Author Topic: F-Zero Progress Thread  (Read 141142 times)

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Offline DJ Omnimaga

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Re: F-Zero Progress Thread
« Reply #90 on: February 14, 2009, 09:51:01 am »
Nah I think he just meant fake 3D, like having 2D tube sprites on the screen and the car passes through them by passing on jumps and the like
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Offline kalan_vod

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Re: F-Zero Progress Thread
« Reply #91 on: February 14, 2009, 04:52:50 pm »
What kevin said would be possible, but I think we should see F-Zero come out first ;)

Offline TIfanx1999

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Re: F-Zero Progress Thread
« Reply #92 on: February 14, 2009, 10:47:31 pm »
Yea, not real 3d, but something like that should be doable.

Offline calc84maniac

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Re: F-Zero Progress Thread
« Reply #93 on: February 15, 2009, 07:14:00 am »
More progress... yay. I've updated the object sprite drawer so it can handle multiple objects, even of different types (but I only have sprites drawn for one type). Also, medium-sized shadows are implemented now. Tiny shadows just won't be drawn, since there's really no point in that because the ship is so far away. Now all that's left here is to implement depth sorting so I draw back-to-front. I'll have to think about the best way to do this.
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Offline TIfanx1999

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Re: F-Zero Progress Thread
« Reply #94 on: February 15, 2009, 10:52:44 am »
Nice work calc84maniac!

Offline kalan_vod

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Re: F-Zero Progress Thread
« Reply #95 on: February 15, 2009, 01:55:02 pm »
Yays, can not wait to see the updates in game/SS!

Offline calc84maniac

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Re: F-Zero Progress Thread
« Reply #96 on: February 15, 2009, 02:49:00 pm »
New screenshot, with a second ship going around in a circle. Also shows off the camera's ability to move up and down.
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Offline noahbaby94

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Re: F-Zero Progress Thread
« Reply #97 on: February 15, 2009, 03:07:36 pm »
Wow that's pretty amazing can't wait for next demo.
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Offline Galandros

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Re: F-Zero Progress Thread
« Reply #98 on: February 15, 2009, 03:18:04 pm »
Wow that's pretty amazing can't wait for next demo.
me too. A demo of this would be much more fun than the other. It bored me after 3 minutes.
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Re: F-Zero Progress Thread
« Reply #99 on: February 15, 2009, 03:26:17 pm »
factor in acceleration and i promise i will be impressed :P

Offline DJ Omnimaga

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Re: F-Zero Progress Thread
« Reply #100 on: February 15, 2009, 04:11:27 pm »
wow really great, getting even better and better, I wonder how fast it will run with collision detection and accelerating/decelerating
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Offline TIfanx1999

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Re: F-Zero Progress Thread
« Reply #101 on: February 15, 2009, 06:31:30 pm »
Looks super!

Offline trevmeister66

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Re: F-Zero Progress Thread
« Reply #102 on: February 15, 2009, 07:45:50 pm »
Wow very nice! Definitely can't wait to see more progress.
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Re: F-Zero Progress Thread
« Reply #103 on: February 15, 2009, 07:47:10 pm »
Looks super!


great! fletcher, tell us about teh super mario brothers super game!

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Re: F-Zero Progress Thread
« Reply #104 on: February 15, 2009, 09:33:06 pm »
That looks really awesome, and being able to change the camera's viewing angle is cool.  I also like that the cars have shadows underneath them