Author Topic: BatLib  (Read 146818 times)

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Offline DJ Omnimaga

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Re: SpriteLib
« Reply #75 on: November 29, 2010, 11:24:42 pm »
Ah I see, well I hope you can fit a lot of stuff before running out of room. X.x

Also try to not make new commands too complicated (either in the readme explanation or syntax-wise), else people tend to not use them. It's also a good idea to not force people to read a wall of text to understand a command.
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Offline Xeda112358

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Re: SpriteLib
« Reply #76 on: November 29, 2010, 11:27:27 pm »
That is a good point... Maybe I can make a basic readme and then another section or document for more in-depth info?

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Re: SpriteLib
« Reply #77 on: November 30, 2010, 04:29:52 am »
A lite version of the current readme would be good.
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Re: SpriteLib
« Reply #78 on: December 03, 2010, 06:05:57 pm »
Here's a program I made to show some of Sprite Lib's capabilities.  Run around some!  It's a little slow, but I don't really know what I'm going in SpriteLib yet. ;D
« Last Edit: December 03, 2010, 06:06:16 pm by ztrumpet »

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Re: SpriteLib
« Reply #79 on: December 03, 2010, 10:49:45 pm »
Nice, it's supposed to look like below, right?

I wonder if an app is still planned, since Asm() is very slow when the VAT is saturated with 50+ programs
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Offline Xeda112358

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Re: SpriteLib
« Reply #80 on: December 03, 2010, 11:10:59 pm »
Yeah, I will have 5 weeks of free time to work on it the app version... Should I upload an example?

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Re: SpriteLib
« Reply #81 on: December 03, 2010, 11:12:44 pm »
You plan to use hooks with the App, right?

Nice, it's supposed to look like below, right?
Yup. :)

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Re: SpriteLib
« Reply #82 on: December 03, 2010, 11:16:32 pm »
That would be nice Xeda! :D

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Re: SpriteLib
« Reply #83 on: December 03, 2010, 11:19:01 pm »
Yes, the hooks will make it quick. I have made an APP that works for the first 4 commands or so, but that isn't too useful.

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Re: SpriteLib
« Reply #84 on: December 03, 2010, 11:24:39 pm »
Yeah hooks speed things up considerably. It doesn't need to search the VAT anymore like Asm() does.
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Re: SpriteLib
« Reply #85 on: December 03, 2010, 11:54:14 pm »
Well, here is the example... The video is a little slow, though. Does anybody know of a better way to do a screen capture thing?


EDIT: The video isn't too slow, I guess, but a better method might be nice.
EDIT: I don't know why I showed the map making part first, it took a while... Sorry :D

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Re: SpriteLib
« Reply #86 on: December 04, 2010, 12:26:09 am »
It seems kinda fast for me. Are you using IE or Chrome? It might be why. Looks nice by the way :)
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Re: SpriteLib
« Reply #87 on: December 04, 2010, 12:28:11 am »
Yeah, I was using IE to view it and then when I went to FF to view it, it was much better.

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Re: SpriteLib
« Reply #88 on: December 04, 2010, 12:33:32 am »
Ah, good then. IE and Chrome has a 10 FPS cap on animated GIFs.

Does IE shows them slower and slower as they progress, too? I remember it did that in IE6 and near the end of a 200 KB screenshot it ran about 3 times slower. <_<
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Re: SpriteLib
« Reply #89 on: December 04, 2010, 12:35:13 am »
I don't think it does... But I could be wrong.

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