Author Topic: Chips Challenge for TI-Nspire  (Read 60744 times)

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Offline DJ Omnimaga

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Re: Chips Challenge for TI-Nspire
« Reply #75 on: November 10, 2010, 02:24:07 am »
Sorry to hear. I think you should slow down the animation. is it ok at 2-3 FPS?
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Offline calc84maniac

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Re: Chips Challenge for TI-Nspire
« Reply #76 on: November 10, 2010, 08:00:06 am »
I think the entire game is supposed to run at around 10FPS, which is probably low enough for TI-Nspire screen to look good enough. gbc4nspire runs at about 12FPS I think (the gameboy's 60FPS divided by the frameskip of 5)
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Offline JustCause

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Re: Chips Challenge for TI-Nspire
« Reply #77 on: November 10, 2010, 08:56:31 am »
Awesome! I was a big fan of the original and the 83 port (though I was disappointed that he forgot to edit the help text, please make sure to remove all references to colors... :D)

Hope you get the animated tiles sorted out.
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Offline ExtendeD

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Re: Chips Challenge for TI-Nspire
« Reply #78 on: November 10, 2010, 08:57:38 am »
calc84maniac: but doesn't gbc4nspire synchronize with the screen refresh? Could you tell us more about this?
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Offline DJ Omnimaga

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Re: Chips Challenge for TI-Nspire
« Reply #79 on: November 10, 2010, 02:06:03 pm »
I think the entire game is supposed to run at around 10FPS, which is probably low enough for TI-Nspire screen to look good enough. gbc4nspire runs at about 12FPS I think (the gameboy's 60FPS divided by the frameskip of 5)
Yeah, but what he means is that at 10 fps, the animations are too blurry.
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Offline calc84maniac

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Re: Chips Challenge for TI-Nspire
« Reply #80 on: November 10, 2010, 03:14:41 pm »
calc84maniac: but doesn't gbc4nspire synchronize with the screen refresh? Could you tell us more about this?
Nah, gbc4nspire was written before anything was known about that stuff. All I use in gbc4nspire is keypad input, writing to the frame buffer, and using a timer to process frames at around 60Hz (every 5th frame is displayed to the screen). The timer is ignored if you hold down the "*" key, though.

Edit:
DJ, apcalc never said that it ran at 10FPS, he said that he had no almost delay, so it was probably running at a much higher FPS
« Last Edit: November 10, 2010, 03:16:05 pm by calc84maniac »
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Offline apcalc

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Re: Chips Challenge for TI-Nspire
« Reply #81 on: November 10, 2010, 03:42:12 pm »
Thankfully, adding a delay (for the record, about 20 times slower) in the time between each frame switch makes it look much, much better on calc! :D

Also, I lowered the key delay so the game is much more playable now. :)


Offline DJ Omnimaga

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Re: Chips Challenge for TI-Nspire
« Reply #82 on: November 10, 2010, 04:03:51 pm »
Cool to hear :)
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Re: Chips Challenge for TI-Nspire
« Reply #83 on: November 10, 2010, 11:18:12 pm »
Awesome! I was a big fan of the original and the 83 port (though I was disappointed that he forgot to edit the help text, please make sure to remove all references to colors... :D)
* Pssst, the author of the 83 port has the post right above this one... O.o

In all seriousness, I'm glad there's progress on this even if you have to lower the framerate. :)

Offline apcalc

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Re: Chips Challenge for TI-Nspire
« Reply #84 on: November 29, 2010, 09:15:00 am »
Added:
-Hint Text
-Water
-Fire (not shown in screenshot)


Offline Munchor

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Re: Chips Challenge for TI-Nspire
« Reply #85 on: November 29, 2010, 09:16:40 am »



This does look GREAT!

The hint text is like text( in NSpire Basic, and the game looks very challenging, is there a 83+ series game similar to this?

Offline apcalc

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Re: Chips Challenge for TI-Nspire
« Reply #86 on: November 29, 2010, 09:19:59 am »
Yes, there is an 83+ version of Chip's Challenge, by calc84maniac:

http://www.ticalc.org/archives/files/fileinfo/421/42148.html


Offline Munchor

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Re: Chips Challenge for TI-Nspire
« Reply #87 on: November 29, 2010, 09:23:00 am »
http://www.ticalc.org/archives/files/fileinfo/421/42148.html

This looks just as cool. Nice job making a 'conversion'.

Offline apcalc

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Re: Chips Challenge for TI-Nspire
« Reply #88 on: November 29, 2010, 03:32:43 pm »
Ok, I need some help here.  I am in the process of deciding how the program will run different .DAT files.  Which of these options would you prefer:

(1) Have a computer program parse the data file, and you send one .tns file to your calc which will play the data in that file only (calculator independent, except for the fact that the acutal .tns document is run on the calc).

(2) Have the calculator program act much like gbc4nspire, asking you to select a .DAT.tns file at the beginning of the program, and it parses it on the spot (computer independent).

(3) A blend of these two.  A computer program that will parse the .DAT file into a .tns file, but there will still be a menu at the beginning of the calculator program asking you to select a level set.


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Re: Chips Challenge for TI-Nspire
« Reply #89 on: November 29, 2010, 03:40:18 pm »
I guess you should maybe go with the more user-friendly way, unless it's too complicated to code. I kinda like 3, though.
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