Author Topic: MC land - a little minecraft clone  (Read 15995 times)

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Offline ben_g

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Re: MC land - a little minecraft clone
« Reply #30 on: November 02, 2012, 02:46:59 pm »
an other bug report: when underwater, pressing D will make you able to go trough walls. I also noticed that sand when it falls sometimes leaves behind a dirt block at it's original location. (This is in the most recent version)
« Last Edit: November 02, 2012, 02:47:17 pm by ben_g »
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Offline DJ Omnimaga

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Re: MC land - a little minecraft clone
« Reply #31 on: November 12, 2012, 01:53:23 am »
I have downloaded the new version and I will give it a try when I have some time.
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Offline DJ Omnimaga

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Re: MC land - a little minecraft clone
« Reply #32 on: March 04, 2013, 12:18:15 am »
I finally got time to try the latest beta and it seems that right collision detection is broken D:

Also when you place the cursor right next to the player when moving left, it acts like a block.
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Offline Spyro543

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Re: MC land - a little minecraft clone
« Reply #33 on: March 11, 2013, 09:01:39 am »
What do you mean by right collision detection?

Also I have been working on this, but i made a huge mess  of the code while trying to fix the various lake generation bugs, and i'm trying to fix a bug in which the game stops recognizing that there a variables for the inventory and crashes on start O-o

Offline Spyro543

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Re: MC land - a little minecraft clone
« Reply #34 on: March 15, 2013, 10:53:02 am »
I'd like your guys' opinion on ore generation. Are rare ores too common? Are common ores too rare?, etc.

Offline DJ Omnimaga

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Re: MC land - a little minecraft clone
« Reply #35 on: March 15, 2013, 09:28:35 pm »
By right collision I meant collision detection when moving to the right. Basically I could get through blocks or not >.<
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