Author Topic: After Dark [Mindstorm NXT (Basically a TI 84) ]  (Read 51346 times)

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Offline DJ Omnimaga

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Re: After Dark [Mindstorm NXT (Basically a TI 84) ]
« Reply #75 on: February 13, 2012, 11:11:32 pm »
Oh right. Mhmm, would it be too hard to actually make it a platformer? The issue is people might find it boring if all you do is moving forward like in most beat-em-up games, and the latter tends to not be very popular anymore (notice how since the mid '90s, almost none get released anymore). It might be good if sometimes we got to jump at places or avoid holes, along with finding keys or something to open doors to go further.
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Offline saintrunner

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Re: After Dark [Mindstorm NXT (Basically a TI 84) ]
« Reply #76 on: February 14, 2012, 03:16:25 pm »
Like Nazi Zombies, Plat former style :)
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Offline nxtboy III

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Re: After Dark [Mindstorm NXT (Basically a TI 84) ]
« Reply #77 on: February 14, 2012, 05:57:56 pm »
Yeah, but that would probably make the game REALLY slow.
But I have a simple 4-lvl grayscale platformer starter. It runs smooth and has nice grayscale (of course there are no enemies, which would take up the processor)

So what do you think I should add to my zombie game?
Or what should I make the platform game like (the one I was talking about)?

saint-
What do you mean, "Nazi zombies?" explain. :)
« Last Edit: February 14, 2012, 05:58:21 pm by nxtboy III »

Offline saintrunner

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Offline nxtboy III

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Re: After Dark [Mindstorm NXT (Basically a TI 84) ]
« Reply #79 on: February 14, 2012, 07:23:40 pm »
Oh, yeah, that...   :devil:
And BTW, that link you sent me is no longer a page.

How would I make my game like that? What could I do to make it like that?

And what should I make the platformer about (the one I talked about a post before this one)?

Offline saintrunner

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Re: After Dark [Mindstorm NXT (Basically a TI 84) ]
« Reply #80 on: February 14, 2012, 07:25:54 pm »
Oh right. Mhmm, would it be too hard to actually make it a platformer? The issue is people might find it boring if all you do is moving forward like in most beat-em-up games, and the latter tends to not be very popular anymore (notice how since the mid '90s, almost none get released anymore). It might be good if sometimes we got to jump at places or avoid holes, along with finding keys or something to open doors to go further.

this
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Offline nxtboy III

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Re: After Dark [Mindstorm NXT (Basically a TI 84) ]
« Reply #81 on: February 14, 2012, 07:30:07 pm »
Hmmm....
Well how would I make it more like Nazi zombies without making it a platformer?  ???

Offline saintrunner

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Re: After Dark [Mindstorm NXT (Basically a TI 84) ]
« Reply #82 on: February 14, 2012, 07:33:27 pm »
you don't want a platformer? I thought it was...
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Offline nxtboy III

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Re: After Dark [Mindstorm NXT (Basically a TI 84) ]
« Reply #83 on: February 14, 2012, 07:35:26 pm »
Well, the other one is, but not After Dark.
Wouldn't it go too slow if there were zombies?
What would the zombies do? Just follow the player, or go a specific direction, etc?
If they follow, how would they follow the player? Jumping?

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Re: After Dark [Mindstorm NXT (Basically a TI 84) ]
« Reply #84 on: February 14, 2012, 07:36:42 pm »
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Offline nxtboy III

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Re: After Dark [Mindstorm NXT (Basically a TI 84) ]
« Reply #85 on: February 14, 2012, 07:41:04 pm »
Well I know that the zombies in COD follow the player, but explain what they would do in the platform view for a game.

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Re: After Dark [Mindstorm NXT (Basically a TI 84) ]
« Reply #86 on: February 14, 2012, 07:43:02 pm »
http://ourl.ca/145480

check out the screenie
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Offline nxtboy III

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Re: After Dark [Mindstorm NXT (Basically a TI 84) ]
« Reply #87 on: February 14, 2012, 07:46:25 pm »
yeah I've seen it before, though it is not really a platformer. It is like with my game, except my game seems a little more creepier and my game is grayscale (But Zombie Gun has better weapons, though my machine gun effect is cool).

Offline nxtboy III

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Re: After Dark [Mindstorm NXT (Basically a TI 84) ]
« Reply #88 on: February 15, 2012, 05:51:41 pm »
So could anybody tell me some ideas for my game?
How can I make it more suspenseful and creepy?

Offline saintrunner

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Re: After Dark [Mindstorm NXT (Basically a TI 84) ]
« Reply #89 on: February 15, 2012, 06:02:06 pm »
I honestly don't have much more input, sorry. But I would like to remind you that as you search for help with this project, to not get to frustrated if there seems to be a lack of interest. As Dj stated earlier, most people on this website do not have Mindstorms, and as they are amazing pieces of hardware, it is hard to get fired up and helpful with something you won't personally be able to enjoy. My suggestions are only that perhaps you ask around in the omnomIRC or perhaps elsewhere on this site if anyone has a Mindstorm and wishes to help or provide input. I truly am apologetic. as I know how frustrating it can be when no one seems interested in a project. But who knows, You may be the beginning of the Mindstorm craze here at Omni! To be even more honest I really REALLY wish I had one so I could play you game and supply better feedback, but since I am lacking in money and time....well yeah :( I wish you the best of luck and I hope that if and WHEN this game is complete I will have the money to buy a Mindstorm and try it out!

<saint>

p.s. I would also like to note that I have noticed an INCREDIBLE increase in you spriting skillz, and I wish to also congratulate you on your improvements! Nice work NXT!
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