Author Topic: [Cemetech Contest #9] Reuben Quest HD  (Read 31671 times)

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Offline Juju

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[Cemetech Contest #9] Reuben Quest HD
« on: November 14, 2012, 02:06:42 pm »
So yeah, I might try my hand at the Cemetech contest in the computer category. Porting Reuben Quest might be interesting, but it requires some sort of twist, so I'll incorporate some 3D stuff such as Mode 7 or raytracing (dunno which one yet). That will be interesting :P

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Offline aeTIos

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Re: [Cemetech Contest #9] Reuben Quest HD
« Reply #1 on: November 14, 2012, 02:07:29 pm »
Sounds cool. But, make it for linux too.

also, will it blend?
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Offline DJ Omnimaga

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Re: [Cemetech Contest #9] Reuben Quest HD
« Reply #2 on: November 14, 2012, 02:09:28 pm »
If you make it Mode 7 it might look weird, though, even the world map, because it was not designed to be mode 7 D:. That's unless of course you decided to completely revamp the outdoor map to become an overworld map, and still kept the mountain part and the first dungeon entrance as regular maps, though. Maybe some 3D remake?
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Offline Juju

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Re: [Cemetech Contest #9] Reuben Quest HD
« Reply #3 on: November 14, 2012, 02:22:11 pm »
Yeah, that sounds pretty good. Outdoor = overworld with 3Dish mode 7 stuff, indoor = regular maps (top-view or raytraced), pretty much like Final Fantasy VI. Unless I decide to remake everything in shiny nice 3D.

Or it might also be one of the Illusiat, depends which game will be better for the type of view I wanna make.
« Last Edit: November 14, 2012, 02:25:49 pm by Juju »

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Offline DJ Omnimaga

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Re: [Cemetech Contest #9] Reuben Quest HD
« Reply #4 on: November 14, 2012, 04:10:53 pm »
The issue, though, is that the game doesn't even have an overworld/world map/main map at all lol. Once you exit a dungeon, you pretty much immediately land into another area, unlike FF where you arrive on some sort of flat map.

Or you could do it 3D with old skool graphics like Minecraft (well... maybe higher res lol)
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Offline Yeong

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Re: [Cemetech Contest #9] Reuben Quest HD
« Reply #5 on: November 14, 2012, 04:36:33 pm »
Or you could do something that lufia gba did.
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Offline DJ Omnimaga

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Re: [Cemetech Contest #9] Reuben Quest HD
« Reply #6 on: November 14, 2012, 05:08:32 pm »
What did they do? ???
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Re: [Cemetech Contest #9] Reuben Quest HD
« Reply #7 on: November 14, 2012, 05:20:40 pm »
 one static background with world map markers
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Re: [Cemetech Contest #9] Reuben Quest HD
« Reply #8 on: November 14, 2012, 05:53:29 pm »
Oh that. I tend to not like that type of world map for RPGs. It makes the game look too much like a series of stages/missions rather than a full adventure.
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Offline Juju

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Re: [Cemetech Contest #9] Reuben Quest HD
« Reply #9 on: November 27, 2012, 01:15:28 am »


First screen of the game, everything are still placeholders (overworld map badly ripped from the original game while the character is taken from another project), but I have a character moving on the screen and the map scrolling with it!

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Offline aeTIos

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Re: [Cemetech Contest #9] Reuben Quest HD
« Reply #10 on: November 27, 2012, 04:14:22 am »
\o/ cool :D
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Re: [Cemetech Contest #9] Reuben Quest HD
« Reply #11 on: November 27, 2012, 02:51:03 pm »
Make sure to have the character fit in those doors and cavern entrances lol. Also nice to see you got a spriter. If you need some extra ones I can also give you some sprite sheets from ROL0.

For the maps, will you re-use the Reuben battle sprites? I wish I still had the 4-directional colorized one from 2006 so that shading could be added to it or something. It would have been more true to Reuben Quest.
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Offline Juju

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Re: [Cemetech Contest #9] Reuben Quest HD
« Reply #12 on: November 27, 2012, 04:56:52 pm »
Yeah, Ashbad kindly accepted to be my spriter and pixel artist, I might still look at the ROL0 spritesheets though.

My current idea is to take the old, original sprites (and/or the ROL0 sprites too) and colorize and/or awesomize them to 16x16 (scaled 2x) or even 32x32, but it's up to Ashbad.
« Last Edit: November 27, 2012, 04:57:28 pm by Juju »

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Offline Sorunome

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Re: [Cemetech Contest #9] Reuben Quest HD
« Reply #13 on: November 27, 2012, 05:13:40 pm »
looking nice! Are the number is the top left corner the position of the character?

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Offline Juju

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Re: [Cemetech Contest #9] Reuben Quest HD
« Reply #14 on: November 27, 2012, 05:38:37 pm »
Yup. And thanks ^_^

Also note you can follow the development on my blog: http://blog.juju2143.ca/
« Last Edit: November 27, 2012, 05:39:39 pm by Juju »

Remember the day the walrus started to fly...

I finally cleared my sig after 4 years you're happy now?
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