Author Topic: [C] F-Zero : trackSpire  (Read 62578 times)

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Offline Matrefeytontias

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[C] F-Zero : trackSpire
« on: January 03, 2013, 06:07:32 am »
THIS POST IS OUTDATED !!! SEE THE LAST PAGE OF THE TOPIC INSTEAD.

Hey guys,

Since I'm back working on Mode 7, let's make a game out of that :P

For now the Mode7 perspective engine is done, and I wrote a masked sprite routine (for transparency), but that's all for now.

I'm actively working on it, so I'll post update regularly :)

Screenshots history (from newest to oldest) :

Spoiler For Gif support for maps, original Mute City 1 map from SNES F-Zero !:

Spoiler For Moved origin, acceleration/deceleration and sample map:

Spoiler For Masked sprite:

Spoiler For Mode7 engine working !:

Share comments :)

(if you want to test the program, both files must be in the same directory)
« Last Edit: January 25, 2014, 05:27:22 am by Matrefeytontias »

Offline ExtendeD

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Re: [C] F-Zero : trackSpire
« Reply #1 on: January 03, 2013, 07:22:37 am »
Nice start :)
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Offline TheNlightenedOne

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Re: [C] F-Zero : trackSpire
« Reply #2 on: January 03, 2013, 03:22:54 pm »
That looks awesome. I might be able to create a track or two if you like.
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Offline tr1p1ea

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Re: [C] F-Zero : trackSpire
« Reply #3 on: January 03, 2013, 05:29:06 pm »
Have you looked at modding it to a tilemap? Or will you just be using pictures.
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Offline squidgetx

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Re: [C] F-Zero : trackSpire
« Reply #4 on: January 03, 2013, 06:25:21 pm »
Looks pretty awesome, though the perspective seems off a bit- lines seem to converge above the horizon :(

Offline Matrefeytontias

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Re: [C] F-Zero : trackSpire
« Reply #5 on: January 03, 2013, 06:36:03 pm »
@TheNightenedOne yeah it can be helpful :) I'll first draw a sample for you to see over-looking of it.

@tr1p1ea I'll use full pictures for that.

@squidgetx yeah I know, but don't worry, I'm only in early testing stage :) I didn't really care of those details when I made the firsts builds of the engine.

Offline Spenceboy98

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Re: [C] F-Zero : trackSpire
« Reply #6 on: January 03, 2013, 06:53:36 pm »
Did you base this somewhat off of the tunnel program?
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Offline Matrefeytontias

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Re: [C] F-Zero : trackSpire
« Reply #7 on: January 03, 2013, 06:57:27 pm »
Nope, not at all :P in fact it has nothing to do with this program. It's something completely different of the tunnel.

Offline Spenceboy98

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Re: [C] F-Zero : trackSpire
« Reply #8 on: January 03, 2013, 06:58:18 pm »
Nope, not at all :P in fact it has nothing to do with this program. It's something completely different of the tunnel.

But you used the same texture from the website? :P
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Offline Matrefeytontias

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Re: [C] F-Zero : trackSpire
« Reply #9 on: January 03, 2013, 07:04:58 pm »
It was the only texture I could think of at this moment ;D but don't worry, there will be better tracks than this one :P

Offline Spenceboy98

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Re: [C] F-Zero : trackSpire
« Reply #10 on: January 03, 2013, 07:14:14 pm »
Too bad I don't have an Nspire. :P
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Offline DJ Omnimaga

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Re: [C] F-Zero : trackSpire
« Reply #11 on: January 03, 2013, 10:56:24 pm »
This looks very nice. I wonder if on a real calc the framerate is as smooth as this raycaster for Ndless 1.0? http://ourl.ca/64510

Offline Matrefeytontias

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Re: [C] F-Zero : trackSpire
« Reply #12 on: January 04, 2013, 05:17:57 am »
Well, I let people who have an Nspire test :P (I can't have mine, so I'll test my game a few months later)

Also, big update !

Camera placement is now resolved, the ship is at the origin - this result in a much better gameplay. I drew a sample map to test the engine (and be sure that it works), and I made the movements smooth, like if you actually were in the ship :)

I don't have collisions at all, so you can make your way outside the map - but I don't think it's safe for your calc ...

See the first post for the screenshot ;)

Downloads of the current version : Executable and sample map (beware, this latest is 1MB, I really need to implement PNG reading).
« Last Edit: January 04, 2013, 05:19:25 am by Matrefeytontias »

Offline TheNlightenedOne

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Re: Re: [C] F-Zero : trackSpire
« Reply #13 on: January 04, 2013, 09:27:38 am »
Can we have a screenie of the new update?
EDIT: Never mind, its in the first post
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Re: [C] F-Zero : trackSpire
« Reply #14 on: January 04, 2013, 10:38:23 pm »
Darn this looks nice! O.O Now it just needs a background like in the original game that scrolls when you turn around. Seems quite fast too. As for the resolution it seems perfect for this kind of game and speed, although if you ever decide to go with large textures I wonder if this would take a lot of memory compared to your F-Zero SNES style screenshot?