Author Topic: Are there plans to port axe to prizm?  (Read 8048 times)

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Offline flyingfisch

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Are there plans to port axe to prizm?
« on: February 15, 2012, 02:16:14 pm »
Is anyone thinking about porting axe to prizm?



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Offline Eiyeron

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Re: Are there plans to port axe to prizm?
« Reply #1 on: February 15, 2012, 03:02:50 pm »
If Kristaba takes back his Sword, we could maybe ( maybe bold, and triple underlined) have an equivalent.

Offline turiqwalrus

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Re: Are there plans to port axe to prizm?
« Reply #2 on: February 15, 2012, 03:08:37 pm »
well, z80man was planning this at some point, but I'm not certain if he's even active anymore...
maybe I'm just in the wrong timezone though :P

Offline Darl181

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Re: Are there plans to port axe to prizm?
« Reply #3 on: February 15, 2012, 03:11:50 pm »
Seems like he still checks the forums, his last post was from before Christmas tho so idk :/

Something like Axe on the Prizm would be pretty cool tho.
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Offline DJ Omnimaga

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Re: Are there plans to port axe to prizm?
« Reply #4 on: February 15, 2012, 03:12:36 pm »
Yeah both members seems to be inactive now, so I guess in short terms that won't happen. It would be nice to see something similar indeed, though.
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Offline JosJuice

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Re: Are there plans to port axe to prizm?
« Reply #5 on: February 15, 2012, 03:19:22 pm »
Porting the Axe language would be very complicated because it's incredibly customized to fit the Z80 and TI-OS. An Axe-like language might be possible, but I don't think anyone has been planning to make one.

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Re: Are there plans to port axe to prizm?
« Reply #6 on: February 15, 2012, 03:21:28 pm »
Well z80man was, but he vanished. Also it wouldn't have to be exactly like Axe. Just something similar (same concept of being similar to TI-BASIC and requiring the on-calc editor to be coded, but compiling the programs with an add-in) would be enough. After all it can't be exactly the same, because of the different BASIC command names and such.
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Offline flyingfisch

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Re: Are there plans to port axe to prizm?
« Reply #7 on: February 15, 2012, 03:22:20 pm »
Ahh ok. But I would really like an axe-like programming lang, even if the ti axe progs won't work on it.



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Offline Eiyeron

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Re: Are there plans to port axe to prizm?
« Reply #8 on: February 15, 2012, 04:11:24 pm »
Just Kristaba is working on his Sword, we must wait for it, or do the same...

Offline Xeda112358

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Re: Are there plans to port axe to prizm?
« Reply #9 on: February 15, 2012, 04:16:15 pm »
I have been planning on making some kind of interpreted language if I learn C and can develop efficiently for it :)

Offline AngelFish

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Re: Are there plans to port axe to prizm?
« Reply #10 on: February 15, 2012, 04:21:45 pm »
Is anyone thinking about porting axe to prizm?

There were plans to make a language similar to Axe that I started awhile back and handed off to z80man. You'd have to talk to him about its progress.

Other than that, Khavi supports a few interpreted languages, two of which are pretty bloody fast (only ~10x slower than compiled code)
« Last Edit: February 15, 2012, 04:23:10 pm by Qwerty.55 »
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Offline flyingfisch

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Re: Are there plans to port axe to prizm?
« Reply #11 on: February 15, 2012, 06:10:15 pm »
Can I download Khavi somewhere?



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Offline DJ Omnimaga

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Re: Are there plans to port axe to prizm?
« Reply #12 on: February 15, 2012, 11:37:32 pm »
Well z80man is gone it seems so I am unsure if he'S easy to reach via e-mail. X.x

As for Sword that's the name of Kristaba's Axe language, right? Also were the languages Khavi supported Java and Lua?
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Offline AngelFish

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Re: Are there plans to port axe to prizm?
« Reply #13 on: February 16, 2012, 03:39:32 pm »
Can I download Khavi somewhere?

There aren't any stable releases. And by stable, I mean "won't crash in less than 2 minutes." Also, the only language that is fully implemented is Brainf*ck at present and that interpreter leaks memory like a sieve until I finish the garbage collector for Java bytecode >.>
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Offline flyingfisch

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Re: Are there plans to port axe to prizm?
« Reply #14 on: February 16, 2012, 05:29:51 pm »
Can I download Khavi somewhere?

There aren't any stable releases. And by stable, I mean "won't crash in less than 2 minutes." Also, the only language that is fully implemented is Brainf*ck at present and that interpreter leaks memory like a sieve until I finish the garbage collector for Java bytecode >.>

Ahh. So will it ever be ready for release?



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"welcome to the world of computers, where everything seems to be based on random number generators"



The Game V. 2.0