Author Topic: Trio and Niko  (Read 123284 times)

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Ashbad

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Re: Trio and Niko: Falling
« Reply #450 on: March 23, 2011, 05:57:14 pm »
* Qwerty.55 is disappointed not to see 1500 byte menu screen graphics  :P

not to be rude, but I actually don't understand what you mean :P ;)


Offline squidgetx

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Re: Trio and Niko: Falling
« Reply #451 on: March 23, 2011, 06:25:14 pm »
Random optimizing things I noticed:
( M+8/8 ) -2
If getkey(XX) : 1 -> VAR

Nice to hear this is back up :)
« Last Edit: March 23, 2011, 06:25:28 pm by squidgetx »

Offline Munchor

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Re: Trio and Niko: Falling
« Reply #452 on: March 24, 2011, 12:30:59 pm »
* Qwerty.55 is disappointed not to see 1500 byte menu screen graphics  :P

not to be rude, but I actually don't understand what you mean :P ;)



I think he means your graph screen uses >1500bytes. I'm not sure though.

Ashbad

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Re: Trio and Niko: Falling
« Reply #453 on: March 24, 2011, 12:45:40 pm »
oh, I see, he menu isn't 4 level gray :P that's probably what he meant :P

but actually, I think that putting the whole renderloop on monomode 1 actually looks much nicer -- monomode 0 looks real flickery and monomode 2 looks actually quite nice except that's it's too dark :P

Offline DJ Omnimaga

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Re: Trio and Niko: Falling
« Reply #454 on: March 24, 2011, 07:29:48 pm »
I think I'll make a screenshot. Hold on...
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Ashbad

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Re: Trio and Niko: Falling
« Reply #455 on: March 24, 2011, 07:31:52 pm »
kk ;)  the tiles won't look like much (since it's kinda dependent on a non-existant appvar), but you can see the menu and magic systems and such.

Offline DJ Omnimaga

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Re: Trio and Niko: Falling
« Reply #456 on: March 24, 2011, 07:34:17 pm »
Hmm is it why I get a RAM clear? ???

EDIT: Nvm this time it just does nothing ???
« Last Edit: March 24, 2011, 07:35:48 pm by DJ_O »
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Ashbad

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Re: Trio and Niko: Falling
« Reply #457 on: March 24, 2011, 07:35:37 pm »
hmm, IDK -- maybe you have to sign it with Wappsign or something first -- and also, the compiled form of SCTITLE MUST BE IN RAM or else.

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Re: Trio and Niko: Falling
« Reply #458 on: March 24, 2011, 07:36:14 pm »
Oh ok it had to be an app. I was compiling nostub lol. My bad x.x
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Ashbad

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Re: Trio and Niko: Falling
« Reply #459 on: March 24, 2011, 07:37:08 pm »
LOL.

yeah that would crash, I think it's at 14K compiled size, at least 6K over the limit.

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Re: Trio and Niko: Falling
« Reply #460 on: March 24, 2011, 07:38:02 pm »
Ouch, ok. Well I compiled as app. of course in-game I see garbage besides the HUD and char, but how do I get to the menu and stuff?
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Ashbad

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Re: Trio and Niko: Falling
« Reply #461 on: March 24, 2011, 07:39:28 pm »
I think it's Mode and XT0N, with DEL to escape the menus.

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Re: Trio and Niko: Falling
« Reply #462 on: March 24, 2011, 07:46:23 pm »
Ok thanks.
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Ashbad

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Re: Trio and Niko: Falling
« Reply #463 on: March 24, 2011, 07:47:26 pm »
No, thank you ;)

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Re: Trio and Niko: Falling
« Reply #464 on: March 24, 2011, 07:53:20 pm »
Lol no problem. I can't wait to try the game with actual maps, though. Will it feature scrollign by the way, or will it be like Zelda 1 on the NES?
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