Author Topic: Trio and Niko  (Read 123102 times)

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Ashbad

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Re: Trio and Niko: Falling
« Reply #420 on: January 28, 2011, 07:52:26 am »
Well, good news: Thanks to SquidgetX and his small help on using Archived Files, I am very sure I'll have something posted here (binary wise) by tomorrow, or possibly even today.  Now that my mapping works, you can now switch screens like in zelda (minus the scrolling effects for now, that would be a large amount of space...

I'll just try to create a 8x8 map first.

Offline Ranman

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Re: Trio and Niko: Falling
« Reply #421 on: January 28, 2011, 08:47:17 am »
Yay... Good news! I can't wait to see some more screenies!

I'm about to begin using archived files in Jumpman as well.
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Re: Trio and Niko: Falling
« Reply #422 on: January 28, 2011, 09:47:26 am »
Cool to hear, I can't wait :D
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Ashbad

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Re: Trio and Niko: Falling
« Reply #423 on: January 28, 2011, 09:51:25 am »
Well, turns out it might have to wait 'til tomorrow, still gots tons of things to work out, but it's going great so far :D

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Re: Trio and Niko: Falling
« Reply #424 on: January 30, 2011, 03:33:06 am »
Sorry to hear :(. Good luck! I don't know if I'll have time to check tomorrow but hopefully maybe I will at night.
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Offline Michael_Lee

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Re: Trio and Niko: Falling
« Reply #425 on: January 30, 2011, 07:43:14 pm »
I finally had the time to read through these threads.
Nice job, Ashbad!  It looks great!  Can't wait till February 1st!
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Re: Trio and Niko: Falling
« Reply #426 on: February 07, 2011, 11:50:01 pm »
*Poke*
So Ash, how's this going?
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Ashbad

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Re: Trio and Niko: Falling
« Reply #427 on: February 08, 2011, 05:11:00 pm »
well, but I'm taking a break from it until friday (I'm very busy until then)

then I can only hope to get a alpha out next week. :\

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Re: Trio and Niko: Falling
« Reply #428 on: February 13, 2011, 01:06:15 pm »
Yeah, I haven't seen that many progresses lately, hope everything's allright ;D

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Re: Trio and Niko: Falling
« Reply #429 on: February 15, 2011, 01:00:41 am »
Yeah same. I hope he isn't done with calc stuff, noticing his other newer project is now a C++ project and his dropping activity. :/
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Re: Trio and Niko: Falling
« Reply #430 on: February 15, 2011, 08:19:32 am »
Yeah same. I hope he isn't done with calc stuff, noticing his other newer project is now a C++ project and his dropping activity. :/

this project also has its own subforum, hence he needs to give it maximum dedication :)

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Re: Trio and Niko: Falling
« Reply #431 on: February 19, 2011, 10:34:48 am »
Yeah same. I hope he isn't done with calc stuff, noticing his other newer project is now a C++ project and his dropping activity. :/
It actually isn't a C++ project. I am writing my half of it in C++. He will do his half in ASM.
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Offline Munchor

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Re: Trio and Niko: Falling
« Reply #432 on: February 21, 2011, 07:41:45 am »
Yeah same. I hope he isn't done with calc stuff, noticing his other newer project is now a C++ project and his dropping activity. :/
It actually isn't a C++ project. I am writing my half of it in C++. He will do his half in ASM.

Computer Assembly right?

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Re: Trio and Niko: Falling
« Reply #433 on: February 21, 2011, 03:46:27 pm »
Yeah same. I hope he isn't done with calc stuff, noticing his other newer project is now a C++ project and his dropping activity. :/
It actually isn't a C++ project. I am writing my half of it in C++. He will do his half in ASM.
Wait, do you mean it's both on-calc and on-computer?

Anyway to get back on-topic, I am curious how is TanF progressing?
« Last Edit: February 21, 2011, 03:47:00 pm by DJ_O »
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Ashbad

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Re: Trio and Niko: Falling
« Reply #434 on: March 19, 2011, 11:01:07 am »
necro on my own thread!  I think I may actually finish this to its entirety.  On-calc.  I'll take it slow though, and start by making a 8x8 map editor this weekend.  Also, while this is going on, I'll be working on making the requested version of 1.1 of pyyrix, with all new levels!  (with maybe compatibility mode for older levels with the different format)

EDIT: and no I'm not re-writing anything, just making new stuff, I think I can really only optimize about 50 bytes by rewriting anyways, so... it's exactly where I left it off.
« Last Edit: March 19, 2011, 11:02:21 am by Ashbad »