Author Topic: The Silencer  (Read 10260 times)

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Offline Binder News

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Re: The Silencer
« Reply #15 on: December 27, 2010, 03:09:23 pm »
hu?
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Offline DJ Omnimaga

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Re: The Silencer
« Reply #16 on: December 27, 2010, 03:09:46 pm »
Nvm you edited your post. I thought you would forget to post the file. :P
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Offline Binder News

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Re: The Silencer
« Reply #17 on: December 27, 2010, 03:12:54 pm »
Nah. That's just how I do it. I use the quick-reply. Then edit to attach.
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Re: The Silencer
« Reply #18 on: December 27, 2010, 03:21:55 pm »
Ah ok I see. I'll read the rest later, I checked the beginning and it seemed interesting, but I don't like extremly long texts much so I'll probably take a long while to read it all.
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Offline DrDoak

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Re: The Silencer
« Reply #19 on: April 04, 2011, 10:21:13 pm »
I was the friend that Bindernews was referring to. I spent alot of time making various sprites and music for this project.So far, the level designs are very intricate and complex, and there are sprites for various weapons.

Unfortunatly, we hit a standstill, and have not been able to get the programming done. I think it is very sad though, the game is practically finished sprite-wise and music-wise, I have all the levels and scenes planned out, and some of them are already mapped out. However, the enemy AI has become too complicated and frustrating, so we had to put this on "indefinate hold". I am hoping someday we can pick this project back up again.

Also note that we have added NUMBEROUS updates since the last attachment

Offline DrDoak

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Re: The Silencer
« Reply #20 on: April 08, 2011, 10:24:09 pm »
In case anyone is interested (which I doubt). I have decided to take on this project and finish it's development.

Bindernews would probabily criticize me for attempting to program though. However, this is the first time I seriously took up programming, and I believe I am dedicated enough to finish this project.

Offline Binder News

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Re: The Silencer
« Reply #21 on: April 08, 2011, 11:16:07 pm »
Hello Dr. :) If you really want to finish it, I'll help you. Just let me finish Murry. :)
« Last Edit: April 08, 2011, 11:23:55 pm by Binder News »
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Offline DrDoak

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Re: The Silencer
« Reply #22 on: April 08, 2011, 11:32:25 pm »
I just started trying to "de-code" your program. After I finally figured it out, I added manual reloading by pressing the "R" button and I got rid of the automatic reload. I think it is rather unrealistic personally, and it forces the gamers to look more closly at their Ammo count and remember to press the reload button.

The best part is that it actually works!

Offline Binder News

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Re: The Silencer
« Reply #23 on: April 08, 2011, 11:36:39 pm »
Congratulations! Send me the updates TOMORROW (I'll get to them in the afternoon). I'll also go ahead and post that song. :)
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Offline DrDoak

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Re: The Silencer
« Reply #24 on: April 09, 2011, 10:01:41 am »
Alright! I will send you them via E-mail. THere are a few added features and some truly bizarre bugs that I want you to see.

Offline DJ Omnimaga

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Re: The Silencer
« Reply #25 on: April 21, 2011, 07:46:15 pm »
It would be nice to see this finished :)
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Offline Binder News

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Re: The Silencer
« Reply #26 on: April 21, 2011, 09:10:33 pm »
There's a chance it might be. There has actually been some progress, albeit slow progress. However, as the end of the year is approaching, DrDoak and I should have much more time for projects. :)
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Offline DJ Omnimaga

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Re: The Silencer
« Reply #27 on: April 21, 2011, 09:42:08 pm »
Ah ok, I hope you can work on it more soon. :) When do you finish school?
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Offline Binder News

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Re: The Silencer
« Reply #28 on: May 01, 2011, 06:16:14 am »
Well, after a slight revival, this seems to have died again. Anyways, I finish in a few weeks (2-3 I think). Also, check out the attachment. You'll see a lot of updates.
« Last Edit: May 01, 2011, 06:16:41 am by Binder News »
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Offline DJ Omnimaga

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Re: The Silencer
« Reply #29 on: May 25, 2011, 04:05:33 am »
Sorry to hear it died again, I hope you change your mind eventually D:. I do not have time to test right now but I will when I get some time.
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