Author Topic: Several Anouncements  (Read 22336 times)

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Offline Halifax

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« Reply #30 on: April 28, 2007, 08:03:00 pm »
Wow this game looks great. It reminds me of Gears of War but in 2D. I would love if you could add some massive scary looking monsters that like have terrifying screams and stuff. If not I guess I will have to start my own Gamemaker game ;)wink.gif j/k (although I may be serious). Anyways great job on the aesthetics I love the grityness :thumb:thumb.gif
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Offline necro

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« Reply #31 on: April 29, 2007, 02:15:00 pm »
user posted image
test for the blood layer.  I used the mouse to draw that blood onto the buffer, but it can recieve blood splaters from the enemies...I am also adding more tiles and such.
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Offline necro

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« Reply #32 on: July 30, 2007, 08:47:00 pm »
well, for whatever reason, I actualy lost that whole program somewhere...maybe for good ):  Good news is, I am making slow progress in a number of other areas.  The first post updates about the new code I came up with for this:
http://img.photobucket.com/albums/v491/bbensonpck/windowsScreenShot.png
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Offline DJ Omnimaga

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« Reply #33 on: July 31, 2007, 12:17:00 am »
this sucks it got lost I was really looking forward for thsi project :(sad.gif I hope it revives anyway though
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Offline bfr

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« Reply #34 on: July 31, 2007, 05:01:00 am »
Wow :(sad.gif  At least you are still progressing on something.

Offline necro

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« Reply #35 on: August 01, 2007, 08:58:00 am »
well, the applications type stuff I am working on I might be able to make into a seperate dll or something and is going to be used in a number of apps I am making, however, I am not going to talk about them untill I actualy get an early version for them.

And besides, that project was basicaly just me applying a new set of sprites of the cb engine and testing a few effects that I already have managed to recreate and incorporate into cb.  So basicaly, what I lost was a set of graphics that imo, aren't as good as what I can do now and a few ideas.
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Offline DJ Omnimaga

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« Reply #36 on: August 01, 2007, 11:38:00 am »
mhmm i thought you lost the entire cb project? o.oblink.gif at least thats good you just lost this, esle this would have sucked :/confused.gif
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Offline necro

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« Reply #37 on: August 01, 2007, 01:55:00 pm »
no, I lost that little effects test and the handfull of enemies and effects I made for it.  CB is backed up up the ying yang, and I am working on meticulous design notes just in case anything ever goes wrong.
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Offline DJ Omnimaga

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« Reply #38 on: August 01, 2007, 02:03:00 pm »
cool, never forget to do backups ;)wink.gif
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Offline Halifax

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« Reply #39 on: August 01, 2007, 04:52:00 pm »
Nooooooooooooooooooooooooooooooooooooo!!!!!!!!!! Ahhh this sucks.
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Offline DJ Omnimaga

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« Reply #40 on: August 01, 2007, 05:22:00 pm »
reread what he said :Ptongue.gif
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Offline Halifax

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« Reply #41 on: August 02, 2007, 12:15:00 am »
Oh sweeeet. Phew! You almost had me there necro. Good to know it is still back on track, and those blood stains look awesome!
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Offline necro

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« Reply #42 on: August 02, 2007, 01:51:00 pm »
so, nobody cares about apllication making toolset?
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Offline DJ Omnimaga

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« Reply #43 on: August 02, 2007, 02:28:00 pm »
what app toolset? Do you mean the screenshot posted earlier? You should give more info, unless i mised something x.x
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Offline necro

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« Reply #44 on: August 02, 2007, 02:43:00 pm »
Its a set of menu, move-able size-able window, button, drag and drop, and so on standard routines to allow for easier app development.  Kinda like visual basic inside of game maker games, though these are just scripts.  That said, making things like ide's and level editors and so forth would be far more easy with this.  And of course, I alos am making a few apps using these routines, which are progressing as nicely as can be expected.
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