Author Topic: Supersonic Ball PC  (Read 5765 times)

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Offline Vijfhoek

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Re: Supersonic Ball PC
« Reply #15 on: October 05, 2013, 05:34:21 pm »
It immediately crashes on my Hackintosh install in VirtualBox:
Code: [Select]
Process:         love [2453]
Path:            /Users/USER/Downloads/supersonicball.app/Contents/MacOS/love
Identifier:      net.julosoft.supersonicball
Version:         0.9.0.131004 (???)
Code Type:       X86-64 (Native)
Parent Process:  launchd [124]
User ID:         501

Date/Time:       2013-10-05 23:32:43.681 +0200
OS Version:      Mac OS X 10.8.5 (12F45)
Report Version:  10

Interval Since Last Report:          11221 sec
Crashes Since Last Report:           3
Per-App Crashes Since Last Report:   2
Anonymous UUID:                      5D73AD55-1BAD-DD6A-EA6D-791920B92C5B

Crashed Thread:  0

Exception Type:  EXC_BREAKPOINT (SIGTRAP)
Exception Codes: 0x0000000000000002, 0x0000000000000000

Application Specific Information:
dyld: launch, loading dependent libraries

Dyld Error Message:
  Library not loaded: @executable_path/../Frameworks/mpg123.framework/mpg123
  Referenced from: /Users/USER/Downloads/supersonicball.app/Contents/MacOS/love
  Reason: no suitable image found.  Did find:
/Users/sijmen/Downloads/supersonicball.app/Contents/MacOS/../Frameworks/mpg123.framework/mpg123: file too short
/Users/sijmen/Downloads/supersonicball.app/Contents/MacOS/../Frameworks/mpg123.framework/mpg123: file too short

Binary Images:
       0x100000000 -        0x10010afff +net.julosoft.supersonicball (0.9.0.131004 - ???) <55884D60-FF21-38B1-B1AF-A29D0FF7D2AA> /Users/USER/Downloads/supersonicball.app/Contents/MacOS/love
       0x100136000 -        0x1001f4fe7 +com.yourcompany.IL (1.0 - 1) <252183F9-B853-3F05-802E-DAE8F7D2C690> /Users/USER/Downloads/supersonicball.app/Contents/Frameworks/IL.framework/Versions/A/IL
       0x1002bd000 -        0x100584fff +org.xiph.vorbis (1.2.3 - 1.2.3) <9DA8A1B1-9C55-34CF-B885-F373BA862C81> /Users/USER/Downloads/supersonicball.app/Contents/Frameworks/Vorbis.framework/Versions/A/Vorbis
       0x1005bd000 -        0x1005e8fff  com.apple.audio.OpenAL (1.6 - 1.6) <0FBA7491-B817-39EE-8898-FF88C9485B50> /System/Library/Frameworks/OpenAL.framework/Versions/A/OpenAL
       0x1005f9000 -        0x10067dff7 +org.freetype.FreeType (2.4.3 - 243) <CA9CDEEB-E0F5-3B5C-A6E0-0BBB23576740> /Users/USER/Downloads/supersonicball.app/Contents/Frameworks/FreeType.framework/Versions/A/FreeType
       0x100689000 -        0x1006e0fff +SDL (1.2.14 - 1.2.14) <C726704D-C3D9-37D1-800E-9D92D9870EAE> /Users/USER/Downloads/supersonicball.app/Contents/Frameworks/SDL.framework/Versions/A/SDL
       0x1006f3000 -        0x100715ff7 +org.lua.Lua (1.0 - 1) <110B6824-6041-328F-8559-AEC2997F911C> /Users/USER/Downloads/supersonicball.app/Contents/Frameworks/Lua.framework/Versions/A/Lua
       0x10071f000 -        0x100722fff +org.xiph.ogg (1.1.4 - 1.1.4) <04D2EFA2-8B0C-3CD4-9400-9AD518AA208A> /Users/USER/Downloads/supersonicball.app/Contents/Frameworks/Ogg.framework/Versions/A/Ogg
       0x100725000 -        0x100744ff7 +org.icculus.physfs (1.0 - 1) <545A393F-CE8F-3FA3-87FF-C288A699128E> /Users/USER/Downloads/supersonicball.app/Contents/Frameworks/physfs.framework/Versions/A/physfs
       0x10074e000 -        0x10078dff7 +net.sourceforge.libmodplug (1.0 - 1) <AF1BB950-8E55-3D7A-89BC-44D24217A325> /Users/USER/Downloads/supersonicball.app/Contents/Frameworks/libmodplug.framework/Versions/A/libmodplug
    0x7fff648c9000 -     0x7fff648fd93f  dyld (210.2.3) <36CAA36E-72BC-3E48-96D9-B96A2DF77730> /usr/lib/dyld
    0x7fff88873000 -     0x7fff88873fff  com.apple.Cocoa (6.7 - 19) <1F77945C-F37A-3171-B22E-F7AB0FCBB4D4> /System/Library/Frameworks/Cocoa.framework/Versions/A/Cocoa
    0x7fff8daab000 -     0x7fff8dabafff  com.apple.opengl (1.8.10 - 1.8.10) <AD49CF56-B7C1-3598-8610-58532FC41345> /System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL

