Author Topic: Castle Storm II  (Read 43331 times)

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Offline DJ Omnimaga

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Re: Castle Storm II
« Reply #105 on: March 09, 2010, 11:01:11 pm »
that sucks x.x

Did you ask on other forums as well? Maybe some people on Greenfoot might be able to help, or general java sites?

Otherwise there might be some ppl here who could, if you posted the source
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Offline Builderboy

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Re: Castle Storm II
« Reply #106 on: March 09, 2010, 11:05:57 pm »
Mmm good idea, although greenfoot is kinda dead right now anyway :P We even got our first Troll!!!! ;D

I'll post a link to the source in a sec, although its rather large D:

Offline DJ Omnimaga

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Re: Castle Storm II
« Reply #107 on: March 09, 2010, 11:41:38 pm »
Ouch x.x I hope he did not kill the community x.x

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Offline Builderboy

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Re: Castle Storm II
« Reply #108 on: March 09, 2010, 11:44:49 pm »
Haha no, he/she was a very laughable troll.  More like a n00b if anything else XD.  And i quote...

DIS GAYM IS TO HARD I DONT EVEN WAWTAR DRIP ON WAWL
HOW DO I SHOT WEB?
R U A REEL AVATORZ?
SUMTIEMZ I WISH I WAZ A DRAGAWNZ IN REEL LYF BUT I R HAPY WIT BEEN A CAT
I LIKEZ DIS GAYM IT MADE ME HAZ FUNZ WYL I PLAYD ITZ. GURLZ HAZ KUTIZE. MI FREND WAWNTS M
I WAZ A SUPAR SAIYAN IRL 1 TIEMZ I LUKED IN THE MEERER N I STARTED SKREEMNG THEN MY HAIR GOT ALL YELOWZ

* Builderboy Facepalms *

Offline bwang

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Re: Castle Storm II
« Reply #109 on: March 09, 2010, 11:46:46 pm »
lol, definitely a n00b!

Offline ztrumpet

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Re: Castle Storm II
« Reply #110 on: March 10, 2010, 04:03:53 pm »
Woah...

Good luck! I don't know how to help you, but maybe a cookie will help...
*ZTrumpet hands Builderboy a cookie...

Offline DJ Omnimaga

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Re: Castle Storm II
« Reply #111 on: March 10, 2010, 10:54:15 pm »
wow... to me it almost seems like it was written this way on purpose or using a generator, because even n00bs won't write this bad XD
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Offline Builderboy

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Re: Castle Storm II
« Reply #112 on: March 10, 2010, 11:01:19 pm »
And then there is a single coherent sentence on Castle Storm that is completely different than the rest ;D Lol so weird...

Offline Hot_Dog

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Re: Castle Storm II
« Reply #113 on: March 21, 2010, 10:55:00 am »
Does Java support 3d textures?  If so, are you just implementing them later?

Offline Builderboy

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Re: Castle Storm II
« Reply #114 on: March 21, 2010, 11:00:02 am »
Well, there is a Java3D API, but i am not using it for this game, as it involves interesting and confusing things like harware acceleration and other quirks that would break Greenfoot compatability.  This game is being written from scratch with only a polygon filler, and thats it.  ANd as such, textures are unfortunately out of the question for speed reasons :P

Offline DJ Omnimaga

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Re: Castle Storm II
« Reply #115 on: March 21, 2010, 02:06:57 pm »
Did you thought about ditching Greenfoot completly? Some people sees using such things as a bad practice compared to writing all your routines yourself. I personally don't care how a game is ran, but it seems like Greenfoot is pretty limited, like the lack of texture support, maybe it might be best to move to straight Java?
« Last Edit: March 21, 2010, 02:07:22 pm by DJ Omnimaga »
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Offline Builderboy

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Re: Castle Storm II
« Reply #116 on: March 21, 2010, 02:32:17 pm »
It is straight java, Java3D is something separate from Java but with integration.

Besides, what if i told you to switch to assembly for the calculator because it was faster ;)

Offline DJ Omnimaga

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Re: Castle Storm II
« Reply #117 on: March 21, 2010, 02:35:19 pm »
Oh ok, I thought it was some sort of game making library with bloated code. I personally don't care how something is made, I just was curious if there were alternatives.

And it was just a suggestion, I didn't do like some people did with me and tell you to learn ASM every few post. I only told it once... sorry but I had to rate your post down because it was kinda provocative
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Offline Builderboy

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Re: Castle Storm II
« Reply #118 on: April 18, 2010, 03:01:15 pm »
IT WORKS!  I Am One Can Short Of A Six Pack!!

In other news I have gotten together a kinda working demo Level for Castle Storm :) I have been working on it in secret for a while, as it is my school project ^^ The demo is definetaly not bug free, as there are display glitches, slowdowns, and even physics errors.  I got it to work in a Jar file after much hitting with a hammer, and I am proud to present the Beta for the first 4th of the 1st Level for Castle Storm :) Haha its very small, and you have no gun, have fun ;)

The new version can be found on the first page of this thread.
« Last Edit: April 18, 2010, 03:14:14 pm by Builderboy »

Offline DJ Omnimaga

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Re: Castle Storm II
« Reply #119 on: April 18, 2010, 03:11:00 pm »
Nice ^^ I'm glad this is still alive. Can we kill stuff now?

Also I cannot find the download on website front page. I checked the download section for latest files and no Castle Storm II x.x
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