Author Topic: Lost Legends II  (Read 49810 times)

0 Members and 1 Guest are viewing this topic.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Lost Legends II
« Reply #15 on: November 07, 2007, 10:30:00 am »
Yeah it really can make a big difference in sprite size/depth, someone like me may be good at 8x8 b/w, but bad at bigger sprites, and the opposite is also true
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline Zera

  • Project Author
  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 737
  • Rating: +82/-7
  • Monochrome Artisan
    • View Profile
Lost Legends II
« Reply #16 on: November 07, 2007, 11:44:00 am »
Sample dungeon to show off the new tileset:

user posted image

No more tiny, linear paths and Zelda-style scrolling. :)smile.gif

Offline Speler

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 857
  • Rating: +6/-2
    • View Profile
Lost Legends II
« Reply #17 on: November 07, 2007, 11:47:00 am »
That looks awesome :)smile.gif.

Calc84

  • Guest
Lost Legends II
« Reply #18 on: November 07, 2007, 12:39:00 pm »
this game will be truly amazing!  i cant wait!     :gah:fou.gif

keep up the AWESOME work!

Liazon

  • Guest
Lost Legends II
« Reply #19 on: November 07, 2007, 12:43:00 pm »
1st we have to finish the 1st one ^^

as for the color sprites, I think Halifax wants some DS quality stuff in 16-64 pixel dimensions, preferably 16-32 i think.  So lots of colors to choose from ^^

Offline kalan_vod

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2715
  • Rating: +10/-0
    • View Profile
    • kalanrock.us
Lost Legends II
« Reply #20 on: November 07, 2007, 01:23:00 pm »
Wow, this is looking amazing :Ptongue.gif

Offline Zera

  • Project Author
  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 737
  • Rating: +82/-7
  • Monochrome Artisan
    • View Profile
Lost Legends II
« Reply #21 on: November 07, 2007, 01:34:00 pm »
Another dungeon sample:

user posted image

Offline Halifax

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1334
  • Rating: +2/-1
    • View Profile
    • TI-Freakware
Lost Legends II
« Reply #22 on: November 07, 2007, 01:40:00 pm »
Yeah, I am looking to get together a group of artists and programmers for DS programming.
There are 10 types of people in this world-- those that can read binary, and those that can't.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Lost Legends II
« Reply #23 on: November 07, 2007, 03:32:00 pm »
O_Oshocked2.gifO_Oshocked2.gifO_Oshocked2.gifO_Oshocked2.gif Darn this is so f***ing awesome! It's so true to Mystic Quest and FFIV style
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline Zera

  • Project Author
  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 737
  • Rating: +82/-7
  • Monochrome Artisan
    • View Profile
Lost Legends II
« Reply #24 on: November 07, 2007, 03:46:00 pm »
Wait until I reveal the airships. There are actually quite a few that appear throughout the course of the story.

Progress update:

 - tileset is almost complete (adding final touches and importing it into CalcGS)

 - starting character spritesheets now (4 or 5 already completed)

 - character portraits almost finished (one more to go, as well as some final touches)

 - most of the enemy designs are completed (a few to go, as well as some final touches)

 - graphics-wise, most of the game is complete

 - maps have been conceptualized, but not started (finishing tileset first)

 - story development and plot synopsis are roughly 80%

 - inventories (items, spells, etc.) are completed

 - beastiary data is just now being started

 - game engine / design documentation is roughly 10%

Offline Ranman

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1354
  • Rating: +83/-0
    • View Profile
Lost Legends II
« Reply #25 on: November 07, 2007, 03:55:00 pm »
QuoteBegin-grendel+7 Nov, 2007, 17:44-->
QUOTE (grendel @ 7 Nov, 2007, 17:44)
No more tiny, linear paths and Zelda-style scrolling. :)smile.gif

The maps still look as if you are being led down a specified path without much room for choice.

The graphics are awesome! :thumbup:google.gif
Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline Zera

  • Project Author
  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 737
  • Rating: +82/-7
  • Monochrome Artisan
    • View Profile
Lost Legends II
« Reply #26 on: November 07, 2007, 04:07:00 pm »
QuoteBegin-Ranman+7 Nov, 2007, 21:55-->
QUOTE (Ranman @ 7 Nov, 2007, 21:55)
QuoteBegin-grendel+7 Nov, 2007, 17:44-->
QUOTE (grendel @ 7 Nov, 2007, 17:44)
No more tiny, linear paths and Zelda-style scrolling. :)smile.gif

The maps still look as if you are being led down a specified path without much room for choice.

The graphics are awesome! :thumbup:google.gif

 These are only samples I threw together. (I was too lazy to span them out much) I haven't started on the actual maps yet.

Offline Ranman

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1354
  • Rating: +83/-0
    • View Profile
Lost Legends II
« Reply #27 on: November 07, 2007, 04:11:00 pm »
QuoteBegin-grendel+7 Nov, 2007, 22:07-->
QUOTE (grendel @ 7 Nov, 2007, 22:07)
These are only samples I threw together. (I was too lazy to span them out much) I haven't started on the actual maps yet.  

 Ahhh... okay... that makes sense.

Keep up the good work!
Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Lost Legends II
« Reply #28 on: November 07, 2007, 04:33:00 pm »
i think they're good anyway, I love them. And did u just said AIRSHIP??? yay that would be the first non DJ Omnimaga 83+ RPG to ever have an airship feature (why didn't ppl do it before? <_<dry.gif)
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Liazon

  • Guest
Lost Legends II
« Reply #29 on: November 07, 2007, 05:46:00 pm »
a desire not to be like the FF series?