Author Topic: ATI-BASIC  (Read 41726 times)

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Offline Eeems

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Re: BasiC++
« Reply #120 on: December 22, 2010, 02:36:19 pm »
Yeah it was kinda cool. I hope we can do a bit more, like using colors, larger resolution and maybe even change the monitor resolution so we can do full-screen games or something. It would be cool.
I totally disagree actually. I don't want colours nor full-screen, nor larger resolution, I would like it to be just like in the calculator. That picture looks a blast!
well if it had the option of both it would be nice, personally I wouldn't want to limit it's potential with just being like a calculator.
/e

Offline Munchor

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Re: BasiC++
« Reply #121 on: December 22, 2010, 03:56:45 pm »
I would really want a PC Calculator with the programming language Axe. If I want it so much I should do it myself :P

Offline miotatsu

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Re: BasiC++
« Reply #122 on: December 24, 2010, 04:05:23 pm »
DJ: yeah it still has the same goals as before.

About the pic: I DO NOT have any commands implemented as of now. I am working on the internal stuff and the picture demonstrates what it is currently doing to make it easier to interpret the source code of the programs we will soon be able to write.

about updates: I will continue to work on this and YES you will be able to do FANCY GRAPHICS but not for a while yet because graphic commands will not be added until math stuff is done. HOWEVER there will be a small break in updates because I am going to be switching from Ubuntu linux to Arch linux and also christmas stuff will take up some of my time.

I will post another screenie when the interpreter is able to handle the command Disp ".

Offline Munchor

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Re: BasiC++
« Reply #123 on: December 24, 2010, 04:12:32 pm »
DJ: yeah it still has the same goals as before.

About the pic: I DO NOT have any commands implemented as of now. I am working on the internal stuff and the picture demonstrates what it is currently doing to make it easier to interpret the source code of the programs we will soon be able to write.

about updates: I will continue to work on this and YES you will be able to do FANCY GRAPHICS but not for a while yet because graphic commands will not be added until math stuff is done. HOWEVER there will be a small break in updates because I am going to be switching from Ubuntu linux to Arch linux and also christmas stuff will take up some of my time.

I will post another screenie when the interpreter is able to handle the command Disp ".

Nice, Disp " is a start ;)

Offline miotatsu

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Re: BasiC++
« Reply #124 on: December 26, 2010, 03:38:51 pm »
alright, now that christmas is past I will be working on this again, however...
I think its time that this project is renamed, because the name implies that it is a combination of basic and c++ which of course is not true at all.
BUT I can't come up with a good name, you guys should help! preferably something with BASIC/Basic in the name, something short, and something that implies that it is like ti-basic except loaded with more awesomes and for pc. I might hold a poll for voting if you guys can come up with multiple good ones :P

Offline Munchor

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Re: BasiC++
« Reply #125 on: December 26, 2010, 03:43:25 pm »
alright, now that christmas is past I will be working on this again, however...
I think its time that this project is renamed, because the name implies that it is a combination of basic and c++ which of course is not true at all.
BUT I can't come up with a good name, you guys should help! preferably something with BASIC/Basic in the name, something short, and something that implies that it is like ti-basic except loaded with more awesomes and for pc. I might hold a poll for voting if you guys can come up with multiple good ones :P

Tea Eye Basicomp

Offline DJ Omnimaga

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Re: BasiC++
« Reply #126 on: December 26, 2010, 03:46:10 pm »
Hmm I don't have any ideas right now. Scout idea seems nice, since the Tea Eye part is how we say TI. :P

I hope you continue working on this too. Also will it support mostly floating points or will it just support bytes, words, nibbles, etc?
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Offline Eeems

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Re: BasiC++
« Reply #127 on: December 26, 2010, 03:49:49 pm »
lol Scout :P
Hmm how about..umm...Advanced Texas Instruments BASIC or ATI-BASIC or ATIB
/e

Offline miotatsu

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Re: BasiC++
« Reply #128 on: December 26, 2010, 03:50:36 pm »
@DJ: I am still unsure about how I will handle numbers at this point, but hopefully it will support floating point, yes.

Offline Munchor

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Re: BasiC++
« Reply #129 on: December 26, 2010, 03:52:12 pm »
Well, look at other programming language's names:

C
D
Haskell
Python
C
C++
C#
Visual Basic (exception!)

Well, they mean nothing!

So, I recommend having Ephan. It's just a random name :)

Offline FinaleTI

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Re: BasiC++
« Reply #130 on: December 26, 2010, 03:54:32 pm »
Maybe B-- ?

You know, B for BASIC, and a negative times a negative is a positive, so...
« Last Edit: December 26, 2010, 03:56:23 pm by FinaleTI »


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline miotatsu

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Re: BasiC++
« Reply #131 on: December 26, 2010, 04:02:08 pm »

Offline Munchor

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Re: BasiC++
« Reply #132 on: December 26, 2010, 04:25:01 pm »

Offline DJ Omnimaga

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Re: BasiC++
« Reply #133 on: December 27, 2010, 03:06:40 am »
I like how it's a bit close to Java. :P
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Offline Munchor

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Re: BasiC++
« Reply #134 on: December 27, 2010, 05:49:21 am »
I like how it's a bit close to Java. :P

Yeah it is, the tea cup!