Author Topic: [NXT] Angry Blockheads!-Tower Crushing w/Physics!  (Read 15044 times)

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Offline nxtboy III

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Re: [NXT] Angry Blockheads!-Tower Crushing w/Physics!
« Reply #30 on: October 08, 2012, 10:34:52 pm »
So what do you all think of the new update?
Any suggestions?

Thanks,
nxtboy III

Offline lkj

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Re: [NXT] Angry Blockheads!-Tower Crushing w/Physics!
« Reply #31 on: October 09, 2012, 06:56:36 am »
Is there a download so people with an NXT can test it?

Offline nxtboy III

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Re: [NXT] Angry Blockheads!-Tower Crushing w/Physics!
« Reply #32 on: October 09, 2012, 04:45:34 pm »
No not right now. Do you have an NXT?

Offline Yeong

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Re: [NXT] Angry Blockheads!-Tower Crushing w/Physics!
« Reply #33 on: October 09, 2012, 06:06:20 pm »
I just stumbled upon this project. Nicely done. :D
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Offline lkj

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Re: [NXT] Angry Blockheads!-Tower Crushing w/Physics!
« Reply #34 on: October 10, 2012, 08:06:24 am »
No not right now. Do you have an NXT?
Yes, I'm using it for a school project.

Offline chickendude

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Re: [NXT] Angry Blockheads!-Tower Crushing w/Physics!
« Reply #35 on: October 10, 2012, 10:49:07 am »
It looks a lot better :) Is the flicker that bad on the actual NXT? The only thing i can say is that i think the block should have a little more space to move on the screen without shifting it. Currently it moves the whole screen a lot and it can feel a bit dizzying.

Offline Stefan Bauwens

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Re: [NXT] Angry Blockheads!-Tower Crushing w/Physics!
« Reply #36 on: October 10, 2012, 12:22:55 pm »
Looks nice nxtboy IIII.
Offtopic:I wonder if you could send a z80 rom to the nxt or something and then have a caluclator working on it.


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Offline nxtboy III

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Re: [NXT] Angry Blockheads!-Tower Crushing w/Physics!
« Reply #37 on: October 10, 2012, 05:09:57 pm »
Thanks stefan and chickendude. :D
On the NXT it doesn't flicker at all. It is completely flickerless (except at the top right of the screen).

Anything else?

Offline DJ Omnimaga

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Re: [NXT] Angry Blockheads!-Tower Crushing w/Physics!
« Reply #38 on: October 10, 2012, 05:54:13 pm »
I like the newly added graphics O.O

Also I need to check if Zellers got NXT stuff for when their liquidation sale nears its end, in case they still have some for cheap.
« Last Edit: October 10, 2012, 05:55:31 pm by DJ_O »
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Offline Builderboy

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Re: [NXT] Angry Blockheads!-Tower Crushing w/Physics!
« Reply #39 on: October 10, 2012, 06:00:11 pm »
I would suggest making the tower blocks a lot heavier, such that it is much harder to break down towers, requiring more strategy.  I would also suggest pre-built configurations for each level, that way the tower doesn't fall apart right as you start, and also so you can make the levels harder without simply lowering the bar.

Offline nxtboy III

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Re: [NXT] Angry Blockheads!-Tower Crushing w/Physics!
« Reply #40 on: October 11, 2012, 07:47:14 pm »
@Builderboy
Yeah I will make the player's mass smaller, that way, as you said, it is harder to destroy towers. But how would I have pre-built levels? That would be cool if I made a level editor.

@DJ_O
Thanks. Should I change the graphics for the blocks?

Offline Spenceboy98

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Re: [NXT] Angry Blockheads!-Tower Crushing w/Physics!
« Reply #41 on: October 28, 2012, 05:43:52 pm »
How did you do the collisions and physics?
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Re: [NXT] Angry Blockheads!-Tower Crushing w/Physics!
« Reply #42 on: October 28, 2012, 05:53:15 pm »
This looks like a nice game.

It's quite unrelated, but I wonder if those games could be converted or the source code recompiled to work on the 84+. The screen looks very similar and it looks like processing speed is not much different from that of the calc.
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Re: [NXT] Angry Blockheads!-Tower Crushing w/Physics!
« Reply #43 on: October 28, 2012, 05:57:00 pm »
@Nxt nope I think the graphics looks pretty fine for the blocks. Also having them look simple compared to the landscape  makes them easier to see.

You could maybe have black blocks, though, with a second line. The black blocks would need to be under the lowest line while the others would be fine if it's under the highest line. There could be an hard mode forcing white blocks to be between both lines, but I think that might be sadistic XD
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Offline nxtboy III

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Re: [NXT] Angry Blockheads!-Tower Crushing w/Physics!
« Reply #44 on: November 13, 2012, 08:54:36 pm »
hmm....
Good ideas, good ideas.

@ben_g
Yeah that would be cool if it were converted to TI 84. :D

@Spenceboy98
The physics? Builderboy helped me a ton with that. Well, for collision, when 2 objects collide, it detects which axis they collided on, then, based on that, it uses an equation to calculate the velocities once they collide, based on current velocity, their mass, and the global bounce absorption.
Each objects has it's own X, Y, velocity X and Y, mass, etc.
Those are each essential to the physics engine.