Author Topic: Elimination: Detecting objects as enemies  (Read 12620 times)

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Offline Hot_Dog

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Re: Elimination: Detecting objects as enemies
« Reply #15 on: October 05, 2011, 04:00:11 pm »
If the scenery was all gray except for wall outlines, which are black, and then enemies are black, they would be more visible.

Ah, I gotcha.  Well, as much as I hate the idea of grey scenery, that might be an option
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Offline boot2490

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Re: Elimination: Detecting objects as enemies
« Reply #16 on: October 05, 2011, 07:09:08 pm »
Grey scenery might actually be better. I don't know. And for level design:
Don't just randomly place scenery. Place them in geometric or symmetrical patterns. If you have a fountain, surround it with a circle of tall hedges. If you have a computer, surround it with wires and consoles. Scenery in bunches that make sense are good. Random lonely scenery is not.
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Offline Hot_Dog

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Re: Elimination: Detecting objects as enemies
« Reply #17 on: October 05, 2011, 09:09:43 pm »
Scenery in bunches that make sense are good. Random lonely scenery is not.

I'll definitely keep that in mind, but you'd be surprised how often lonely, random scenery comes up in other games or the real world.  Especially to keep processing power down ;)
« Last Edit: October 05, 2011, 09:10:46 pm by Hot_Dog »
There are people who can speak two languages, and they are called bilingual.  There are people who speak three languages and are therefore trilingual.  Then there are people who speak one language, and these people are called Americans.


Offline calc84maniac

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Re: Elimination: Detecting objects as enemies
« Reply #18 on: October 05, 2011, 10:19:04 pm »
Yep, gotta lower that processing power in the real world! :D
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Offline DJ Omnimaga

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Re: Elimination: Detecting objects as enemies
« Reply #19 on: October 05, 2011, 11:30:49 pm »
Not to mention in soem cases this might look weird since the sprites are always facing you. I mean if you put like 4 computers in line then rotate the camera, it will look like they are rotating to look at you.

Offline boot2490

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Re: Elimination: Detecting objects as enemies
« Reply #20 on: October 06, 2011, 11:00:31 am »
Ghoast computers!!!
I'm not worried about SOPA creating censorship, that will not stand for long. I'm worried that they'll succeed in stopping piracy!

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Offline Hot_Dog

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Re: Elimination: Detecting objects as enemies
« Reply #21 on: October 18, 2011, 09:31:04 pm »
Until other ideas or suggestions come up, I'm going to stick with the arrows pointing to enemies.  I tried coloring objects gray instead of black, and I didn't like like the results in terms of the coloring.
There are people who can speak two languages, and they are called bilingual.  There are people who speak three languages and are therefore trilingual.  Then there are people who speak one language, and these people are called Americans.


Offline Deep Toaster

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Re: Elimination: Detecting objects as enemies
« Reply #22 on: October 18, 2011, 09:52:12 pm »
I thought the little arrows looked nice. Maybe if you're up to it you could replace them with health bars? :o




Offline Hot_Dog

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Re: Elimination: Detecting objects as enemies
« Reply #23 on: October 18, 2011, 10:57:33 pm »
I thought the little arrows looked nice. Maybe if you're up to it you could replace them with health bars? :o

Deep Thought, remind me to give you a raise ;D

I'll have smaller health bars for regular enemies, and bigger ones for bosses.  Also, to make things easier to code, and to make things easier for the player, low-health enemies will have a half-empty health bar even if they are at full health.
There are people who can speak two languages, and they are called bilingual.  There are people who speak three languages and are therefore trilingual.  Then there are people who speak one language, and these people are called Americans.


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Re: Elimination: Detecting objects as enemies
« Reply #24 on: October 18, 2011, 11:04:14 pm »
I thought the little arrows looked nice. Maybe if you're up to it you could replace them with health bars? :o

Deep Thought, remind me to give you a raise ;D
I agree, this is an awesome idea.  I think you should double (or even triple) his current salary. O.O

Offline DJ Omnimaga

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Re: Elimination: Detecting objects as enemies
« Reply #25 on: October 18, 2011, 11:21:58 pm »
health bars definitively sounds like a nice idea too, if they're not too big. I like how some games got them, like in Starcraft.

Offline calc84maniac

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Re: Elimination: Detecting objects as enemies
« Reply #26 on: October 18, 2011, 11:23:41 pm »
Ooh, here's a cool idea: Make an item pickup that turns the enemy indicators into health bars :D
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline Hot_Dog

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Re: Elimination: Detecting objects as enemies
« Reply #27 on: October 18, 2011, 11:35:14 pm »
Ooh, here's a cool idea: Make an item pickup that turns the enemy indicators into health bars :D

Shoot, now I can't decide whether I want the pickup or health bars all the time
There are people who can speak two languages, and they are called bilingual.  There are people who speak three languages and are therefore trilingual.  Then there are people who speak one language, and these people are called Americans.


Offline Deep Toaster

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Re: Elimination: Detecting objects as enemies
« Reply #28 on: October 19, 2011, 12:24:16 am »
I thought the little arrows looked nice. Maybe if you're up to it you could replace them with health bars? :o
Deep Thought, remind me to give you a raise ;D
I agree, this is an awesome idea.  I think you should double (or even triple) his current salary. O.O
Yay, I said something useful :w00t: I demand a 9001% increase in my salary, however. Can you do this?
Ooh, here's a cool idea: Make an item pickup that turns the enemy indicators into health bars :D
Great idea too. Lots of possible bonus packs add replay value to a Game :)
« Last Edit: October 19, 2011, 09:38:20 am by Deep Thought »