Author Topic: [BETA] Bust-A-Move  (Read 37638 times)

0 Members and 1 Guest are viewing this topic.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: [BETA] Bust-A-Move
« Reply #15 on: August 01, 2012, 03:55:40 pm »
Good to hear. It would be cool also if older games that don't require overclocking added a timer so they don't move too fast either. It was annoying with Visual Basic games back in the days
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline Eiyeron

  • Urist McEiyolobster
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1430
  • Rating: +130/-10
  • (-_(//));
    • View Profile
    • Rétro-Actif : Rétro/Prog/Blog
Re: [BETA] Bust-A-Move
« Reply #16 on: August 01, 2012, 03:58:33 pm »
I just don't really know how I could program it at the moment

Offline Juju

  • Incredibly sexy mare
  • Coder Of Tomorrow
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 5730
  • Rating: +500/-19
  • Weird programmer
    • View Profile
    • juju2143's shed
Re: [BETA] Bust-A-Move
« Reply #17 on: August 01, 2012, 04:00:18 pm »
Well, nice game here :D

And you can always adjust the timer with the reading of the overclock level.

Also, the 94 MHz thing, is it related to whether it's a fx-CG10 or 20? Mine goes to 94 MHz without any problems.

Remember the day the walrus started to fly...

I finally cleared my sig after 4 years you're happy now?
THEGAME
This signature is ridiculously large you've been warned.

The cute mare that used to be in my avatar is Yuki Kagayaki, you can follow her on Facebook and Tumblr.

Offline Eiyeron

  • Urist McEiyolobster
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1430
  • Rating: +130/-10
  • (-_(//));
    • View Profile
    • Rétro-Actif : Rétro/Prog/Blog
Re: [BETA] Bust-A-Move
« Reply #18 on: August 01, 2012, 04:02:15 pm »
Min can go up to 94, and both calcs are cg20

Offline Juju

  • Incredibly sexy mare
  • Coder Of Tomorrow
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 5730
  • Rating: +500/-19
  • Weird programmer
    • View Profile
    • juju2143's shed
Re: [BETA] Bust-A-Move
« Reply #19 on: August 03, 2012, 03:03:16 am »
I wonder if anyone here finished the game...

My calc crashed after round 29 (with a score of somewhat over 1700000), is it normal?

Remember the day the walrus started to fly...

I finally cleared my sig after 4 years you're happy now?
THEGAME
This signature is ridiculously large you've been warned.

The cute mare that used to be in my avatar is Yuki Kagayaki, you can follow her on Facebook and Tumblr.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: [BETA] Bust-A-Move
« Reply #20 on: August 03, 2012, 04:15:19 am »
I only reached level 6 so far because I was playing on the emulator, trying to make a video, and didn't have time to go further on the real calc.

By the way, will you add the balloons exploding animation and the blue/green dudes at the bottom? A title screen would be nice too.
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline Eiyeron

  • Urist McEiyolobster
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1430
  • Rating: +130/-10
  • (-_(//));
    • View Profile
    • Rétro-Actif : Rétro/Prog/Blog
Re: [BETA] Bust-A-Move
« Reply #21 on: August 03, 2012, 07:59:26 am »
That's why BAM is still in beta
I wonder if anyone here finished the game...

My calc crashed after round 29 (with a score of somewhat over 1700000), is it normal?
I can't reproduce the bug, was it really the 29th level, or the 30th? I didn't added a level limiter atm
EDIT: Erhm, the game quits when I finish the 30th level (thanks to my debug skip levels)
Mine quits at 29 too Oo, I forgot to edit the main loop ^^

EDIT: UPPPDAAAATE!
« Last Edit: August 03, 2012, 04:57:32 pm by Eiyeron »

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: [BETA] Bust-A-Move
« Reply #22 on: August 03, 2012, 05:09:38 pm »
THanks for the vid. I was making one on emulator but it's not as smooth. On real calc it's even better. :D

Also glad to see this updated. :D
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: [BETA] Bust-A-Move
« Reply #23 on: August 03, 2012, 05:20:29 pm »
Looks great Eiyeron, nice work! =)

Offline Eiyeron

  • Urist McEiyolobster
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1430
  • Rating: +130/-10
  • (-_(//));
    • View Profile
    • Rétro-Actif : Rétro/Prog/Blog
Re: [BETA] Bust-A-Move
« Reply #24 on: August 03, 2012, 05:21:26 pm »
Thanks, but it needs again some things! I'll even add original animations!
Oh and the changelog :
-Added bubble pusher. The gameplay is exactly the same as the original game.
-Added intro screen
-If they are falling bubbles after finishing the level, the game will wait them for disappearing
-Edited a little bit the functions to avoid useless imbrication
-Fixed last level skip
« Last Edit: August 03, 2012, 05:26:03 pm by Eiyeron »

Offline Eiyeron

  • Urist McEiyolobster
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1430
  • Rating: +130/-10
  • (-_(//));
    • View Profile
    • Rétro-Actif : Rétro/Prog/Blog
Re: [BETA] Bust-A-Move
« Reply #25 on: August 06, 2012, 02:16:17 pm »
Now, the launcher moves, the round's number shows up before playing, the bubbles becomes black when you fail and there is a little Bub blowing our bubbles!

Offline Hayleia

  • Programming Absol
  • Coder Of Tomorrow
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3367
  • Rating: +393/-7
    • View Profile
Re: [BETA] Bust-A-Move
« Reply #26 on: August 06, 2012, 02:40:19 pm »
Now, the launcher moves, the round's number shows up before playing, the bubbles becomes black when you fail and there is a little Bub blowing our bubbles!
Nice :D
I just tried it. I made the second level in one hit :P (that was luck).
But about the little Bub, I don't know which version of Bust-A-Move you are porting but in another version I tried, Bub did not blow the ready-to-shoot bubble but the next bubble (the one waiting for the previous one to be shot). So I don't know if you are wrong or not, I just wanted to tell you :)
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

click here to know where you got your last +1s

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: [BETA] Bust-A-Move
« Reply #27 on: August 06, 2012, 03:05:32 pm »
Nice update. :D
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline Eiyeron

  • Urist McEiyolobster
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1430
  • Rating: +130/-10
  • (-_(//));
    • View Profile
    • Rétro-Actif : Rétro/Prog/Blog
Re: [BETA] Bust-A-Move
« Reply #28 on: August 06, 2012, 05:44:07 pm »
I'm porting the very first version, the arcade version.

Offline Hayleia

  • Programming Absol
  • Coder Of Tomorrow
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3367
  • Rating: +393/-7
    • View Profile
Re: [BETA] Bust-A-Move
« Reply #29 on: August 07, 2012, 02:44:48 am »
I'm porting the very first version, the arcade version.
Ah ok. Never played that one. I guess they first blew the ready-to-shoot bubble then they changed it when doing another version :)
Also, the downrate button is back next to the uprate one and I almost gave you a -1 D:
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

click here to know where you got your last +1s