Author Topic: Yet another shooter  (Read 72903 times)

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Offline annoyingcalc

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Re: Yet another shooter
« Reply #360 on: December 05, 2011, 06:17:19 pm »
That blew me away! That is a great screenshot!
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Offline epic7

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Re: Yet another shooter
« Reply #361 on: December 05, 2011, 06:36:51 pm »
Iambian, do you like cherries? It would appear so.
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Anyways, cool menu :thumbsup:

Offline Xeda112358

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Re: Yet another shooter
« Reply #362 on: December 05, 2011, 07:26:05 pm »
Does that lowercase "t" have an extra pixel?

Offline Iambian

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Re: Yet another shooter
« Reply #363 on: December 05, 2011, 08:08:39 pm »
Does that lowercase "t" have an extra pixel?
Yes. That was intentional and is part of the font.
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Offline Xeda112358

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Re: Yet another shooter
« Reply #364 on: December 05, 2011, 08:13:54 pm »
Ah, okay! Also, you have 1+27 well deserved uprates so far O.O

Offline Iambian

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Re: Yet another shooter
« Reply #365 on: December 07, 2011, 10:37:32 pm »
Well, I've got a little bit of some of the other stuff done. Can't save replay files yet, but at least there will be a placeholder for them. Observe.

Oh, yeah. And an included easter egg in the naming screen.
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Offline hellninjas

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Re: Yet another shooter
« Reply #366 on: December 08, 2011, 01:03:07 am »
* hellninjas lost
looks nice!

Offline NanoWar

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Re: Yet another shooter
« Reply #367 on: December 08, 2011, 08:19:20 am »
I don't think you need a cursor to go through the letters. If you choose a letter, the cursor automatically jumps one to the right. Like in most name input screen in Gameboy games or like this: http://img.photobucket.com/albums/v626/bublnsqeek/tutorials/nameinput.gif :) .

Offline annoyingcalc

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Re: Yet another shooter
« Reply #368 on: December 08, 2011, 10:39:07 am »
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Offline Iambian

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Re: Yet another shooter
« Reply #369 on: December 08, 2011, 02:56:40 pm »
I don't think you need a cursor to go through the letters. If you choose a letter, the cursor automatically jumps one to the right. Like in most name input screen in Gameboy games or like this: http://img.photobucket.com/albums/v626/bublnsqeek/tutorials/nameinput.gif :) .
I would prefer a cursor in the name, especially since the name input screen will be automatically filled out with the name you used the last time (Or "Nameless" if you're starting fresh with a new install). If something is already in the field, it might take more thought than strictly necessary to figure out where you are.

Also, whoever said it on IRC, I stand corrected. The behavior of the DEL key, at least in Perfect Cherry Blossom, is to move the cursor back and then remove the character at that position. The cursor also didn't wrap, so I might want to go ahead and fix that behavior. Also, maybe I ought to have something like an "End" option like in most games to exit out of the name select screen, because I'm not sure it's evident that the "go back" key (MODE) will allow you to exit and still accept the changes made.

EDIT: *nomnomnomnom*
« Last Edit: February 08, 2012, 04:28:44 pm by Iambian »
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Offline TIfanx1999

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Re: Yet another shooter
« Reply #370 on: May 01, 2012, 11:26:29 am »
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Offline Iambian

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Re: Yet another shooter
« Reply #371 on: April 16, 2013, 02:19:17 pm »
Minor progress being made with the project. Reworked the player bullet routines to be easier to work with, so geekboy can work more on Nanami's shot type. I'm finally working on the resource handler routines. Might tweak the idea around to support internal garbage collection or something fancy like that. The thing is already getting pretty fancy.
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Offline Matrefeytontias

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Re: Yet another shooter
« Reply #372 on: April 16, 2013, 04:27:07 pm »
...

...

...

Wait what ? -_o

Iambian posted ?

In CaDan thread ? O.O

HE'S RESUMING IT !!?? :w00t:
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Offline Matrefeytontias

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Re: Yet another shooter
« Reply #373 on: November 27, 2013, 04:07:37 am »
* Matrefeytontias and IkarugaX pokes Iambian and Geekboy1011

I like to think of IkarugaX as CaDan's little brother since that's CaDan which made me want to create it, it would be too bad if only one of the two came to fruitition ...

Offline Iambian

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Re: Yet another shooter
« Reply #374 on: December 13, 2013, 10:33:10 am »
geekboy got me to work on this thing once again. It's still a monster that needs much more TLC than it's been given recently.

Because CaDan has been on such a long hiatus, I've completely forgotten what I've been working on and it's quite a nice thing to rummage through stacks of notebook paper trying to figure out what the last thing was.

As it turns out, it was a replacement garbage collector for the resource handler routines (went with that instead of script-managed memory) and a really fancy set of routines for scripted enemy movement. Absolutely none of which are in the codebase yet. But judging from the number of "Quality Assurance Dragons" drawn on the pages, I may have gone off the deep end more than once writing it.

Note: Geekboy wants a picture of said Quality Assurance Dragon(s)
EDIT: QAD attached.
« Last Edit: December 13, 2013, 10:45:36 am by Iambian »
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