Author Topic: Casio RPG: The age of Slime (beta 0.2)  (Read 24990 times)

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Offline m1ac4

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Re: Casio RPG: The age of Slime (beta 0.2)
« Reply #60 on: October 06, 2011, 10:00:54 am »
If you start working on this in C for the 9860 it won't be compatible with the Prizm and I won't be able to try it out.  However, that wouldn't stop me from offering ideas/suggestions.  There is a lot more potential for RPGs in C anyways.

Offline sjasogun1

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Re: Casio RPG: The age of Slime (beta 0.2)
« Reply #61 on: October 10, 2011, 07:22:28 am »
Oops, I didn't mean I'd be making this game in C, I'm merely experimenting with it for future projects since BASIC is far too restricted. This game will still be in BASIC.
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Offline m1ac4

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Re: Casio RPG: The age of Slime (beta 0.2)
« Reply #62 on: October 10, 2011, 07:27:50 am »
Ok, good to know.   :D
I hope good things will come from your experimenting with C as well.

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Re: Casio RPG: The age of Slime (beta 0.2)
« Reply #63 on: November 02, 2011, 07:20:56 pm »
Why dont you try luaFX?



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Offline DJ Omnimaga

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Re: Casio RPG: The age of Slime (beta 0.2)
« Reply #64 on: December 27, 2011, 01:46:06 am »
Isn't LuaFX still for the Casio AFX series, though? ???

Also I wonder if this is still being worked on?
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