Model: MacPro3,1, BootROM MP31.006C.B05, 2 processors, Intel Core i5, 2.92 GHz, 2 GB, SMC
Graphics: Display, PCI, 6 MB
Network Service: Ethernet, Ethernet, en0
Serial ATA Device: VBOX HARDDISK, 53.69 GB
Parallel ATA Device: VBOX CD-ROM
USB Device: USB Keyboard, 0x80ee, 0x0010, 0x9f100000 / 3
USB Device: USB Tablet, 0x80ee, 0x0021, 0x9f200000 / 2

Looks like some kind of missing library or something

Offline DJ Omnimaga

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Re: Supersonic Ball PC
« Reply #16 on: October 05, 2013, 05:40:44 pm »
Btw I tried the demo you sent me and it looks really nice and fun. Just the jumping was broken and by level 6 or so I think some tiles didn't really match the original.
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Offline Juju

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Re: Supersonic Ball PC
« Reply #17 on: October 05, 2013, 05:45:47 pm »
Vijfhoek: Well damn. I didn't had time to try it on my Mac yet. I'll check it out. (And this is what I gave my video game teacher yesterday .__.)

Download LÖVE from the website, download the source version and run the .love until then.

EDIT: fixed, please redownload it from the download page.

DJ: Yeah, jumping is indeed broken, for the graphics, didn't had time either to ask you for that, just tell me what's wrong, which graphics goes where and I'll fix it in the next version.
« Last Edit: October 05, 2013, 09:02:33 pm by Juju »

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Offline Sorunome

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Re: Supersonic Ball PC
« Reply #18 on: April 24, 2014, 05:08:08 am »
Just tried it out, it was fun, the the level pack is IMO a bit easy :P

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Offline DJ Omnimaga

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Re: Supersonic Ball PC
« Reply #19 on: April 24, 2014, 12:14:53 pm »
Yeah the issue is that the main levels are identical to the TI-83+ version, but the original game had a speed limit and different physics/jumping behavior that made it much harder. In the PC version it's now possible to beat almost every level by just holding down the right arrow and there's no speed limit for the ball.
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Offline bb010g

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Re: Supersonic Ball PC
« Reply #20 on: April 26, 2014, 05:19:11 pm »
Yeah the issue is that the main levels are identical to the TI-83+ version, but the original game had a speed limit and different physics/jumping behavior that made it much harder. In the PC version it's now possible to beat almost every level by just holding down the right arrow and there's no speed limit for the ball.
I was actually working on revamping some more stuff with the levels and enabling completely custom stuff easily, but my /home was partially corrupted and I lost the work. Also, have you tried the infinite level? It has a much more stringent time limit.
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Re: Supersonic Ball PC
« Reply #21 on: April 27, 2014, 10:27:26 am »
Oh right I think I remember the infinite level. Didn't it have a 8 seconds time limit that extended over and over after every 100 block?


Also I think another thing is that in the original game, once you reached level 16, you looped back at level 1 but the time allocated to each level decreased over and over as you looped through the 16 levels. In the computer version the game ends after level 16.
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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Offline Juju

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Re: Supersonic Ball PC
« Reply #22 on: April 29, 2014, 11:33:12 pm »
I'll just leave this here. It has all the downloads so far.

https://github.com/juju2143/supersonicball/releases

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Offline Eeems

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Re: Supersonic Ball PC
« Reply #23 on: April 30, 2014, 01:00:01 pm »
I'll just leave this here. It has all the downloads so far.

https://github.com/juju2143/supersonicball/releases
And you can also install it on arch from the omni repo
/e

Offline DJ Omnimaga

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Re: Supersonic Ball PC
« Reply #24 on: April 30, 2014, 01:07:54 pm »
What is new in the latest version btw? I just tried it last night and couldn't see any difference compared to 0.9.2 ???
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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Offline Juju

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Re: Supersonic Ball PC
« Reply #25 on: April 30, 2014, 08:05:22 pm »
The new thing is mainly Android compatibility and Android-specific controls.

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Re: Supersonic Ball PC
« Reply #26 on: May 01, 2014, 01:26:13 pm »
Wait, since when can you program fro android in love? I thought for android you had to program in java?

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Offline Juju

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Re: Supersonic Ball PC
« Reply #27 on: May 01, 2014, 01:34:28 pm »
Wait, since when can you program fro android in love? I thought for android you had to program in java?
Well, check this out.

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Re: Supersonic Ball PC
« Reply #28 on: May 01, 2014, 01:52:22 pm »
Wait, since when can you program fro android in love? I thought for android you had to program in java?
Android supports native code so you can do whatever you want. :P
Also even though the main language for Dalvik is Java, it's architecture is waaaay different from a standard JVM. Actually, it's not the same at all. ;)
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Re: Supersonic Ball PC
« Reply #29 on: May 01, 2014, 02:05:04 pm »
In short, you can program in C++ with the NDK (that's how Löve has been ported) and Dalvik is a JVM on steroids.

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