Author Topic: F-Zero Progress Thread  (Read 141247 times)

0 Members and 3 Guests are viewing this topic.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: F-Zero Progress Thread
« Reply #210 on: November 09, 2009, 10:55:15 pm »
also, about speed, IMHO he should not make it go way too fast either. Maybe twice faster at most, due to the high framerate, but not more, else it will be way too fast. This was one of the only gripe I had about F-Zero on the TI-89, altough it seemed worse on TI-89 due to the much lower framerate and cars being so incredibly huge that they blocked your view
« Last Edit: November 10, 2009, 12:54:30 am by DJ Omnimaga »
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline calc84maniac

  • eZ80 Guru
  • Coder Of Tomorrow
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2912
  • Rating: +471/-17
    • View Profile
    • TI-Boy CE
Re: F-Zero Progress Thread
« Reply #211 on: November 09, 2009, 11:44:35 pm »
lol @ the pic
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: F-Zero Progress Thread
« Reply #212 on: November 10, 2009, 12:30:55 am »
Yeah I had fun with photofiltre studio :P

Kinda like a parody of how big the cars were in F-Zero 68k. They were not THAT huge, though. :P

EDIT: I updated the pic for more lulz
« Last Edit: November 10, 2009, 12:56:58 am by DJ Omnimaga »
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline calc84maniac

  • eZ80 Guru
  • Coder Of Tomorrow
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2912
  • Rating: +471/-17
    • View Profile
    • TI-Boy CE
Re: F-Zero Progress Thread
« Reply #213 on: December 14, 2009, 09:30:56 am »
Well, I added 64x64 map support! ;D And I got the rendering engine to run at exactly the same speed as 32x32. Plus, it's way more flexible now about where I can store the tilemap - instead of aligning to the nearest 4KB, now I only have to align to 256 bytes. :)

And of course, here's a screenshot (Firefox recommended)


In case anyone is wondering, I haven't created any AI way-points for this track yet.
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline Eeems

  • Mr. Dictator
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6265
  • Rating: +318/-36
  • little oof
    • View Profile
    • Eeems
Re: F-Zero Progress Thread
« Reply #214 on: December 14, 2009, 10:12:21 am »
Cool! That's good news!
And btw are you ever going to make screenshots that none ff users can view? (like me on my iPod :/)
/e

Offline JoeyBelgier

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 545
  • Rating: +25/-21
  • Joey
    • View Profile
Re: F-Zero Progress Thread
« Reply #215 on: December 14, 2009, 11:30:34 am »
omgomgomg awesome D:

Offline Galandros

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1140
  • Rating: +42/-10
    • View Profile
Re: F-Zero Progress Thread
« Reply #216 on: December 14, 2009, 12:21:52 pm »
Really cool. Now that is a track that almost makes play F-zero on GBA.

The speed looks intense. :)
« Last Edit: December 14, 2009, 12:26:02 pm by Galandros »
Hobbing in calculator projects.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: F-Zero Progress Thread
« Reply #217 on: December 14, 2009, 03:13:35 pm »
wow very great :D

I wonder, will you add some traps in the game? I mean like Ice, mines and sand
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: F-Zero Progress Thread
« Reply #218 on: December 14, 2009, 03:55:35 pm »
*ztrumpet is on Internet Explorer.

No way! That's not full speed! That's amazing.  I can't wait to see more progress.

Amazing progress.

Calc84, you have made so many great games! Good luck to all the unfinished ones too.

Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: F-Zero Progress Thread
« Reply #219 on: December 14, 2009, 05:40:23 pm »
Very nice!! I can't wait for this to come out!  Fzero was the one game I have been looking forward to completion since my joining of Omnimaga! ^^

Out of curiosity, do you have enough speed to use your object system to add in things like shrubs and/or trees for example?   Just a question, looks awesome enough as it it ;D

Offline calc84maniac

  • eZ80 Guru
  • Coder Of Tomorrow
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2912
  • Rating: +471/-17
    • View Profile
    • TI-Boy CE
Re: F-Zero Progress Thread
« Reply #220 on: December 15, 2009, 07:51:31 pm »
Well, I added a simple lap counter. Also, I made the split-screen support more flexible, which could lead to some nice effects before and after the race. :)

"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline Eeems

  • Mr. Dictator
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6265
  • Rating: +318/-36
  • little oof
    • View Profile
    • Eeems
Re: F-Zero Progress Thread
« Reply #221 on: December 15, 2009, 08:02:55 pm »
Sweet! Too bad it's hard to appreciate the full beauty on that screenshot on my iPod....
/e

Offline bwang

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 634
  • Rating: +30/-11
    • View Profile
Re: F-Zero Progress Thread
« Reply #222 on: December 15, 2009, 08:11:18 pm »
Is it Nspire compatible?

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: F-Zero Progress Thread
« Reply #223 on: December 15, 2009, 08:12:02 pm »
If I recall correctly, it is supposed to be, but with the recent updates, I don't know if it broke it
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline calc84maniac

  • eZ80 Guru
  • Coder Of Tomorrow
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2912
  • Rating: +471/-17
    • View Profile
    • TI-Boy CE
Re: F-Zero Progress Thread
« Reply #224 on: December 15, 2009, 08:25:58 pm »
It should be - I haven't sent it to my Nspire lately though.
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman