Author Topic: Castle Storm II  (Read 43292 times)

0 Members and 1 Guest are viewing this topic.

Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: Castle Storm II
« Reply #120 on: April 18, 2010, 03:13:45 pm »
Ooh whoops, i meant to say first.  The first page of this Thread ::)

Oh, and no killing stuff yet :P you dont get a weapon until he end of the first Level.
« Last Edit: April 18, 2010, 03:15:04 pm by Builderboy »

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Castle Storm II
« Reply #121 on: April 18, 2010, 03:30:00 pm »
oooh ok lol thanks for claryfing :P

gonna download now :)
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline {AP}

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 981
  • Rating: +74/-3
  • I am Webmaster!
    • View Profile
    • Removed From Game
Re: Castle Storm II
« Reply #122 on: April 18, 2010, 03:43:36 pm »
I destroyed the lasers and got to a dead end so I assume that means I win, right? =)

Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: Castle Storm II
« Reply #123 on: April 18, 2010, 03:45:27 pm »
Haha yep you got as far as i had completed :)  Told you it was small :P

Offline {AP}

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 981
  • Rating: +74/-3
  • I am Webmaster!
    • View Profile
    • Removed From Game
Re: Castle Storm II
« Reply #124 on: April 18, 2010, 03:53:47 pm »
Oh, and thanks for including crouch-jump. =D
It was hard to get it working, but it made it to where I didn't have to restart to see the rest of the level.

Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: Castle Storm II
« Reply #125 on: April 18, 2010, 03:59:17 pm »
Ooooh you be a cheater ;) Heh yeah i actually didn't put that in on purpose, it just naturally happened when i implemented crouching.  Its nice for testing levels tho, I can move with great speed ^^

Offline {AP}

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 981
  • Rating: +74/-3
  • I am Webmaster!
    • View Profile
    • Removed From Game
Re: Castle Storm II
« Reply #126 on: April 18, 2010, 04:03:13 pm »
I just love finding every exploit I can in games. ;P

Makes me a great beta tester. ^^

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Castle Storm II
« Reply #127 on: April 18, 2010, 04:05:46 pm »
Ok tried it and made a video, nice so far except maybe a bug I run into at first XD

I assume LV2 is where we'll start killing everything that moves, right?

Btw I like the Doom feel of this. At the same time it reminds me old Super FX SNES games. I think if it's possible to make it run full screen, you should use a 320x240 resolution for old-skoolness :P

http://xlib.mtv-music-generator.com/castlestorm2.wmv
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: Castle Storm II
« Reply #128 on: April 18, 2010, 04:32:02 pm »
Yep, thats the physics bug that I am trying to fix.  It was introduced when i made celings, but i'm still not quite sure how it happens.  I'll be looking into it :)

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Castle Storm II
« Reply #129 on: April 18, 2010, 04:40:42 pm »
Oh well, at least it allowed me to go explores some out-of-reach rooms like the green ones :D (altough it took a while to get used to movement on ceilings since it was backwards :P)
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: Castle Storm II
« Reply #130 on: April 18, 2010, 04:46:59 pm »
Haha yay glitches.  DJ you silly goose, escaping to unfinished areas :P Haha for future reference, those are areas where you will have to avoid enemies, so you can get to know them before you have to fight them.  There is also a puzzle room involving platforms ^^

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Castle Storm II
« Reply #131 on: April 18, 2010, 05:21:01 pm »
Interesting, I assume you won't get the gun until you finished, tho? It would be fun to have a level part where you must escape enemies without being able to kill them.
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline meishe91

  • Super Ninja
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2946
  • Rating: +115/-11
    • View Profile
    • DeviantArt
Re: Castle Storm II
« Reply #132 on: April 18, 2010, 05:50:05 pm »
That's really cool! What does pressing "V" do? Because it like renders the whole scene out when I do. Wasn't sure if that's supposed to happen. Anyways, great work on this :)
Spoiler For Spoiler:



For the 51st time, that is not my card! (Magic Joke)

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Castle Storm II
« Reply #133 on: April 18, 2010, 06:33:10 pm »
It seems to render the scene slower block by block or something. X does the same thing but faster

Btw the glitch about going on ceilings is extremly hard to recreate now. I must have been lucky. Good luck builderboy fixing it x.x
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline meishe91

  • Super Ninja
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2946
  • Rating: +115/-11
    • View Profile
    • DeviantArt
Re: Castle Storm II
« Reply #134 on: April 18, 2010, 06:35:01 pm »
How do you even activate that glitch? I couldn't figure it out.

By the way, did you mean "Z?" "X" didn't do it but "Z" did but that could just be me.
« Last Edit: April 18, 2010, 06:38:19 pm by meishe91 »
Spoiler For Spoiler:



For the 51st time, that is not my card! (Magic Joke)