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Offline CKH4

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Re: Code Golf - The Reboot #2
« Reply #45 on: June 12, 2015, 02:06:23 pm »
@lirtosiast that is rediculous. My entire getKey is larger than that. I guess I could cheat with a 1 pxl window and have it throw err. Domain on a keypress but that's not exactly fair.

Also thanks pimath for updating it. I guess I'll submit because I'm in second place.
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Offline lirtosiast

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Re: Code Golf - The Reboot #2
« Reply #46 on: June 12, 2015, 02:13:21 pm »
I would have had 26, but on one out of every literally hundreds of billions of keypresses that solution sometimes moves the pixel over by one.

A small hint: In my official solution, there is only one "getKey", and I don't store it to any variable, not even Ans.
« Last Edit: June 12, 2015, 02:16:53 pm by lirtosiast »

Offline CKH4

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Re: Code Golf - The Reboot #2
« Reply #47 on: June 12, 2015, 02:17:30 pm »
I think I know how you did it now. I bet that if I tried it it would end up being bigger than my current setup. I'll try though.
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Offline ordelore

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Re: Code Golf - The Reboot #2
« Reply #48 on: June 12, 2015, 02:26:29 pm »
254 Bytes in Axe Parser.
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Offline lirtosiast

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Re: Code Golf - The Reboot #2
« Reply #49 on: June 12, 2015, 02:55:58 pm »
Finally an Axe answer. That's the source, not the machine code, right?

Offline ordelore

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Re: Code Golf - The Reboot #2
« Reply #50 on: June 12, 2015, 02:57:33 pm »
Wait, source is what we're being judged on?!?
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Offline pimathbrainiac

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Re: Code Golf - The Reboot #2
« Reply #51 on: June 12, 2015, 02:58:19 pm »
Axe is supposed to be counted in Source bytes...
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Re: Code Golf - The Reboot #2
« Reply #52 on: June 12, 2015, 03:00:38 pm »
Never mind, 84 bytes.
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Re: Code Golf - The Reboot #2
« Reply #53 on: June 12, 2015, 10:19:38 pm »
I did an attempt in TIS-100 and got 392 bytes :P (337 if not counting header/extra whitespace in the save file)

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Re: Code Golf - The Reboot #2
« Reply #54 on: June 12, 2015, 11:31:42 pm »
Resubmitted a working one without key repeat. 87 bytes now. Gonna keep trying and try to shrink it down. A different approach seems in order. Also @ everyone: You should submit your entry regardless of it being the smallest or not. This contest is about having fun, learning, and see what others did that you could have done better. It'll be good to see everyone's code at the end. ;)

Offline lirtosiast

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Re: Code Golf - The Reboot #2
« Reply #55 on: June 13, 2015, 12:08:30 am »
I agree with Art_of_camelot. The existence of a better solution shouldn't prevent anybody from submitting one.

Offline Siapran

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Re: Code Golf - The Reboot #2
« Reply #56 on: June 13, 2015, 05:38:59 am »
133 chars in pico8_0.1.1

Offline JWinslow23

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Re: Code Golf - The Reboot #2
« Reply #57 on: June 13, 2015, 10:11:00 am »
Axe is supposed to be counted in Source bytes...
I've always counted Axe as the final program size. For various reasons.
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Offline lirtosiast

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Re: Code Golf - The Reboot #2
« Reply #58 on: June 13, 2015, 10:49:57 am »
If we count Axe as machine code size, then we should score it in the same category as assembly, which gives it a distinct disadvantage.

EDIT: Sorry, my clumsy fingers on mobile accidentally rated this post one star. :-\ Is there a way to undo it?
« Last Edit: June 13, 2015, 06:42:36 pm by lirtosiast »

Offline c4ooo

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Re: Code Golf - The Reboot #2
« Reply #59 on: June 13, 2015, 07:33:36 pm »
Can I infer that the user has certain variables set to certain value?

EDIT: Sorry, my clumsy fingers on mobile accidentally rated this post one star. :-\ Is there a way to undo it?
By having everyone rate it 5-star   :D

Edit: Also, I was able to save four bytes, but now do to the get key system, sometimes when you press a key the pixel does not move, and you have to spam the key. Will that be allowed where you have to spam the key in order for it to move? :P
« Last Edit: June 13, 2015, 08:39:31 pm by c4ooo »
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