Author Topic: Yet another shooter  (Read 139842 times)

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Offline DJ Omnimaga

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Re: Yet another shooter
« Reply #60 on: November 28, 2008, 12:54:28 am »
btw I tried it and it was very smooth, but how do you survive more than 4 seconds? O.O
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Offline Iambian

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Re: Yet another shooter
« Reply #61 on: November 28, 2008, 01:47:11 am »
The secret is to move your ship so that your right two bullets are hitting but the leftmost one barely misses him. A hole in the tracking system allows you to do this, but only if you start the pattern on the left side of the rotating spiral.

... or just hold MODE down and press DEL to activate the bomb used to give you time to blow the enemy to smithereens.

The aforementioned hole is difficult to notice if you're not focusing (MODE key held).
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Offline DJ Omnimaga

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Re: Yet another shooter
« Reply #62 on: November 28, 2008, 03:16:28 am »
aah ok thanks I'll try that
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Offline fourchanb

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Re: Yet another shooter
« Reply #63 on: December 01, 2008, 03:47:40 pm »
Damn it, now I'm going to have to code my game again :O

Seriously, it looks great Iambian. Looks like it'd need just a bit more work on the sprites though ;)

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Re: Yet another shooter
« Reply #64 on: December 01, 2008, 05:20:19 pm »
eh, sprites are fine >_>

Offline tr1p1ea

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Re: Yet another shooter
« Reply #65 on: December 02, 2008, 02:41:23 am »
Sensational Iambian!
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Offline Iambian

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Re: Yet another shooter
« Reply #66 on: December 02, 2008, 03:06:33 pm »
Well, that's it. I can actually foresee slamming face first into the 16KB memory limit for a 1 page application. I've just started working on the text system for the "story mode" in the game (where the story of the game is told in the dialogue between you and the boss of whatever level you're in) and I'm nearing 11KB.

Know that I have to have boss and enemy image and script data for about 6 to 8 stages, each boss having its own portrait sprite and image data for each of its spellcards that it can use. Then there's your own characters, which I plan on including 6 to 8, each with its own portrait and spellcard images, and their own code. Don't mention anything about backgrounds, which there will be 8+, one for each stage, and maybe one for each of the boss fights. THEN, there will be the actual dialogue between you and the boss, which will vary depending on what character you select for the "adventure."

Then, there's the issue of having an actual title screen, which this game completely lacks at this point. Cramming it all in the remaining 5K seems unrealistic, so... now I have to figure out how to distribute all this data across two or more pages and still have the routines that need to access it still readily available.

BUT... on the bright side, the beta demo version that will release prior to actually writing a coherent story for this will remain as a 1 page, 16K application. I just want to let you all know that this game *will* end up being a 32K or (if worst comes to worst) a 48K app when all is said and done.
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metagross111

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Re: Yet another shooter
« Reply #67 on: December 02, 2008, 07:06:38 pm »
well, its very impressive work so far. i know, i sound like a broken record.

Offline DJ Omnimaga

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Re: Yet another shooter
« Reply #68 on: December 02, 2008, 11:30:10 pm »
I don't mind if it reaches 48k personally. I don't care about space if the game is good :P
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metagross111

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Re: Yet another shooter
« Reply #69 on: December 02, 2008, 11:47:06 pm »
>_>

*owns a ti84+SE, does not care about space.

Offline DJ Omnimaga

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Re: Yet another shooter
« Reply #70 on: December 02, 2008, 11:59:31 pm »
well there are people  who owns one and actually does x.x. I don't really understand, though, because they have like 480K of archive (1.54 MB if they got the SE), they could fit 10 copies of Iambian's game or more when finished
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Offline Iambian

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Re: Yet another shooter
« Reply #71 on: December 03, 2008, 06:44:14 pm »
well there are people  who owns one and actually does x.x. I don't really understand, though, because they have like 480K of archive (1.54 MB if they got the SE), they could fit 10 copies of Iambian's game or more when finished

And they'll probably have about that many copies. The underlying system is flexible enough for me to release various "editions" of the game, each with its own bosses and story lines. I could conceivably pump out these games as part of a series. I've already got three story ideas...
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Offline DJ Omnimaga

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Re: Yet another shooter
« Reply #72 on: December 03, 2008, 07:54:45 pm »
aah I see, I wonder if you will do a bundle of all the versions when all are finished if they are not in one game?
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Re: Yet another shooter
« Reply #73 on: December 03, 2008, 09:52:24 pm »
a series, interesting. though i would never store more than one at the same time

Offline TIfanx1999

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Re: Yet another shooter
« Reply #74 on: December 05, 2008, 01:20:31 pm »
And they'll probably have about that many copies. The underlying system is flexible enough for me to release various "editions" of the game, each with its own bosses and story lines. I could conceivably pump out these games as part of a series. I've already got three story ideas...
That's pretty sweet. It's nice that your engine is that flexible. Oh and about the space, I really wouldn't worry about it too much. With good games people don't mind commiting some space to them. :D