SpriteLib
«
Reply #84 on:
December 03, 2010, 11:24:39 pm »
Yeah hooks speed things up considerably. It doesn't need to search the VAT anymore like Asm() does.
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Re: SpriteLib
«
Reply #85 on:
December 03, 2010, 11:54:14 pm »
Well, here is the example... The video is a little slow, though. Does anybody know of a better way to do a screen capture thing?
EDIT
: The video isn't too slow, I guess, but a better method might be nice.
EDIT
: I don't know why I showed the map making part first, it took a while... Sorry
«
Last Edit: December 04, 2010, 12:30:09 am by Xeda112358
»
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My pastebin
|
Pokémon Amber
|
Grammer Programming Language
|
BatLib Library
|
Jade Simulator
|
Zeda's Hex Opcodes
|
FileSyst Library
|
CopyProg
|
TPROG
|
GroupRead
|
Lbl Read/Write
|
Z80 Floating Point Routines
(
z80float on GitHub
)|
Z80 Optimized Routines Repository
DJ Omnimaga
Clacualters are teh gr33t
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Posts: 55942
Rating: +3154/-232
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Re: SpriteLib
«
Reply #86 on:
December 04, 2010, 12:26:09 am »
It seems kinda fast for me. Are you using IE or Chrome? It might be why. Looks nice by the way
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Re: SpriteLib
«
Reply #87 on:
December 04, 2010, 12:28:11 am »
Yeah, I was using IE to view it and then when I went to FF to view it, it was much better.
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My pastebin
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Pokémon Amber
|
Grammer Programming Language
|
BatLib Library
|
Jade Simulator
|
Zeda's Hex Opcodes
|
FileSyst Library
|
CopyProg
|
TPROG
|
GroupRead
|
Lbl Read/Write
|
Z80 Floating Point Routines
(
z80float on GitHub
)|
Z80 Optimized Routines Repository
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
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Omnimagician (Next: --)
Posts: 55942
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: SpriteLib
«
Reply #88 on:
December 04, 2010, 12:33:32 am »
Ah, good then. IE and Chrome has a 10 FPS cap on animated GIFs.
Does IE shows them slower and slower as they progress, too? I remember it did that in IE6 and near the end of a 200 KB screenshot it ran about 3 times slower.
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Re: SpriteLib
«
Reply #89 on:
December 04, 2010, 12:35:13 am »
I don't think it does... But I could be wrong.
DJ! you have 21^2 likes!
«
Last Edit: December 04, 2010, 12:35:31 am by Xeda112358
»
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My pastebin
|
Pokémon Amber
|
Grammer Programming Language
|
BatLib Library
|
Jade Simulator
|
Zeda's Hex Opcodes
|
FileSyst Library
|
CopyProg
|
TPROG
|
GroupRead
|
Lbl Read/Write
|
Z80 Floating Point Routines
(
z80float on GitHub
)|
Z80 Optimized Routines Repository
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Omnimaga
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BatLib
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BatLib