Author Topic: Cadan v2 - Progress Thread  (Read 38303 times)

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Offline Geekboy1011

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Re: Cadan v2 - Progress Thread
« Reply #15 on: December 15, 2013, 01:12:54 pm »
None of these routines are actually final except the last one which is the dragons Focused attack. The others were just test cases for the new routine Iambian made.

and anytime we are on feel free to come on pimath! we love helping people and seeing people interested in the project keeps up motivated to work on it. its a huge beast and right now we sadly need experienced coders. That does not mean you cant help tho moral support/sprite support/Character development helps us A LOT I have a few characters in the roster to finish but then we have 4 more characters to design! 

Right now we are fighting with a few bugs in some graphics routines from a backend change we made. And Iambian is working on fixing the script system.
Scripts have all there assets and actual scripts stored in a compressed data stream. He is working on a resource handler to help manage assets loaded by the script system so that levels can be totally dynamic and essentially be larger then ram making for some kick ass levels as well as pretty easy external level support!

Offline Matrefeytontias

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Re: Cadan v2 - Progress Thread
« Reply #16 on: December 15, 2013, 01:45:25 pm »
I'd really like to help then :) I'm more than interested in that project :D

Offline Geekboy1011

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Re: Cadan v2 - Progress Thread
« Reply #17 on: December 15, 2013, 05:06:56 pm »
After seeing your work on ikarugaX i am not surprised that you would want to help :P i would start by looking at the source code located in the repo at the first post and see what you can make heads or tails of. As of the moment we have to await some more core routines being finished by iambian before i can start showing others how to make things. EG its still all buggy and needs fixing.

Offline DJ Omnimaga

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Re: Cadan v2 - Progress Thread
« Reply #18 on: December 15, 2013, 07:09:10 pm »
I saw this on IRC last night and was amazed. :)
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Offline Geekboy1011

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Re: Cadan v2 - Progress Thread
« Reply #19 on: December 16, 2013, 12:12:34 am »
Iambian fixed some of my bugs and got the claw attack working again. Not finalized needs a new collision routine and a new movement routine.





More bugs found mostly with my code Iambian is working on it. Still getting confused on how to traverse the bullet table is my issue I think.
« Last Edit: December 16, 2013, 12:13:42 am by Geekboy1011 »

Offline Geekboy1011

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Re: Cadan v2 - Progress Thread
« Reply #20 on: December 16, 2013, 11:40:08 pm »
Made some cosmetic changes to the dragonfire routine here is a side by side

New                                 Old



I like it.

Tech Details.
It now changes the bullet type "randomly" between each LCD update which gives it that fading effect. It also has a small variance in bullet expiration about 8 game cycles its not much but it breaks up the end of the bullet stream a little and makes it feel a little more natural. Due to the small seeded LFSR you can see a pattern still that should be fixed soon.

Offline DJ Omnimaga

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Re: Cadan v2 - Progress Thread
« Reply #21 on: December 17, 2013, 12:13:07 am »
Is Dragonfire in reference to the old TI programming group and dragons fandom IRC server on which #omnimaga used to be hosted (and from where the cherry-flavored dragon thing came from)? :P
« Last Edit: December 17, 2013, 12:13:25 am by DJ Omnimaga »
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Offline Geekboy1011

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Re: Cadan v2 - Progress Thread
« Reply #22 on: December 17, 2013, 12:44:12 am »
Sadly no its not its in reference to the dragon spitting flames :P

Iambian and I have decided on a new dev team name for me and him we think its fitting

CFD LLC.

a joke LLC of coures.
« Last Edit: December 17, 2013, 12:44:37 am by Geekboy1011 »

Offline DJ Omnimaga

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Re: Cadan v2 - Progress Thread
« Reply #23 on: December 17, 2013, 12:47:32 am »
CFD == Can F****** Die? O.O
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Offline Geekboy1011

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Re: Cadan v2 - Progress Thread
« Reply #24 on: December 17, 2013, 01:25:38 am »
Cherry flavored dragon Limited liability company :P

Offline Matrefeytontias

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Re: Cadan v2 - Progress Thread
« Reply #25 on: December 17, 2013, 01:51:15 am »
Mmmh, yeah seems legit ;D

Offline Geekboy1011

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Re: Cadan v2 - Progress Thread
« Reply #26 on: December 17, 2013, 08:07:20 pm »
       Newest2bytelfsr                            New                             Old



Made a few more visual tweaks with a 2byte PRNG looks A LOT better now.

Offline Deep Toaster

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Re: Cadan v2 - Progress Thread
« Reply #27 on: December 17, 2013, 10:46:02 pm »
So now that this is version two, can we call it "yet another yet another shooter"?

/runs

Seriously though, I can't wait for this thing.

Never noticed the HUD shaking before. What does it mean?




Offline Geekboy1011

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Re: Cadan v2 - Progress Thread
« Reply #28 on: December 17, 2013, 10:48:53 pm »
That is cause wabbit having a bad lcd delay if i were to run ALCDFIX or adjust it manually it would be fine its a non issue and has been around for ever just fix your LCD delay and your golden. Going to add the script for that if we have the space to at the end of everything :P

Offline Geekboy1011

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Re: Cadan v2 - Progress Thread
« Reply #29 on: December 17, 2013, 10:59:13 pm »
BECAUSE DOUBLE POST OF EPICNESS

Took like 10 months to get working and like 6 code rewrites by Iambian BUT ITS ALIIIVEEEEEEE



tracking works like it should now we are going to get a cool character going

nanami <3 (we miss you TsukasaZX)