Author Topic: Elimination FPS: Ideas for Worlds?  (Read 13932 times)

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Offline fb39ca4

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Re: Elimination FPS: Ideas for Worlds?
« Reply #30 on: September 05, 2011, 05:30:16 pm »
You mean a tiling sky background? And are you talking about having the water texture being offset by a pixel each frame to simulate waves?

Offline Hot_Dog

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Re: Elimination FPS: Ideas for Worlds?
« Reply #31 on: September 05, 2011, 05:34:30 pm »
You mean a tiling sky background? And are you talking about having the water texture being offset by a pixel each frame to simulate waves?

The sky is not composed of tiles.  It's a bitmap 264 pixels wide and 32 pixels high.

For the water and such I'm thinking something like animated tiles.  The shimmering (by offseting pixels) isn't a bad idea, though.
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